A theory that has been haunting me:
Console's success isn't based off of exclusive games or marketing - it's all about how small their controller is.
🧵
@Jacksepticeye
Yo, thanks for playing the MFN demo! (I'm the main dev). My family and friends are all sending me the link with several punctuation marks attached.
In our wizard game, you can use the basic spell for all sorts of important wizard hijinks, including pushing students over (gently, of course), moving items around, opening containers, and much more!
Very thankful for these scores. Thank you so much.
I'll talk about this more in my recap, but the day before release we received a handful of very lukewarm publication reviews and not much positive. Honestly, that was hard to swallow.
Really glad there was more to the story.
New game, releasing. . . RIGHT NOW!
Exiled is a compact puzzle thriller about decoding an ancient language, solving the mystery of your missing wife, and dodging the lurking horror. LINK BELOW👇
Releasing this to help me make ends meet. Support is super appreciated!
Ever wondered what your favorite children's puppet shows would look like from a. . . FRIENDLIER perspective? I would like to officially announce to you. . .
👻👻MY FRIENDLY NEIGHBORHOOD!👻👻
Survival horror meets puppets, made by yours truly. (Cont.)
My Friendly Neighborhood, a survival horror game with a heart.
96% Positive on Steam, 1,100 reviews
9/10 on Screenrant
84 on Metacritic
Polygon Recommends Award
This is my shot to get enough traction on a game to start a studio with. :) Go check it out!
Been playing around with an idea where you can tape up enemies to take them out of combat permanently. Kinda' like the burning system in Resi 1.
They also babble on the floor when you come back through the room.
(Wishlists!)
Bit of gamedev magic.
The page flipping in Exiled is actually just a bunch of models that I turn on and off quickly to LOOK like a page flipping.
It's possible to get a similar effect with plugins but this was the easier option.
Very awesome to see this announced!
David invited Evan and I to visit the set for a few days and it was quite honestly a fantastic experience. I can say confidently that this will not just be a good adaptation, but a great movie!
Unity stuff being ignored, I've finally got some footage of Mercenaries Mode to share!
(This will be a free update, btw. Not sure if I ever mentioned that.)
Well, here's my bit of MFN news:
I've opened the MFN demo up for preview on my Patreon! This is a beta, meaning there very well could be bugs or balance tweaks to be made. If you'd like to help me iron the demo out before it's public, head on over!
Just a reminder to please leave a review on the MFN Steam page! Even a small handful up front goes a really long way, and we've only just got a handful right now! :)
So I added this thing where occasionally enemies will get stunned when you hit them so you can just run past and save some ammo.
Or you can knock 'em over and tape 'em. It won't stop them from talking to you, but at least they won't grab you anymore.
#screenshotsaturday
MFN is made in Unity. ~70% of our downloads have come from the free demo, which we make nothing on.
The demo will stay live for those that can't afford the full game, but considering we have yet to recoup our dev budget this is very unfortunate news.
For today, I wanted to show how we've been adjusting some of the narrative moments in the game!
After the demo,
@VoorBees
joined our team as a full-time animator to create much more polished cutscenes for Ricky, Gordon and friends. Here's a taste of one!
Okay, so. Limited saves.
Also, a stoplight-inspired save station. Which gives you a receipt with all your data on it! :)
Wishlist here!
#screenshotsaturday
I am super nailing these door animations, as you can obviously see.
This happened when I accidentally added the single door animator onto the other door types. Super weird.
#screenshotsaturday
For today, I'll be explaining a little more about the little hand puppet guys I've showed bits of!
They're little obstacles that will jump if you get close. They show up in old rooms after a point in the game to make backtracking fresh and interesting!
Okay. So. After ALL the feedback on the demo, I've decided to change one particular thing for the MFN proper.
I added a reload button.
#screenshotsaturday
#madewithunity
For today, I wanted to share how I've been tuning the combat to make things more intense.
I've added in a lot of effects and
@VoorBees
has redone all of the puppet animations to give everything more personality, among other things. Here's a taste.
A few changes and I introduce to you the Letter Learner.
The lore is that you teach enemies better reading techniques by pounding them with giant words. It's EDUCATIONAL!!! (And fully customizeable).
#screenshotsaturday
#madewithunity
The paper in the Rolodexer roll now gets smaller as you get closer to the end of the magazine.
Additionally, any ammo in your inventory will reflect how much is left based on the size of the roll and the letter on top. The closer to Z, the less ammo you have!
#screenshotsaturday
You have no idea what sort of relief you feel when you hear even one person say they had a good time with your game. It's like a two-year-long crushing weight lifted off your shoulders, even if just for a moment.
Thanks for the preview,
@IGN
!
Everyone has a dream.
Today, my dream is to get this Venonat card I found in a box in my basement graded by the PSA.
No, really. I even set up a GoFundMe.
Reminder that my brother
@Ducky_Szymanski
and I both released games on Thursday!
One is about killing magical fleshless ponies, the other is about reading a book while in mortal danger!
Links below!
Heya! Wanted to give a small update on my financial situation.
TLDR: Due to everyone's support, we've managed to make enough to hold steady for the first quarter of the year! This is makes things much, much brighter for us in the long run.
🧵
So the page flipping animation I did for Charlotte's Exile isn't actually possible in Unity.
Paper animations usually use lattice deformation, which is something Unity doesn't support. The solution? Export the animation as a jillion models and enable them one by one.
@DreadXP_
"A joy to experience and an absolute must-play."
Our My Friendly Neighborhood review can't stop gushing about this creepy addition to 2023's game releases!
Our 4.5/5 review:
So now that MFN is officially announced I can start to show off some of the weird in-dev stuff that's happened.
Norman go brrrrrrrrrrrrrr
#screenshotsaturday
Games really are smoke and mirrors.
Exiled looks like it's in a library but actually is only some bookshelves and a dark background. If you tilt the camera at all, the illusion is immediately broken.
The monster is also just on the other side of the table 100% of the time.
So I. . . uhhh.
My high school game Rubber Ducky and the Rainbow Gun, which has been sitting forgotten on Steam for about five years. . . erm. . . just sold 2,500 copies yesterday. The most it's ever sold in a day.
Flipshot collection for
#screenshotsaturday
Goodness, after exporting this vid, I'm now realizing how terrifying it sounds. :D Hahahahahaha
Wishlist here!
I am kinda' required to post this for marketing reasons, but I legitimately was excited to share with people that have been following MFN development for a while that it seems like people are digging it! :)
Uhhh, so I guess MFN is up for GOTY, Best Indie Horror, and Best Character Voice Actor at the Horror Game Awards.
Legitimately wasn't expecting this. Uh. But since we're here, I guess would you mind maybe shooting it a vote?
Can confirm giveaway is happening.
My mysterious sources say you can RT and follow
@youtooz
to enter.
Winners gonna be picked August 8th. . . Oh, that's when the Norman YouTooz launches. Have I already said that? Can't remember.
We heard you. We listened.
@GetGianni
looks like Kyle!
@GetGianni
sounds like Kyle!
@GetGianni
smells like Kyle!
Well, now, we are proud to announce that Gianni IS Kyle!
Gianni is now the sweet, sweet narrator voice of Kyle is Famous. Play Kyle. Hear Gianni. Love your life.
Awww, hey, this is such a cool article on that bug I posted yesterday! I got a chance to explain a little more how it happens, so if you're interested, check it out! :)
SZYMANSKI ON SWITCH!
I've been working on porting Chop Goblins, Squirrel Stapler, and Exiled over the past few months. Happy to say
THEY ARE ALL RELASED!
Links below.
I added in outlines for interactables! It's shocking how much better exploration feels when you know what you can investigate. :D Hahahahaha
Also, Gordon has a voice now. . .? Wonder where that came from.
(wishlist here!)
#screenshotsaturday