Domenicobrz
@Domenico_brz
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new #threejs experiment, I wanted to try something different this time, hope you'll enjoy it! live at:
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@OtanoDesign This one is simply using screen-space raymarching, since I don't have access to proper path-tracing in this project
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@fra_michelini Yeah I'm definitely going heavy with this demo, it can probably be optimized to double the framerate on mobiles at the expense of visual accuracy, but at this stage it was mostly meant to run on dedicated gpus
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@Andersonmancini Thank you! :) as it stands now the system is very limited and also hard to integrate on a normal threejs project but I'm hoping over time to have something presentable to share!
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@th_ebenezer I forgot to remove the debug pixel 🤣 it's the bright one on the left - thanks for sharing this screenshot I'll have to take that one out
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@th_ebenezer around 2000, definitely not realtime 😂 however I'll try to include a denoiser with a future update
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