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@D_R_I_G

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We are a small indie game developer currently working on "House of Velez Remake" in UE4 https://t.co/Tg06jkgHLO

Joined September 2017
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@D_R_I_G
DRIG
3 months
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@D_R_I_G
DRIG
1 day
@BakkaBakka77 I don't own a personal setup (yet). The walking animations are from mixamo. If this project does really well then i plan to invest in a whole rokoko setup. It's expensive as hell, but it would speed up animation time and give way better quality results.
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@D_R_I_G
DRIG
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@SeedCapsule @HorrorsSurvival Big time! I'm experimenting with root motion with the ai controller here, so I'll have to try some tricky stuff to see if i can work some blendspaces into those rotations. Hopefully it works!
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@D_R_I_G
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@BakkaBakka77 The magic of mocap (mostly)!
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@D_R_I_G
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@PabloOrta9 Harvesting the meat man... There are gore clutches we can pull from. But an exploded meat man could also do the trick! Good thinking!
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@D_R_I_G
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@3rdEchoSounds Thank you!
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@EquinoxicalRM Yeah, if something happens that would destroy clothing, it surely will here!
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@HorrorsSurvival They're dumb as they are naked!
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@NaiNohni @HorrorsSurvival Meat man does not understand personal space. Or physics...
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@D_R_I_G
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@Carsonmusic1 Thank you!
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@D_R_I_G
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@therealcrazyfri Waay more gruesome. For the front facing death, I plan to have it bite out the whole half of her neck, and then bite off half her face. I've been watching Houdini simulations, so I'm gonna try my best to emulate something like that without having to use a geometry cache.
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@D_R_I_G
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@catjammerrr She's definitely got it in the opening.
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@potato_hedgehog Meeeaat maaan!!
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@xoxgameplay Thank you!
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@D_R_I_G
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2 days
@potato_hedgehog He already has enough meat! He doesn't need anymore!
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@D_R_I_G
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2 days
Back to the last post of the night! I just completed Lily's break away animation for the meatball attack! Next time I get to work, I'll be getting the monster's half of the animation done as well. Since these guys are weak, I think the kick will knock it down to buy us more time.
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