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DRIG
@D_R_I_G
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We are a small indie game developer currently working on "House of Velez Remake" in UE4 https://t.co/Tg06jkgHLO
Joined September 2017
@BakkaBakka77 I don't own a personal setup (yet). The walking animations are from mixamo. If this project does really well then i plan to invest in a whole rokoko setup. It's expensive as hell, but it would speed up animation time and give way better quality results.
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@SeedCapsule @HorrorsSurvival Big time! I'm experimenting with root motion with the ai controller here, so I'll have to try some tricky stuff to see if i can work some blendspaces into those rotations. Hopefully it works!
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@PabloOrta9 Harvesting the meat man... There are gore clutches we can pull from. But an exploded meat man could also do the trick! Good thinking!
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@therealcrazyfri Waay more gruesome. For the front facing death, I plan to have it bite out the whole half of her neck, and then bite off half her face. I've been watching Houdini simulations, so I'm gonna try my best to emulate something like that without having to use a geometry cache.
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