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Dare Looks Profile
Dare Looks

@DareLooks

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a.k.a. Marig • 35 • he/they • aro/ace • game developer. professional lynx.

Hamburg, Deutschland
Joined October 2013
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@DareLooks
Dare Looks
1 year
Pawperty Damage is OUT NOW! 🎉🎉🎉 So excited to finally share this game, after 2.5~3 years of development—hope you enjoy! Get it, here: Steam: itch:
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@DareLooks
Dare Looks
1 year
Pawperty Damage is OUT NOW! 🎉🎉🎉 So excited to finally share this game, after 2.5~3 years of development—hope you enjoy! Get it, here: Steam: itch:
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@DareLooks
Dare Looks
5 years
There he is, the provider of tutorials!
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@DareLooks
Dare Looks
2 years
The game's all about allowing people to just pick up a controller and get going: To help with that, there's gameplay hints now, yay!
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@DareLooks
Dare Looks
7 years
Working together with @LevelXProject on a game for #StrawberryJam2 ! It's going to be a first-person platform/puzzle game: You play a shrinking scientist – your goal is to quickly put together an antidote, as your dwindling size transforms the level around you.
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@DareLooks
Dare Looks
1 year
Check out the brand-new trailer for Pawperty Damage! Also, happy to announce I have a release date, now: Wednesday, May 24th! 🎉 That's one week from now, if nothing goes wrong—I'm excited! :D Steam: itch:
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@DareLooks
Dare Looks
2 years
🎉🎉🎉 The Pawperty Damage shop page is now live, on Steam! This is a really fun milestone, and if you want you can now wish list the game!
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@DareLooks
Dare Looks
2 years
Another quick update for the sandbox mode: In-game options that allow every play to mess with some of the settings!
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@DareLooks
Dare Looks
6 years
Changelog: - Increased ferret slinkiness - Added "Boo!" animation - Level now with textures The level is only using two small, tileable textures, with vertex colors for gradients, color variations and fake shadows – which I think is how the original game did it, probably!
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@DareLooks
Dare Looks
2 years
Adding sliders to the game. Dangerous sliders. Sliders to break the game.
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@DareLooks
Dare Looks
5 years
Weekend Update: Xbox controller buttons are now displayed correctly, even when remapping controls – what a hassle that was! Also trying out voice SFX for the dialogues: 🔊 And I'm still looking for people who'd be willing to help playtesting and provide feedback! :D
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@DareLooks
Dare Looks
5 years
@shaun_vids Just HOW many single reasons the Roman Empire fell are there and why do they all happen to align with right-wing talking points?
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@DareLooks
Dare Looks
2 years
As exciting as gamedev gets: Menuing, controls settings and generic USB controller support 🎉
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@DareLooks
Dare Looks
11 months
It had been a long time coming: Here's the first look at the custom character tools and import feature, for Pawperty Damage! 🎉 It still needs a bunch of work and polish, but I'm happy to say it's well on the way! (Wonderful character models by @GalileoGB !)
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@DareLooks
Dare Looks
2 years
Macro March is almost over and I didn't post any major update; ouch. I'll have something fun to show, soon, but until then...
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@DareLooks
Dare Looks
3 years
Current status of the punch animations! These already are a huge improvement over the placeholder ones; just look at 'em go
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@DareLooks
Dare Looks
2 years
Quick progress update! Many small improvements, a new stamina HUD, a height meter in the top-left corner, and randomized VIP targets: Hit them for a nice bonus! #screenshotsaturday #indiedev #unity3d
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@DareLooks
Dare Looks
2 years
Sound effects!! 🏚️🐾🔊 The result of one month of work, recording, editing and implementing sounds... Still needs some more polish and optimization—but finally having sound in the game really makes a world of a difference.
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@DareLooks
Dare Looks
2 years
All the new greenery makes the city look a lot friendlier—and rents are low! 🌳🐾
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@DareLooks
Dare Looks
2 years
HUD prototype to show available actions and their button mapping! ...should get started on putting together some button icons, next.
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@DareLooks
Dare Looks
2 years
End-of-the-year compilation 2022! 🎉 Lots of important progress—and really, really looking forward to 2023 as the year I can finally release the game!
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@DareLooks
Dare Looks
2 years
Here's the last thing I worked on, before I left for Eurofurence: Ground cracks! 🐾 Now also with stompy shockwaves and some VFX to make the cracks more juicy... or, crispy, I suppose.
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@DareLooks
Dare Looks
3 years
Happy one-year anniversary!🎂 A year ago I posted the first tweet about this project. Oh, how far I've come. I remember [spinning cube] like it was just yesterday.
@DareLooks
Dare Looks
4 years
Picked up a little, cathartic project I've started a while ago, and felt like playing around with a bunch of animations I got from the asset store for cheap. I will never learn how to properly set up Animators, but this is a surprisingly good start.
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@DareLooks
Dare Looks
2 years
Game development comes with unique challenges that require creative solutions! Due to strict file size limitations I have decided to rebuild the city at a more manageable 1/144 scale. All made possible by Shrynx Laboratories and state-of-the-art macro photography!
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@DareLooks
Dare Looks
2 years
Powered by Yeet™
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@DareLooks
Dare Looks
2 years
'coming soon', soon.
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@DareLooks
Dare Looks
2 years
Still kickin'
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@DareLooks
Dare Looks
3 years
*casually yoinks your car*
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@DareLooks
Dare Looks
6 years
"Inch by Inch" You play a shrinking scientist in a race against time: Can you find the antidote, before it's too late? Learn to navigate the lab, as you become smaller and smaller! Download it for free: By @LevelXProject and me! #gamdev #madewithunity
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@DareLooks
Dare Looks
6 years
Only some polishing, this evening.. For the most part I'm just really happy I got the title's particle effect working! Also made minor tweaks to the hit counter animation, to increase juiciness. If everything goes well, I can maybe start with SFX/BGM, at the end of the week!
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@DareLooks
Dare Looks
3 years
How to catch a bus during Macro March. 🚍🐾
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@DareLooks
Dare Looks
5 years
Steam. I beg you. Stop. How many variations of the same image do you even need??
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@DareLooks
Dare Looks
1 year
The Legend of Zelda: Lynx Awakening! A fun side-project I've been working on: Putting my sona in Ocarina of Time, for a co-op playthrough with a friend—it's a childhood dream come true!
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@DareLooks
Dare Looks
2 years
Started working on sound effects, and this is what I've got, so far—after all this time I can finally upload a video with sound, haha! 🔊 Still a lot to do, and I'm figuring things out as I go, but I'm excited to hear more and more sounds bring the game to life
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@DareLooks
Dare Looks
1 year
Pawperty Damage's photo mode! 🏚️🐾📹 It's like sandbox mode, but comes with a bunch of fun camera options and visual effects. ...also, you can slow down time and line up the perfect shot, or record some very dramatic slow-motion footage! #screenshotsaturday #furry
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@DareLooks
Dare Looks
4 years
Here's what I'm working on, for my cathartic (side) side project – may or may not turn into a Rampage-esque game, some day! But either way, it's definitely great practice; I've been trying out Unity's job system to speed up mesh manipulation and started learning shader graph.
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@DareLooks
Dare Looks
3 years
Small update with a look at the WIP scoreboard!
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@DareLooks
Dare Looks
2 years
By popular request, I present you... state-of-the-art technology.
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@DareLooks
Dare Looks
2 years
Localization works! 🌐🎉 The translations aren't done yet, but seeing your own game in a bunch of different languages is a lot of fun
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@DareLooks
Dare Looks
2 years
When the breakfast buffet is out of baked beans. 😡
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@DareLooks
Dare Looks
2 years
Loading screens, with spinning beans
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@DareLooks
Dare Looks
1 year
Just to clarify, I don't have strong feelings about people labeling Pawperty Damage a "fetish game". I don't think of it that way, personally, but of course I can see why folks would come to that conclusion—it's not like I didn't know what I was doing, haha
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@DareLooks
Dare Looks
5 years
Ah, there it is, finally! Soon this can go into review and then public! And, ooh boy, took me just like an hour or so to figure out the Steamworks configuration. Again.
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@DareLooks
Dare Looks
1 year
Oh, right, the Summer Sale! So, uuuh, you can get Pawperty Damage at 10% off! Which is less than the launch discount. ...which was a month ago. Also, the game's pay-what-you-want on itch, anyway. I'm good at this marketing business.
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@DareLooks
Dare Looks
1 year
The itch-io version of the game won't come with Steam Achievements, but I have implemented an in-game ersatz achievement system that works entirely offline—so you still get to go achievement hunting! (Blurred the achievements list because it contained unlocked hidden ones, heh.)
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@DareLooks
Dare Looks
2 years
Nah, Inch By Inch released YEARS ago
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@DareLooks
Dare Looks
8 days
You had to watch your step at #EF28 : These lil' guys were out and about looking for treasure! Seeing folks get photos with the oversized props I built was one of my absolute highlights, this con! (Suiters are Maniko, @GeriTheFox , and @smol_avali )
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@DareLooks
Dare Looks
5 months
Less than a week until the 1 Year Anniversary update! (Assuming everything goes smooth that is.) On top of the level atmosphere options and a bunch of small improvements, I have decided to put together a new (and bigger) city level for the free update after all, last-minute!
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@DareLooks
Dare Looks
5 years
Phew, that was a whole lot of work... But this is the current status of the main menu, in Unity! For the menus in my next project, please remind me to just go back to a simple list of buttons! 😅
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@DareLooks
Dare Looks
4 years
I'll stop saying "ace discourse" and just call it "aphobe discourse", from now on. Also great to see it's gotten a two day head start, ahead of pride month. 🙄
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@DareLooks
Dare Looks
2 years
Now that it has a name, I've been working on a logo for the game!
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@DareLooks
Dare Looks
2 years
"No, don't—my message needs to be heard!!" 😿 Happy to report you'll be able to display your own image files on billboards, all around the city. It's free marketing! But be warned: Ad blockers are aggressive, in this town...
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@DareLooks
Dare Looks
1 year
"We have the technology." Sometimes you just feel driven to give something a try—even if it means staying up until 4am, haha
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@DareLooks
Dare Looks
5 years
Thought some decoration may be appropriate for pride month!
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@DareLooks
Dare Looks
10 months
Slowly working towards adding new levels to the game! As a first step I want to create an option to change the 'level atmosphere'—i.e. dawn, night, foggy— to add some variety, even to the existing map.
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@DareLooks
Dare Looks
1 year
Quick video showing the high score and Steam leader board stuff I've been working on, for the next update!
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@DareLooks
Dare Looks
11 months
"Incoming!" This one's for all the folks asking for human characters!
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@DareLooks
Dare Looks
2 years
Here we go, now there's a 'coming soon' page on itch, too!
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@DareLooks
Dare Looks
2 years
Some of the things I've been working on, lately! Extra sandbox/custom options, as well as the new "time attack" game mode, in which you try to destroy the city as fast as possible: Perfect for local co-op! Also happy to announce @WangleLine is helping out with SFX! 🎉
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@DareLooks
Dare Looks
9 months
This is my current test level I'm using for performance testing/optimization. It's just copy/paste, really, and roughly six times bigger than the current city
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@DareLooks
Dare Looks
6 months
I've been working on some buildings, for the new level: Wanted to have some more industrial stuff, in the city! 🏭
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@DareLooks
Dare Looks
1 year
Here's one last update about character skins: In addition to the new skins, the next version of the game will also allow you to import your own textures and change the look of the characters! (Workshop support to share custom skins will hopefully come, too, later on.)
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Dare Looks
1 year
Currently preparing a few extra character skins, for the game: Here's the first two!
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@DareLooks
Dare Looks
2 years
Here's more of the UI styling stuff I've been working on, recently!
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@DareLooks
Dare Looks
2 years
Half-Life: A Lynx (1998), confirmed! Finally, I can play Sven Co-Op in style.
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@DareLooks
Dare Looks
5 years
Here's a quick prototype of an alternative game mode: Collect money (untextured cubes, atm)! To spawn money, throw beavers into the pit. Beavers will also try to pick up money; to get it back, throw them into the pit, too! 🕳️💰
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@DareLooks
Dare Looks
1 year
Passed the Steam review!🎉 (...after initially failing it because of a silly misunderstanding. Luckily, they were quick to re-check, phew!)
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@DareLooks
Dare Looks
1 year
Here's the last two new character skins I'll release together with the next game update—hopefully later this month! (Mecha-Vrex has become my personal favorite, haha.)
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@DareLooks
Dare Looks
2 years
Oh right, my steam deck arrived!
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@DareLooks
Dare Looks
6 years
Import worked, so here's a quick family photo in Unity! Some time in the near future I'll also texturize the other characters properly and make sure the styles match a bit better, by adjusting details, etc.
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@DareLooks
Dare Looks
2 years
Some WIP shots of the ground cracks I'm working on!
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@DareLooks
Dare Looks
1 year
Working on custom character imports! (Finally, I know.) Currently making sure any standard humanoid character will work with the game, so I'm using some free character models from the asset store to test it out... It's starting to look good, but there's still lots to do!
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@DareLooks
Dare Looks
4 years
Here's the new WIP video! Most updates were under the hood, though, i.e. architecture, performance, and so on. New: Combining several buildings into larger ones, as well as attaching destructible details such as water towers or billboards, to add variation.
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@DareLooks
Dare Looks
3 years
dragom 🐉
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@DareLooks
Dare Looks
5 years
Thank you @CaseyExplosion and everyone who has donated, yesterday! Just paid the submission fee and will start working on the Steam release of Bomber Bother, asap!
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@DareLooks
Dare Looks
2 years
Finally setting up for a bit, close to the arcade—if you're around, drop by!
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@DareLooks
Dare Looks
2 years
Hanging out at NordicFuzzCon! Will go to a bunch of meets and panels; probably using every opportunity I get to showcase the game, haha
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@DareLooks
Dare Looks
1 year
Steam Workshop integration will go live with the next update! (Just to manage expectations a little: Only custom billboards and character textures are supported, currently...) I've been working on some Workshop content, so it's not empty, at launch. For instance: Tiger Mig! 🐯
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@DareLooks
Dare Looks
5 years
Can't believe I finished this as fast as I did; like, everything just worked first try – that's rare, but a pleasant surprise! Together with the controls stuff and many small improvements, that's been great progress, this weekend!
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@DareLooks
Dare Looks
1 year
@GetGianni THANK YOU!!
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@DareLooks
Dare Looks
5 years
🎉 Bomber Bother on Steam, out now! 🎉 The Steam version has finally been released – download and play it, for free! :D This version comes with a bunch of fixes and minor updates, as well as a few achievements to unlock. Enjoy!
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@DareLooks
Dare Looks
1 year
"I can be your angle….or yuor devil" More new textures/skins for my cast—this time for Thrash. They get the full range, haha!
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@DareLooks
Dare Looks
5 months
Imagine blinking for the first time in almost a year. 🥹
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@DareLooks
Dare Looks
5 years
Basically took a break from this for a week, but now I think I have the energy I need, for the final sprint! Hardly any "must do's" still left. Here's the improved level select screen:
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