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Dilmer Valecillos α―… Profile
Dilmer Valecillos α―…

@Dilmerv

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Dev Advocate for Mixed Reality @Meta | Founder of https://t.co/rlrdptvbvy | Unity & C# XR Dev πŸ‘“ Building the future of MR. Opinions are my own.

Salt Lake City, UT
Joined April 2012
Don't wanna be here? Send us removal request.
@Dilmerv
Dilmer Valecillos α―…
25 days
Hello Everyone! πŸ‘‹πŸ‘“. πŸ“’ Today, I am very excited to announce a new chapter in my career. I’ve made the big decision to join Meta as a Developer Advocate πŸŽ‰ to support developers and products as well, all in an effort to help build the future of computing. Many of you know that
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@Dilmerv
Dilmer Valecillos α―…
5 months
Evan Spiegel takes the stage to demonstrate how the new Spectacles work, take a look, this is pretty incredible. #SnapPartnerSummit2024
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@Dilmerv
Dilmer Valecillos α―…
5 years
Well this confirms that #handtracking now fully works with the #oculus link cable from the Unity editor !
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@Dilmerv
Dilmer Valecillos α―…
3 years
Big XR News πŸš€. πŸ“Œ Today we get a step closer to realistic hand & controller interactions with the New Interaction SDK from Oculus, part of the v37 SDK released today. πŸ‘‰ Full introduction to the SDK available at: RTs are very appreciated !. #VR #Meta πŸ₯½
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@Dilmerv
Dilmer Valecillos α―…
2 years
Wow the VisionOS SDK Simulator is super good, there is a hot reload feature as well as a fully fledged simulator with fully working apps such as safari, reminders, maps, and others. Immersed, fully immersed modes, and shared spaces are also available. πŸ“Œ Currently you can
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@Dilmerv
Dilmer Valecillos α―…
1 year
This is going to be my new development setup going forward, more likely not 100% of the time, but based on what I tested today it will be a lot more time than I did previously with other devices.
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@Dilmerv
Dilmer Valecillos α―…
4 months
This is Project Orion AR Glasses, and Mark Zuckerberg is showing them live right now on stage during #MetaConnect 2024 πŸ‘“πŸš€
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@Dilmerv
Dilmer Valecillos α―…
5 years
Increasing the size of the point cloud particles really helps in getting a faster view of the scanned areas. #ARKit4 #AR
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@Dilmerv
Dilmer Valecillos α―…
5 years
Real-time collisions in #VisualEffectGraph also more than 2M particles ! #unity3d
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@Dilmerv
Dilmer Valecillos α―…
7 years
Hi All, I am proud to officially announce that Cubiques will be available on February 8th 2018 is currently in coming soon mode. The game can be added to your wishlist now and purchase by then. Your RETWEET is greatly appreciated ! #gamedev #indiegames
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@Dilmerv
Dilmer Valecillos α―…
2 years
WorldAnchors with Apple Vision Pro are a bit insane, and all that complexity we saw from other platforms (which requires a LOT of code) are eliminated. πŸ‘‰ Apple will persist your anchors automatically and a map is built in real-time for you, it will recognize your location and
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@Dilmerv
Dilmer Valecillos α―…
2 years
This is pretty cool πŸ‘“. Google Announces Geospatial Creator powered by ARCore & Google Maps and it allows you to visualize, design, and publish world-anchored content by using Unity !. Few features available:. πŸ“Œ Photorealistic 3D Tiles: Visualize the 3D geometry of the world and
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@Dilmerv
Dilmer Valecillos α―…
1 year
I got this Vision Pro cover from Amazon today, I wasn’t as convinced by the packaging but actually is not that bad and it should help in protecting the screen. If anyone is interested this is where I got it from: (affiliate link)
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@Dilmerv
Dilmer Valecillos α―…
8 months
Sony Unveils New Enterprise XR Headset, labeled as β€œSpatial Content Creation System” πŸš€. πŸ“Œ Key Features: . - 4K OLED micro-displays per eye, delivering edge-to-edge sharpness. - Standalone headset powered by Snapdragon XR2+ Gen 2. - Ring controller that allows users to
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@Dilmerv
Dilmer Valecillos α―…
3 months
πŸ“’ Meta just posted this small video on Project Orion which looks awesome and (brings me back to ML1 days ☺️) except for the form-factor which makes it more compelling to a wider audience. - Full-color holographic lenses (waveguides) 70 degree FoV diagonal. - Lightweight and
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@Dilmerv
Dilmer Valecillos α―…
5 months
πŸ“£ New Spectacles Announced during Snap Partner Summit, here is some of the info released just now:. - SnapOS.- Battery runtime of 45 minutes.- 2 Snapdragon processors.- 37 pixels per degree resolution.- Miniature LCOS projector.- See-Through Waveguide.- 46 degree FoV
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@Dilmerv
Dilmer Valecillos α―…
2 years
All The Meta Movement SDK for Unity is now available πŸ₯³ & it includes:. πŸ“Œ Body tracking .πŸ“Œ Face tracking .πŸ“Œ Eye Tracking .πŸ“Œ Requires Meta Quest or Meta Quest Pro for body tracking.πŸ“Œ Requires Meta Quest Pro for eye tracking .πŸ“Œ Requires Open XR backend .πŸ“Œ OS v46 . 🧡 Thread
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@Dilmerv
Dilmer Valecillos α―…
7 years
I saw this posted in facebook and really made me laugh hehe story of #programmers #coder #developers #gamedev
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@Dilmerv
Dilmer Valecillos α―…
6 years
This new project is now explained in YouTube and I walk you through the creation of the entire scene. Also source code available in my Patreon !. Full video:. Retweets appreciated thanks !.#gamedev #unity3d #unitytips
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@Dilmerv
Dilmer Valecillos α―…
2 years
When someone ask me for my #desksetup this is what I will show them from now on 😎 honestly works very well ! #VR #AR !
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Dilmer Valecillos α―…
2 years
Hello everyone πŸ‘‹πŸ‘“. Today I show you how I implemented a VR experience where I use a 3D museum environment as a blank canvas and decorate it with Voice Prompts + OpenAI DALLΒ·E 2 in Unity. πŸ“Œ Full video available at: #VR #AI . 🧡 Thread πŸ‘‡
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@Dilmerv
Dilmer Valecillos α―…
2 years
Hello Everyone πŸ‘‹πŸ•ΆοΈ. I like to announce that Meta Movement SDK is now available as well as Movement SDK GitHub Examples which provides amazing demos with Face, Eye, and Body Tracking for Meta Quest Pro & Meta Quest 2. πŸ“Œ Full video πŸ‘‰ #AR #VR
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@Dilmerv
Dilmer Valecillos α―…
6 years
Another interesting particle result and it almost looks like a painting #unity3d #unitytips
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@Dilmerv
Dilmer Valecillos α―…
5 years
Ok now with a particle size 10 times bigger than I originally I had ! #ARKit4 #AR
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@Dilmerv
Dilmer Valecillos α―…
6 years
First time I use this node β€œPeriodic Time” but now I know how much I will be using it for now on. #VFX #Unity3d #UnityTips. Learn more about these effects at:.
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@Dilmerv
Dilmer Valecillos α―…
5 years
This example is impressive, reflections in #AR with real world objects super incredible #ARKit
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@Dilmerv
Dilmer Valecillos α―…
2 years
Very likely, next month we will see a new XR headset from 🍎 Apple, which means I truly believe getting familiar with VR/AR development will be a huge advantage for your career in the near future. πŸ‘‰ Here are a few tools I recommend to begin learning:.β€’ Unity game engine.β€’
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@Dilmerv
Dilmer Valecillos α―…
10 months
This is a big deal πŸ“£. Magic Leap released a new spectator app for iOS which allows you to stream high quality videos & apply camera effects from your mixed experiences. πŸ“² Here are some of the big highlights:. - Record videos or take photos of AR content.- Adjust image settings
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@Dilmerv
Dilmer Valecillos α―…
2 years
In many ways I am glad Apple is pushing Apple Vision Pro developer tools with existing frameworks and tools, but having Unity mentioned during this launch πŸš€ will be huge for Apple’s ecosystem !. Congratulations to @unitygames on this and I can’t wait to help teach with it !
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Dilmer Valecillos α―…
2 years
This is exciting news - Apple plans to make the Apple Vision Pro available to developers as early as July 2023 πŸ‘“πŸš€. πŸ“Œ Would you consider getting one? Let me know below πŸ‘‡ . #Apple #XR
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@Dilmerv
Dilmer Valecillos α―…
2 years
Apple Vision Pro gaze features are heavily inspired on Meta’s Gaze and Unity’s Gaze features, this shows an elegant way they use it within VisionOS. πŸ‘‰ Gaze to hover .πŸ‘‰ Gaze to select . Gaze hover state and the look of it is slightly different depending on the UI component,
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@Dilmerv
Dilmer Valecillos α―…
1 year
I created a variety of videos about visionOS development on YouTube and it wasn't until recently that I had the chance to test the results with a physical device. It's awesome that everything worked perfectly πŸ’―, including PS5 controller support through Unity input mappings!
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@Dilmerv
Dilmer Valecillos α―…
6 years
Exposed properties can be configured through VFX Graph and connected to game objects without a single line of code ! #UnityTips #Unity3d
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@Dilmerv
Dilmer Valecillos α―…
5 years
I can confirm and I am so blown away that this works ! #Vulkan with #VisualEffectGraph and #OculusQuest ! So awesome and I will be pushing this tonight to GitHub ;)
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@Dilmerv
Dilmer Valecillos α―…
5 years
I keep staring at this building and I ask myself why was I afraid of working on this for so long? Why did I think it was too hard? it literally took me 2-3 days to get it done but it took me months to convince myself that I could do it. #gamedev
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@Dilmerv
Dilmer Valecillos α―…
4 months
Passthrough API coming to Meta SDK next year! This will get you that Camera Access we have been asking for a long time πŸ”₯πŸš€
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@Dilmerv
Dilmer Valecillos α―…
3 years
Hello everyone πŸ‘‹. Oculus v31 SDK was released yesterday including β€œPassthrough API Experimental” and I am really excited to share my step by step tutorial πŸ₯½ !. πŸ“Œ How To Setup The Passthrough API With Oculus Quest 2 ?. #VR #OculusQuest2
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@Dilmerv
Dilmer Valecillos α―…
2 years
We’re just about to be part of Apple’s biggest event of the year and that is #WWDC23 πŸ‘“πŸš€ developer event and I have a big gut feeling that Apple will be entering the XR field this year. This is not only gut feeling but it has a lot to do with information shared online through
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@Dilmerv
Dilmer Valecillos α―…
1 year
This tool is amazing and if you are looking into XR design you MUST try @ShapesXR - every time I think of an idea I can easily prototype it before spending a lot of time in development. I also love the fact that I was able to import this into Unity, I made a few changes after
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@Dilmerv
Dilmer Valecillos α―…
3 years
How many people here are currently building a #VR game or app experience ?.
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@Dilmerv
Dilmer Valecillos α―…
2 years
What if you didn’t need line of sight to interact with VR and AR devices in the near future? Well today you can do so by using a ⌚️ Galaxy Watch 4 and the 🧠 Port 6 Touch SDK. 🧡 Thread πŸ‘‡ #VR #AR
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@Dilmerv
Dilmer Valecillos α―…
6 years
Hello everyone !. I like to invite you to my new video where I show you how to integrate a beautiful low poly asset by @SyntyStudios for #Oculus Quest experiences. Subscribe for more videos & retweets appreciated !.#gamedev #unity3d #unitytips
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@Dilmerv
Dilmer Valecillos α―…
4 months
I don’t know that it can get more futuristic than this πŸ”₯😎 these are larger than the previous gen, but it is packed with incredible technology. This is the future! #xr #spectacles
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@Dilmerv
Dilmer Valecillos α―…
1 year
These are amazing news from @unity and I can’t hesitate how happy I am with these new changes πŸŽ‰πŸ”₯, here is a summary:. - Marc Whitten, head of Unity Create, apologizes for the new Runtime Fee policy announcement. - Acknowledges the need for more community involvement and
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@Dilmerv
Dilmer Valecillos α―…
1 year
The XR Hands Custom Gestures tooling is both powerful and easy to learn 🀯 big shoutout to the team at Unity for making this!. You pretty much just add a few scripts, create a hand shape scriptable object which defines finger(s) shapes, and hand poses which allows you to set hand
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@Dilmerv
Dilmer Valecillos α―…
2 years
Here is another test with #ChatGPT #AI where I ask it to import a car which model is a β€œjaguar” and to consistently move it along the z axis. πŸ“Œ The steps to do this and prompt info is on this 🧡 Thread πŸ‘‡
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@Dilmerv
Dilmer Valecillos α―…
2 years
Hello everyone πŸ‘‹πŸ‘“. In today's video, we will explore how to download the VisionOS SDK developer tools for the Apple Vision Pro, which were announced today. πŸ“Œ Full video: πŸ’‘We will delve into creating our very first Hello World Immersed App and learn
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@Dilmerv
Dilmer Valecillos α―…
6 years
Here is the procedural building generator running with the High definition rendering pipeline which I know how it looks ! #unity3d #gamedev #unitytips. For more info about this subscribe to my channel where I will be talking more about it:.
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@Dilmerv
Dilmer Valecillos α―…
6 years
If you missed it here is a video on procedural building generation with #Unity3d check it out at:. #gamedev #unitytips #unity3d
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@Dilmerv
Dilmer Valecillos α―…
3 years
This is projected Passthrough onto a planar mesh, you can paint on the OVR Passthrough Layer and also undo all painted lines. #Oculus
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@Dilmerv
Dilmer Valecillos α―…
5 years
I got physics to work a lot better with #OculusQuest and prototyped textures added to the hands :) #gamedev
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@Dilmerv
Dilmer Valecillos α―…
1 year
Hello everyone πŸ“£. I am not in any position to stop using Unity, especially with all the client projects I currently have. However, I would also like to ensure that @Unity reads this and I call them out to push for some changes, specifically removing the very sketchy installation
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@Dilmerv
Dilmer Valecillos α―…
3 years
One of the easiest and FREE ways to get started with #XR . πŸ“Œ Unity free version .πŸ“Œ Oculus Quest 2.πŸ“Œ XR Toolkit which allows for VR or AR development .πŸ“Œ Watch free XR videos in YouTube.(I have many playlists available).πŸ“Œ Use AppLab to let your friends play your creations πŸ”₯.
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Dilmer Valecillos α―…
9 months
This is a HUGE deal πŸ“£!!!. Meta is rolling out networking building blocks with version (v65), and it’s as easy as just a drag and drop them into your Unity object hierarchy 🀯. I saw this in action during a demo I had few weeks ago, and it allows you to decide between Unity
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Dilmer Valecillos α―…
1 year
If you are wondering what types of features ARKit provides with #visionOS then here is a helpful summary:. - Plane detection. Detect surfaces in a person’s surroundings and use them to anchor content. - World tracking. Determine the position and orientation of Apple Vision Pro
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@Dilmerv
Dilmer Valecillos α―…
1 year
Here is an example of how far Passthrough on Quest devices has improved over time, Quest 2 vs Quest Pro vs #Quest3
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@Dilmerv
Dilmer Valecillos α―…
7 years
Top 9 rules to finish a game:.1- Make a game you would love to play.2- Finish 1 task min per day.3- Review project plan daily.4- Use GIT.5- Create a MVP.6- Build a list of testers.7- Gather testers feedback.8- Post progress.9- Let a stranger try your game.#gamedev #indiedev.
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@Dilmerv
Dilmer Valecillos α―…
2 years
Am I the only one loving the #MetaQuestPro ? I see so many negative comments but I love this device so much and yes there are things that could be improved but to me is a work of art.
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Dilmer Valecillos α―…
7 months
Hello everyone πŸ‘‹. It is pretty excited to know that Unity released a new VR Multiplayer template πŸš€πŸ₯³!. This template integrates Unity Gaming Services, Netcode for GameObjects, and the XR Interaction Toolkit, enabling you to quickly launch your next social VR game. πŸ“Œ Key
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@Dilmerv
Dilmer Valecillos α―…
2 years
Meta Quest Pro eye tracking technology is incredible as it requires very little calibration prior usage but now if you combine it with Port 6 Touch SDK then you've an amazing combination ! #VR #AR . 🧡Thread πŸ‘‡
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@Dilmerv
Dilmer Valecillos α―…
1 year
It seems that the "Oculus Integration" package has been π——π—˜π—£π—₯π—˜π—–π—”π—§π—˜π—— today, which, to me, is great news πŸ₯³. There was too much in that package, which I felt overcomplicated things. The new packages are now available:. - Meta XR Core SDK.- Meta XR Interaction SDK.- Meta
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@Dilmerv
Dilmer Valecillos α―…
5 years
500K particles and performing well with #MagicLeap #Unity3d
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@Dilmerv
Dilmer Valecillos α―…
5 years
True story of where I was not too long ago:. 1- Born in Venezuela .2- In US at 16 .3- No English whatsoever .4- Cleaning bathrooms .5- Graduated from college .6- From Jr Dev Job to Sr Dev Job.7- Launched few games .8- YouTube channel / app in progress . Dreams do come true :).
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@Dilmerv
Dilmer Valecillos α―…
2 years
This is an example of how amazing @magicleap 2 global dimmer works by making it seamless to go from augmented reality to a virtual reality experience πŸ”₯ #AR #VR . πŸ“Œ This is through the glasses πŸ‘“
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@Dilmerv
Dilmer Valecillos α―…
1 year
Unity requires a Unity Pro license for visionOS XR support, also if you try to install the packages Unity will make sure to remove them on initialization, trust me I just tried it πŸ˜‚. The cool thing is, you have 30 days to try Unity Pro which should give you time to evaluate the
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Dilmer Valecillos α―…
2 years
The XR Interaction Toolkit For Unity Version 2.3 was released πŸ₯³ and @unity pushed some of their most requested features. πŸ“Œ If #VR and #AR development sounds interesting for 2023 keep reading. 🧡Thread πŸ‘‡
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Dilmer Valecillos α―…
2 years
The ultimate VR development learning path πŸ‘‡. πŸ“ Game Engines. βˆŸβ€πŸ‘¨β€πŸ’» Unity (C#). βˆŸπŸ‘¨β€πŸ’» Unreal (Blueprints and C++).πŸ“ Version Control. βˆŸπŸ‘¨β€πŸ’» Git . βˆŸπŸ‘¨β€πŸ’» Plastic SCM. βˆŸπŸ‘¨β€πŸ’» Perforce . 🧡 Thread.
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Dilmer Valecillos α―…
5 years
I always dreamed about controlling particles with my hands and here is my first attempt to do so with #Unity3d #Vulkan #OculusQuest :). SOUND ON.
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@Dilmerv
Dilmer Valecillos α―…
5 years
Couldn’t stop myself from posting this since It looks super cool #AR #AugmnetedReality
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Dilmer Valecillos α―…
2 years
How many of you are considering 2023 as the year to learn VR or AR development ?.
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Dilmer Valecillos α―…
7 months
I have a meeting with Google tomorrow wish me luck 😊.
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Dilmer Valecillos α―…
10 months
This is pretty incredible 🚨. Persona with VisionPro is a pretty impressive feature but it still feels like having FaceTime on your phone w/ a 2D screen. πŸ‘‰ Today, A New Spatial Persona beta feature is launching for Apple Vision Pro users which now shows a spatial 3D
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@Dilmerv
Dilmer Valecillos α―…
1 year
Crazy fact, I haven’t used or open Unity for an entire week and it wasn’t intentional but in some ways I just didn’t feel like using it, instead I have been using Xcode + Swift UI + Code + Reality Composer Pro. Editing this video right now and source code to this mini project
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@Dilmerv
Dilmer Valecillos α―…
2 years
How many of you are planning to learn #VR / #AR development and ultimately build your own experience in 2023?.
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@Dilmerv
Dilmer Valecillos α―…
2 years
The Apple VisionOS SDK is here πŸŽ‰. πŸ“Œ To download it and get additional info check out:
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Dilmer Valecillos α―…
5 years
This is the future ! No joking ! MARS for #Unity3d is so powerful and I was able to simulate this over dozens of environments including an area similar to my office. This also shows the results of my next video on how to deploy MARS to iOS and Android.
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Dilmer Valecillos α―…
2 years
Looks like you can now add "visionOS Build Support (experimental)" if you install Unity 2022.3.5f1. Currently, you can create, build, & deploy #VisionOS Windows Apps, & no VisionOS plugin is available under XR Plug-in Management yet, I believe this will roll out w/ PolySpatial.
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@Dilmerv
Dilmer Valecillos α―…
2 years
These are a few SDKs I recommend you to look into if #VR or #AR are in your radar πŸ‘‡. πŸ“Œ AR Foundation .πŸ“Œ Niantic Lightship ARDK .πŸ“Œ XR Toolkit .πŸ“Œ Ultimate XR .πŸ“Œ Meta Oculus Integration .πŸ“Œ Needle Tools (Web XR).πŸ“Œ VRIF (VR Interaction Framework).πŸ“Œ MRTK . Any Others ?.
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@Dilmerv
Dilmer Valecillos α―…
2 years
What if you wanted to implement hand tracking with Open XR ? Well XR Hands 1.1 Prerelease Version for OpenXR, #XR Hands allows you to access hand tracking data from devices that support hand tracking. πŸ™ YouTube shorts 🧡 Thread πŸ‘‡
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@Dilmerv
Dilmer Valecillos α―…
2 years
There will be two new #WWDC23 sessions at 8 AM PT covering Apple Vision Pro features with Unity:. πŸ‘‰ Bring your Unity VR app to a fully immersive space.πŸ‘‰ Create immersive Unity apps. πŸ’‘ Both will teach you how to integrate visionOS SDK with Unity tools, be sure to watch them!
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@Dilmerv
Dilmer Valecillos α―…
1 year
Many people often ask if they can get into VR/AR development without a physical device. Well, today, there are many platforms supporting simulators (such as Unity XRI, Apple Vision Pro, Meta SDK, Snap AR, and more). πŸ‘‰ Take a look at this video to learn how Unity XRI simulates
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@Dilmerv
Dilmer Valecillos α―…
2 years
If you are working with #VR or #AR would you mind sharing your tech stack ? (Game engine, toolkit, etc).
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@Dilmerv
Dilmer Valecillos α―…
2 years
This is pretty amazing and the future of fluid spatial UI with hand interactions πŸ”₯.
@yiliu_shenburke
Yiliu
3 years
@SoftspaceHQ Prototype04 is here!. This prototype explores how a spatial interface can let you better work with the true shape of your ideas. Yes, I think ideas have shapes, and that their shape matters. πŸ‘€πŸ‘‡πŸΌπŸ§΅. #VR #AR #XR #Quest2 #PKM #buildinpublic
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Dilmer Valecillos α―…
1 year
Apple Vision Pro is not just a AR/VR headset, it is a beautiful super computer packed with pretty incredible specs πŸ‘‡.οΏΌ.πŸ‘‰ M2 Chip.- 8-core CPU with 4 performance cores and 4 efficiency cores.- 10-core GPU.- 16-core Neural Engine.- 16GB unified memory.οΏΌ.πŸ‘‰ R1 Chip
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@Dilmerv
Dilmer Valecillos α―…
1 year
I had an amazing visit today from @rohildev, who is working on very cool XR technology and blew my mind with how small and comfortable his device is 🀯πŸ”₯. Also, here is a summary of what we experienced today as he gave me a few interesting demos:. 1. Stereo Multi-screen workspace
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@Dilmerv
Dilmer Valecillos α―…
2 years
I worked on a new YouTube video today with eye tracking as part of the Movement SDK and I will be launching the video tomorrow. If this sounds interesting consider subscribing πŸ‘‰ Thank you #VR #AR πŸš€
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151
@Dilmerv
Dilmer Valecillos α―…
4 years
If you are a #programmer today or UX designer, today is the time to START learning #AR #VR, not from just playing games but from a development perspective, trust me when I say this is the future and learning today will put you in a very good place in 2-3 years.
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152
@Dilmerv
Dilmer Valecillos α―…
1 year
Quest 3 showcasing some of its mixed reality power, and it will be the MOST accessible (in terms of cost) mixed reality hardware available in the world!. More likely releasing during the @Meta Connect event πŸŽ‰πŸš€. #vr #quest3
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153
@Dilmerv
Dilmer Valecillos α―…
2 years
We all suffer from procrastination at some point in our life, but trust me when I say today IS NOT time to do so, learn VR, learn AR, learn NeRFs, learn a game engine, honestly that will make a huge impact to your career in the near future.
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151
@Dilmerv
Dilmer Valecillos α―…
5 months
This was before we participated in a demo where about 11 of us got to experience a remarkable multi-user demonstration. The hand tracking was quite good, using standard gestures to grab and scale objects. The spatial sound was impressive, especially as we were inside a dome,
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156
@Dilmerv
Dilmer Valecillos α―…
1 year
My new #visionOS video is still in progress, just finished editing 3 hours of footage πŸ˜… I didn’t realize that creating an app from scratch plus explaining everything would take this long, but I wanted to make sure people understood all areas. πŸ“£ Video launching some time
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149
@Dilmerv
Dilmer Valecillos α―…
2 years
Here is a summary of what Unity & Apple recommends to get ready for Apple Vision Pro πŸš€πŸ‘“. πŸ‘‰ Upgrade to Unity 2022 or later.πŸ‘‰ Convert shaders to Shader Graph.πŸ‘‰ Adopt the Universal render pipeline.πŸ‘‰ Move to the Input System package.πŸ‘‰ Think about volumes. πŸ’‘What are your
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146
@Dilmerv
Dilmer Valecillos α―…
3 years
I don’t do live streams but I am considering doing one where we build a basic VR game with multiplayer functionality from start to finish. Would you be interested in attending ?.
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144
@Dilmerv
Dilmer Valecillos α―…
6 months
I don’t believe this video got the attention it truly deserved. Honestly, the amount of tech packed in here will help you build XR experiences quickly with the powerful tools provided by Unity’s AR Foundation and the Unity OpenXR Meta Plugin. πŸ’‘But does this use Meta’s SDK? .It
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151
@Dilmerv
Dilmer Valecillos α―…
4 months
Pretty crazy photorealistic environments now available with Quest 3S and Quest 3! This look incredible! You can scan your own rooms / spaces and just use standalone headsets to view them.
10
25
152
@Dilmerv
Dilmer Valecillos α―…
2 years
Interesting fact, Meta Quest and Meta Quest Pro devices do not provide a native OS driver to handle connecting a Ethernet with Ethernet to USB-C adapter 😟 but with a PICO 4 it works beautifully ! #VR
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144
@Dilmerv
Dilmer Valecillos α―…
2 years
Today I am officially going full time, I am still going to be a consultant at @fsstudiodev which I appreciate but I no longer will have anyone to report to but the XR community πŸ₯³ . πŸ“Œ This is very scary to me but I am happy to have the time to dedicate to XR and the community !.
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145
@Dilmerv
Dilmer Valecillos α―…
5 years
With this new UV reference texture I will be able to create some very interesting face masks. #ARKit
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136
@Dilmerv
Dilmer Valecillos α―…
3 years
I know many of you don’t like #Meta because it is tied to Facebook, I get it, but even though you may not like the brand there is something incredible to say that what they are doing today with #VR is incredible, tools, software, games, everything just works so well.
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