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Dribble (OUT NOW!) (sequel in development!)
@DribbleGame
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Platform through bizarre, colorful worlds on your phone with intuitive swipe controls! Also on Facebook: https://t.co/1XnlN4CXYD
Joined February 2016
Our crazy little mobile platformer Dribble is OUT NOW on the @AppStore and @GooglePlay ! Go check it out! Tell your friends! And most importantly, have fun! App Store: Google Play: Launch Trailer:
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@DantasAnkelles I do plan on making enemies that are more themed to certain worlds; both Bizbots and creatures that aren't Bizbots. A while ago I did show the Sticky Sharks, which are a non-Bizbot enemy type.
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@DantasAnkelles I am considering mixing the "going to the background" concept with this gimmick, as that arguably could have interesting effects on the perspective gameplay, but it could possibly a lot of work that might not be worth it, so I'm not sure. We'll see.
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This week, gonna share part of one of the songs done by our composers! The main theme for Loony Land, done by @monokitsune_x3. He did a fantastic job capturing the wacky and fun vibe of the place. Gave some sfx-less gameplay as a backdrop while you listen.
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@DantasAnkelles Actually, to be specific, it's meant to be dairy-themed: milk, cheese, ice-cream, yogurt, etc. I'm using this old artwork I made a long time ago as a basis, but I hope to add more dairy-themed elements as I bring it to life in-game. I've improved since then, after all.
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@DantasAnkelles I understand, but that would break the dairy theme of that world. I'm not unaware of what dirty minds will think, but all the context in game will point to it being milk once I get environment art done. People thinking otherwise will be a reflection on them, not the game.
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For those who don't know, I work on Dribble in my spare time. For a living I work on a cool project called The Violets of Amicus making pixel art. You can see more about it you can at this blogpost or at @violetsofamicus
New blog update from my client on Violets of Amicus, the game I've been doing contract work on for the last 4 years! @Dewndeym Gets a mention too! We're getting close to releasing a demo and then a kickstarter, so it'd be appreciated if you gave a gander!
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I'm currently working on prototyping new mechanics, but this week I just wanted to share more of @Case_Portman's wonderful sound design. He's made completing a level feel incredibly satisfying.
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Big update this week! We've gotten @Case_Portman to work on sound design, and he's already doing an incredible job with the sound effects. Here's just a taste of the sounds he's been cooking up (with some placeholder music from Dribble 1 to fill the background)
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