Dilmer Valecillos α―
@Dilmerv
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Dev Advocate for Mixed Reality @Meta | Founder of https://t.co/rlrdptvbvy | Unity & C# XR Dev π Building the future of MR. Opinions are my own.
Salt Lake City, UT
Joined April 2012
Evan Spiegel takes the stage to demonstrate how the new Spectacles work, take a look, this is pretty incredible. #SnapPartnerSummit2024
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Well this confirms that #handtracking now fully works with the #oculus link cable from the Unity editor !
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This is Project Orion AR Glasses, and Mark Zuckerberg is showing them live right now on stage during #MetaConnect 2024 ππ
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Hi All, I am proud to officially announce that Cubiques will be available on February 8th 2018 is currently in coming soon mode. The game can be added to your wishlist now and purchase by then. Your RETWEET is greatly appreciated ! #gamedev #indiegames
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All The Meta Movement SDK for Unity is now available π₯³ & it includes:. π Body tracking .π Face tracking .π Eye Tracking .π Requires Meta Quest or Meta Quest Pro for body tracking.π Requires Meta Quest Pro for eye tracking .π Requires Open XR backend .π OS v46 . 𧡠Thread
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I saw this posted in facebook and really made me laugh hehe story of #programmers #coder #developers #gamedev
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This new project is now explained in YouTube and I walk you through the creation of the entire scene. Also source code available in my Patreon !. Full video:. Retweets appreciated thanks !.#gamedev #unity3d #unitytips
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When someone ask me for my #desksetup this is what I will show them from now on π honestly works very well ! #VR #AR !
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Another interesting particle result and it almost looks like a painting #unity3d #unitytips
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First time I use this node βPeriodic Timeβ but now I know how much I will be using it for now on. #VFX #Unity3d #UnityTips. Learn more about these effects at:.
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In many ways I am glad Apple is pushing Apple Vision Pro developer tools with existing frameworks and tools, but having Unity mentioned during this launch π will be huge for Appleβs ecosystem !. Congratulations to @unitygames on this and I canβt wait to help teach with it !
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Exposed properties can be configured through VFX Graph and connected to game objects without a single line of code ! #UnityTips #Unity3d
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I can confirm and I am so blown away that this works ! #Vulkan with #VisualEffectGraph and #OculusQuest ! So awesome and I will be pushing this tonight to GitHub ;)
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Hello everyone π. Oculus v31 SDK was released yesterday including βPassthrough API Experimentalβ and I am really excited to share my step by step tutorial π₯½ !. π How To Setup The Passthrough API With Oculus Quest 2 ?. #VR #OculusQuest2
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Weβre just about to be part of Appleβs biggest event of the year and that is #WWDC23 ππ developer event and I have a big gut feeling that Apple will be entering the XR field this year. This is not only gut feeling but it has a lot to do with information shared online through
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This tool is amazing and if you are looking into XR design you MUST try @ShapesXR - every time I think of an idea I can easily prototype it before spending a lot of time in development. I also love the fact that I was able to import this into Unity, I made a few changes after
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Hello everyone !. I like to invite you to my new video where I show you how to integrate a beautiful low poly asset by @SyntyStudios for #Oculus Quest experiences. Subscribe for more videos & retweets appreciated !.#gamedev #unity3d #unitytips
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I donβt know that it can get more futuristic than this π₯π these are larger than the previous gen, but it is packed with incredible technology. This is the future! #xr #spectacles
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These are amazing news from @unity and I canβt hesitate how happy I am with these new changes ππ₯, here is a summary:. - Marc Whitten, head of Unity Create, apologizes for the new Runtime Fee policy announcement. - Acknowledges the need for more community involvement and
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Here is the procedural building generator running with the High definition rendering pipeline which I know how it looks ! #unity3d #gamedev #unitytips. For more info about this subscribe to my channel where I will be talking more about it:.
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If you missed it here is a video on procedural building generation with #Unity3d check it out at:. #gamedev #unitytips #unity3d
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I got physics to work a lot better with #OculusQuest and prototyped textures added to the hands :) #gamedev
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Hello everyone π£. I am not in any position to stop using Unity, especially with all the client projects I currently have. However, I would also like to ensure that @Unity reads this and I call them out to push for some changes, specifically removing the very sketchy installation
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One of the easiest and FREE ways to get started with #XR . π Unity free version .π Oculus Quest 2.π XR Toolkit which allows for VR or AR development .π Watch free XR videos in YouTube.(I have many playlists available).π Use AppLab to let your friends play your creations π₯.
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If you are wondering what types of features ARKit provides with #visionOS then here is a helpful summary:. - Plane detection. Detect surfaces in a personβs surroundings and use them to anchor content. - World tracking. Determine the position and orientation of Apple Vision Pro
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Am I the only one loving the #MetaQuestPro ? I see so many negative comments but I love this device so much and yes there are things that could be improved but to me is a work of art.
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It seems that the "Oculus Integration" package has been πππ£π₯ππππ§ππ today, which, to me, is great news π₯³. There was too much in that package, which I felt overcomplicated things. The new packages are now available:. - Meta XR Core SDK.- Meta XR Interaction SDK.- Meta
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This is an example of how amazing @magicleap 2 global dimmer works by making it seamless to go from augmented reality to a virtual reality experience π₯ #AR #VR . π This is through the glasses π
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I always dreamed about controlling particles with my hands and here is my first attempt to do so with #Unity3d #Vulkan #OculusQuest :). SOUND ON.
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Looks like you can now add "visionOS Build Support (experimental)" if you install Unity 2022.3.5f1. Currently, you can create, build, & deploy #VisionOS Windows Apps, & no VisionOS plugin is available under XR Plug-in Management yet, I believe this will roll out w/ PolySpatial.
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These are a few SDKs I recommend you to look into if #VR or #AR are in your radar π. π AR Foundation .π Niantic Lightship ARDK .π XR Toolkit .π Ultimate XR .π Meta Oculus Integration .π Needle Tools (Web XR).π VRIF (VR Interaction Framework).π MRTK . Any Others ?.
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There will be two new #WWDC23 sessions at 8 AM PT covering Apple Vision Pro features with Unity:. π Bring your Unity VR app to a fully immersive space.π Create immersive Unity apps. π‘ Both will teach you how to integrate visionOS SDK with Unity tools, be sure to watch them!
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This is pretty amazing and the future of fluid spatial UI with hand interactions π₯.
@SoftspaceHQ Prototype04 is here!. This prototype explores how a spatial interface can let you better work with the true shape of your ideas. Yes, I think ideas have shapes, and that their shape matters. πππΌπ§΅. #VR #AR #XR #Quest2 #PKM #buildinpublic
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I had an amazing visit today from @rohildev, who is working on very cool XR technology and blew my mind with how small and comfortable his device is π€―π₯. Also, here is a summary of what we experienced today as he gave me a few interesting demos:. 1. Stereo Multi-screen workspace
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If you are a #programmer today or UX designer, today is the time to START learning #AR #VR, not from just playing games but from a development perspective, trust me when I say this is the future and learning today will put you in a very good place in 2-3 years.
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My new #visionOS video is still in progress, just finished editing 3 hours of footage π
I didnβt realize that creating an app from scratch plus explaining everything would take this long, but I wanted to make sure people understood all areas. π£ Video launching some time
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Today I am officially going full time, I am still going to be a consultant at @fsstudiodev which I appreciate but I no longer will have anyone to report to but the XR community π₯³ . π This is very scary to me but I am happy to have the time to dedicate to XR and the community !.
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