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EasyAim Trainer | FREE
@EasyAimTrainer
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Lightweight design with endless customization meets heavyweight performance—all for free.
Chicago, IL
Joined May 2023
🚨 Giveaway Winner Announcement 🚨. Congratulations to @AceFoxxii for winning the 540Hz ROG Swift Pro PG248QP monitor giveaway! 🎉. Next week’s giveaway: The new NITE 8k mouse by @ModsMouse! (Information below). 📢 Exciting updates for EasyAim BETA 0.1.23 and Launcher 0.0.15:. -
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🎉 The winner of the NITE 8k by @ModsMouse is @westvlr! Congratulations! 🎉. Next giveaway info below 👇. GAME UPDATE 0.1.41 BETA:. - Fixed lag issue when hitting the target (color change). - Enabled debug box settings for manual display options. - FPS and debug box in the top
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Benchmarks, ranks, and playlists coming soon!. This includes orgs and player's profiles. Stay tuned!!.
We're happy to officially announce our partnership with @EasyAimTrainer. We've been working with EasyAim behind the scenes for a while now and couldn't be happier with the progress that's been made so far. Expect great things to come soon.
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Exciting news! 🚀 . Our new game engine is set to release in the next 24-48 hours! . Stay tuned for BETA 0.1.0, focusing entirely on enhanced performance and a lightweight design!. And we're thrilled to announce a weekly giveaway of 4 @ModsMouse mouses! Stay tuned! 🎉.
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We didn't see this coming!. 12,000 new users.136 active scenarios (366 total).123,751 rounds played (33,757 logged in). Our community rocks! Your support fuels us to keep improving day by day. We're all ears for your feedback! Let's keep raising the bar together! 🚀 #EasyAim
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INPUT LATENCY UPDATE for clicking scenarios!. Targets with 1 hit left now disappear instantly from your screen, cutting latency to less than 1 millisecond!. Run the desktop app in performance mode for optimal results. Thank you for the idea @tlolda!. LDAT tested on BETA 0.0.65
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@ModsMouse @ShikiAims @ShikiAims you can DM PMM and choose whatever mouse you want from their store, it's on us!.
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@TheGodlyNoob @Rainbow6Game Could you clarify what's happening in this situation? How could this lead to someone getting banned?.
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Great conversation and learned a lot! 🙏. We'll work on improving more based on your tips and inputs. Thanks again, @xTheWhale_!.
The last three hours with @EasyAimTrainer were amazing! 😄 .Daddy showed the software guys something new. XD.
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@zxefty Give us like few minutes we're about to release a big update with almost 0 input-lag!.
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@AmareTheMaid Hello,. Regarding your first point, "handed a bag," if you're referring to the giveaway, it's typical to gain exposure. If the app is poor, people won't use it, and it will falter as you mentioned. However, if it's good, the giveaway helps to increase its exposure. Now,.
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@aiming_pro Impressed by your results and amazing optimizations! As we mentioned in the sheet above, it's unfair because your aim trainer was the only one that wasn't capped at 1000, so it's an unfair comparison for you, but we wanted to do it the test just to check.
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@yoongcantaim @heroVSzer0 @MekaniQFPS We're adding a mode kinda like the game Ratz Instagib but much more simpler, you create a lobby, decide how many players can join, set the health of players in the lobby, and decide auto-single fire weapon and round time.
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@sprx2kd On: We process mouse events (polling rate) and move the camera directly regardless of the frame render ready status. Off: We stack the mouse events and batch them all in 1 event and move the camera when the frame is ready to render, then render the frame.
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@PenSaSincero Once people try this in the next 24-48 hours and feel that everything is going well, we can enable our Steam page.
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@opalesnt We tested all settings to find the fastest input-lag detectable with Aimlabs. Surprisingly, Aimlabs performs better in "Performance" mode compared to "Low-Latency" mode, which was expected to provide lower latency but it didn't.
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@Timo_Hie Honestly @Aimbeast_'s performance is the best so far between them, impressive optimizations.
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@AmareTheMaid Correction "in July 2021 when we took control of it" should be when we lost control of it (sold).
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@yoongcantaim @AntipartyVAL This is very easy! Let us first push this new engine. It's been a while. Once the new engine is out then features and releases won't stop just like 2 weeks ago!.
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@lescou2K Better performance, lower input-lag, way faster updates, more customizations, and so many extra features more than what they both offer currently. For a BETA client, that's not bad. It would be actually better if you give it a shot and let us know what you think.
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@FPSlime @lowgravity56 We will work on that :) we have about 300 scenarios already and that's just people who mostly never created scenarios before. We will try to do our best to keep it up and remember, our aim trainer is free and will remain free.
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@rawtoast69 Wait seriously? 😂. What display FPS did you play it on? And you played it on app or browser?.
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@Shivvorz @lowgravity56 Our scenario creator is very customizable and you can create movements that's not available in any other aim trainer currently. Most aim trainers use something called "Bot profile", we don't use this and we decided to go a different approach to control the target using behaviors.
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@Sc4z_FPS If you don't mind me asking. Why the frames at 288? Is it locked or that's the max you're getting?.
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@opalesnt We are using the web engine but we are rendering offscreenCanvas on another web worker thread. The Rust is to enable it to be on exclusive full-screen mode and add some args to speed up webview and unlock the FPS and disable few other limitations.
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@ApparentlyPeter We need to first add the orgs/communities section on the app, then benchmark can be created by any org easily. But a lot before that need to be added because we're still in BETA.
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@sinizap @Matty_OW We believe that games like Overwatch, with its workshop modes, are great and certainly better in some ways than just shooting bots in an aim trainer. However, there are still some scenarios in which you can improve your aim and mouse movement, regardless of the game you play.
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@DanielMarg33594 @AceFoxxii @ModsMouse We just released a new launcher, so now we will work on features. We were ditching Webview for Chromium, that's why we took a longtime to add features.
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@ttvkaivonow @LethalGamingGr The bot stutter fix is coming soon. This happens because of the position of the bot doesn't sync with the frames. Will fix that.
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@S_m_a_r_t_h_y @ModsMouse @westvlr We are implementing something like that with benchmarks. But the orgs set those ranks, not us. They will have a panel with playlists and ranks.
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@saintaiming @lowgravity56 @DotEnjoyer2137 Give us sometime until we implement benchmarks. We have few updates coming up for the casual users. And we are in the process of launching our deathmatch which will kinda play like Ratz Instagib, but with bots instead of characters. We would love to hear more about the "Comm.
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@Not_woah Thank you! Just wait for the new update in few hours and you will love the next update!.
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@vllntwitch We're going to add the game on Steam, we have a store page already, but we're just testing BETA first for few days then releasing there.
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@mem_ry This week on Steam. We didn't decide yet whether the standalone version should be a thing, but most likely not.
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@bagged_nismo On: We process mouse events (polling rate) and move the camera directly regardless of the frame render ready status. Off: We stack the mouse events and batch them all in 1 event and move the camera when the frame is ready to render, then render the frame.
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@ShiyuC Yes, we're working on a documentation and videos. Give us couple days because we're adding few more things to the scenario builder and fixing the UI of the scenario builder to be easier.
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@westsenju We already have that saved in the replay. The replays has a lot of information saved from your run, performance and all. So as expected, the browser version has input-lag, how about the desktop version? Is it running with no input-lag?.
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@AmareTheMaid The scenario builder is harder than other aim trainers. We don't use the standard "bot profiles" that every other aim trainer uses. We use behaviors and frames, which is much more complicated but we can create much more advanced and unpredictable movements on different times.
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@Sh0utA_1 @ModsMouse @westvlr We don't make scenarios or playlists, it's usually the community that do that. Although we will have a default playlist. The playlists feature isn't available yet, but it will be available soon.
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