DJ_Link Profile Banner
David Amador πŸ™ Profile
David Amador πŸ™

@DJ_Link

Followers
11K
Following
33K
Media
9K
Statuses
52K

Indie game developer (like that movie) running Upfall Studios. Maker of Quest of Dungeons, Vizati and other weird games. https://t.co/lHKEVAf6nl

Portugal
Joined February 2008
Don't wanna be here? Send us removal request.
@DJ_Link
David Amador πŸ™
4 years
SURPRISE!! Quest of Dungeons is getting a limited Physical release for Nintendo Switch on April 13, pre-orders begin tomorrow. Includes a reversible cover.
Tweet media one
33
47
241
@DJ_Link
David Amador πŸ™
1 year
let's never forget this is how the great Iwata handled the poor reception of Wii U, not with layoffs, but by cutting his own wage.
Tweet media one
293
7K
82K
@DJ_Link
David Amador πŸ™
2 years
this is how we installed multi floppy disk software in the 90s, exactly like this.
333
7K
62K
@DJ_Link
David Amador πŸ™
7 years
In The Matrix they couldn't hide the camera in doorknob reflection, so the camera still shows but they tried to disguise it with a coat to match Morpheus tie.
Tweet media one
Tweet media two
175
11K
41K
@DJ_Link
David Amador πŸ™
7 years
In Spider-Man (2002) scene where Peter Parker catches the tray and objects wasn't CGI. Tray had a sticky substance so stuff wouldn't roll when falling but Tobey Maguire had to catch them, it took 156 takes. The studio wanted this scene cut because of how long it was taking.
100
13K
39K
@DJ_Link
David Amador πŸ™
2 years
look at this legend pulling a stunt he learned on GameCube Nascar 2005 but didn't knew if it would work or not IRL.
151
5K
37K
@DJ_Link
David Amador πŸ™
7 years
Zazu in Lion King (1994) said Scar would make a handsome throw rug, in Hercules (1997) you can see him throwing a pelt that looks exactly like Scar
57
6K
21K
@DJ_Link
David Amador πŸ™
7 years
Sid returns in Toy Story 3 as the garbage man
Tweet media one
18
3K
15K
@DJ_Link
David Amador πŸ™
7 years
In Star Wars: The Force Awakens (2015) the bread scene is a practical effect that took the team 3 months to come up with. They molded an inflatable bread, it was deflated underneath the liquid and then slowly inflated it and sucked out the liquid with vacuum pumps
19
2K
12K
@DJ_Link
David Amador πŸ™
7 years
The Raid 2 (2014) had a 1 take scene where camera follows a car, enters, and shows driver. This was accomplished by having a camera man disguised as a car seat in the back & another one strapped on the side of car, they had to manually hand over the camera.
33
3K
11K
@DJ_Link
David Amador πŸ™
7 years
In Fight Club (1999) according to director David Fincher every scene in the movie has a coffee cup, usually from Starbucks
Tweet media one
9
2K
10K
@DJ_Link
David Amador πŸ™
7 years
It's not only Tom Cruise or Keanu Reeves, we need to talk more about the fact that Chloe Grace Moretz (Kick-Ass, The Amityville Horror) has been doing her own stunts since she was 8
18
2K
9K
@DJ_Link
David Amador πŸ™
3 years
Look, a Portal demake running on real Nintendo 64 hardware, it's open source too. They already have some of the most impressive features running.
51
2K
10K
@DJ_Link
David Amador πŸ™
7 years
In Jurassic Park (1993) for the famous water cup scene, Steven Spielberg wanted timed concentric rings, starting from the center, moving its way out. For this they placed a guitar string through the car and had someone lay under it and pluck the string
12
1K
9K
@DJ_Link
David Amador πŸ™
7 years
For the famous Star Wars (IV-V-VI) opening crawl they used a camera moving along a physical model slightly tilted. It was difficult and time-consuming to get a smooth scrolling effect, and they needed one for each language (German, French, Spanish etc).
Tweet media one
Tweet media two
12
2K
9K
@DJ_Link
David Amador πŸ™
2 years
there's close to 60 pages of comments on Dwarf Fortress steam forums saying that "Yes" they waited 25 years to pay $30 for the game, after being free for decades. This is quite wholesome.
Tweet media one
93
1K
10K
@DJ_Link
David Amador πŸ™
7 years
Skyrim small tables are actually shelves buried. If you can't see it .
Tweet media one
Tweet media two
74
3K
8K
@DJ_Link
David Amador πŸ™
7 years
In The Lord of the Rings (2001), Hobbits being smaller was achieved via practical effects. For example the scene where Frodo and Gandalf are on the cart sitting side by side, to simulate it cart was built in a way that Frodo was further from the camera, so he looks smaller.
Tweet media one
11
1K
8K
@DJ_Link
David Amador πŸ™
7 years
In Unthinkable (2010) there's a scene where someone defuses a Nuclear Bomb using Excel, and it's just random letters!!!
Tweet media one
36
1K
8K
@DJ_Link
David Amador πŸ™
7 years
Terminator 2 (1991) had some practical effects with the help of Linda Hamilton's twin sister. When Sarah cuts a hole in T-800 head it's a model of Schwarzenegger’s head in the foreground, the real Schwarzenegger plays his own reflection, and Linda’s twin sister mimics her moves
Tweet media one
Tweet media two
15
1K
7K
@DJ_Link
David Amador πŸ™
7 years
Left: Jurassic Park .Right: The Goonies
Tweet media one
16
1K
7K
@DJ_Link
David Amador πŸ™
7 years
For Charlie and the Chocolate Factory (2005) they trained actual squirrels for months to get them to sort the nuts and the attack scene. The double had to wear a mask to protect face from their sharp claws
25
2K
7K
@DJ_Link
David Amador πŸ™
7 years
In John Wick 1 and JW 2 there are two instances where John enters the Continental from a similar angle. They were filmed with a ~3y interval but timeline in movie is only few days. Notice the cars in both are in same position, attention to detail by scene composite?
Tweet media one
12
1K
6K
@DJ_Link
David Amador πŸ™
7 years
In 2001: A Space Odyssey (1968) the floating pen sequence was made by gluing the pen with transparent duct tape to a giant glass and just moving it around, camera focused on center so you can't see the edges.
15
1K
5K
@DJ_Link
David Amador πŸ™
4 years
Number of games by console (all regions).NES: 706.SNES: 1756.N64: 393.Wii: 1597.Wii U: 783.Switch: 3317.Mega Drive: 878.Saturn: 1047.Dreamcast: 624.PS1: 4106.PS2: 4380 .PS3: 2278.PS4: 3163.Xbox: 997.Xbox 360: 2154 .Xbox One: 2708.GameBoy: 1046.GBC: 915.GBA: 1498.DS: 2030.3DS:1349.
197
915
6K
@DJ_Link
David Amador πŸ™
4 years
Here are over 150GB of free sound effects, royalty-free and commercially usable on your #gamedev projects
Tweet media one
49
2K
6K
@DJ_Link
David Amador πŸ™
7 years
One movie I was surprised by amount of CGI was Logan (2017) but that's only because it's so well blended I could barely tell. source:
10
814
5K
@DJ_Link
David Amador πŸ™
7 years
The 2002 Resident Evil movie final scene is made by copy-pasting one chunk and flipping it along the street, pay attention to the firetrucks
Tweet media one
4
312
4K
@DJ_Link
David Amador πŸ™
7 years
Escape from New York (1981) 3D wireframe city flyby was a crazy-expensive effect to pull off in CGI back then. James Cameron was part of the effects team, they applied reflective tape to a matte-black model of the city, used ultraviolet lights, and flew a camera over the model
Tweet media one
Tweet media two
Tweet media three
17
692
4K
@DJ_Link
David Amador πŸ™
7 years
This website is amazing, linear algebra with interactive examples. Vectors, matrix, dot product, etc, cool resource for learning
34
2K
5K
@DJ_Link
David Amador πŸ™
7 years
Back to the Future (1985) foreshadows Doc hanging from the hands of the clock tower, around 1m into the movie you can see a photo that illustrates that scene.
Tweet media one
Tweet media two
11
388
4K
@DJ_Link
David Amador πŸ™
4 years
browsing GameBoy Advance games screenshots is just pixel art gold.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
32
927
4K
@DJ_Link
David Amador πŸ™
7 years
Tron (1982) was shot in black and white, sets were made of black fabric with white duct-tape for markers, the glow was later hand-painted onto every frame, imagine the work!! In this video we can see a test using a white suit with black markers for the glows
13
488
3K
@DJ_Link
David Amador πŸ™
3 years
Reminder that in 2003 a tech demo of Resident Evil 2 was made for GameBoy Advance, (yes gif is GBA not PS1) features combat, UI, zombies, doors, transitions. Impressive they managed this on GBA hardware. But Capcom lost interest in GBA ports & DS was released following year.
57
522
3K
@DJ_Link
David Amador πŸ™
7 years
In Fallout 3 the Trains are actually a character wearing a train model as a hat.
Tweet media one
Tweet media two
24
1K
3K
@DJ_Link
David Amador πŸ™
6 years
Just realized 2 of the most popular game engines start with same 2 chars. (Un)real and (Un)ity.If you merge the remaining it says: reality. We're already living in a computer simulation!.
69
711
3K
@DJ_Link
David Amador πŸ™
6 years
Been coding for ~14 years, here are my top 5 programming tips. -Get a good chair.-Get up and walk more often .-Drink more water.-Don’t sit hunched, raise your monitor/laptop monitor height.-Know when to stop for the day. *your code is gonna be much better.
59
741
3K
@DJ_Link
David Amador πŸ™
1 year
I highly recommend reading Ask Iwata book to know more about Satoru Iwata. "I sincerely doubt employees who fear that they may be laid off will be able to develop software titles that would impress peopleβ€œ
Tweet media one
7
171
3K
@DJ_Link
David Amador πŸ™
2 years
Twitter I just learned Lord of the Rings game was made by reusing Tiger Woods golf game because they needed large areas with a sort of goal/castle at the end. I think it’s quite funny how far apart they are but it works.
22
776
3K
@DJ_Link
David Amador πŸ™
1 year
graphics are good enough already, we need different gameplay experiences now.
@ashdogx
ash 🍜
1 year
What gaming opinion got you like this?
Tweet media one
44
409
3K
@DJ_Link
David Amador πŸ™
2 years
What you think What Zelda.Zelda looked like looked like.20 years ago 20 years ago
Tweet media one
Tweet media two
63
476
3K
@DJ_Link
David Amador πŸ™
6 years
My mom doesn’t play games except for mobile, she saw my Mario Odyssey box and said the colors were pretty. I created a new game in assisted mode, it helps a bunch, has arrows on ground so she’s not lost, quickly understood the controls without my help
29
460
3K
@DJ_Link
David Amador πŸ™
2 years
relevant to how my programming day is going.
27
443
3K
@DJ_Link
David Amador πŸ™
7 years
This is one of my fav, in Zelda: A Link Between Worlds because a true top down view in 3D had some issues, they purposely tilt the objects so the perspective looks good to the player.
Tweet media one
18
590
2K
@DJ_Link
David Amador πŸ™
7 years
a real gamedev struggle here
Tweet media one
63
906
2K
@DJ_Link
David Amador πŸ™
7 years
In Jak and Daxter if by any chance the Area/assets ahead aren't fully loaded the game will make you trip to give it more time
7
427
2K
@DJ_Link
David Amador πŸ™
2 years
Developer coded entire game on a single file 623k lines of code file, game sells 30k copies on Steam. Do I think it’s kind of bad to have that single file? A bit, but this is awesome because it proves it doesn’t matter. Do your thing #gamedev
Tweet media one
72
165
2K
@DJ_Link
David Amador πŸ™
2 years
Not to mention that one of my fav scenes in this show is like a programmer work day.
17
304
2K
@DJ_Link
David Amador πŸ™
7 years
This one is not as unknown or hard to imagine but in Resident Evil 4 during the radio chat cutscenes it's actually a 2D panel with the 3D models behind. Many other games do this too.
Tweet media one
Tweet media two
12
596
2K
@DJ_Link
David Amador πŸ™
2 years
new RTX gpu prices are insane, let’s ditch all for software renderer!
Tweet media one
23
209
2K
@DJ_Link
David Amador πŸ™
7 years
In Super Mario Galaxy when Mario drowns in a swap his hand reaches out, because of the size of the head they have to shrink it so only the hand is visible to the player
9
402
1K
@DJ_Link
David Amador πŸ™
7 years
There was a memory exception in Wing Commander on exit, because of the deadline they left it but change the error message to "Thank you for playing Wing Commander!"
Tweet media one
2
327
1K
@DJ_Link
David Amador πŸ™
1 year
@trunarla gotta put this on my widgets
Tweet media one
11
27
2K
@DJ_Link
David Amador πŸ™
4 years
Ever tried compiling some of the code in Silicon Valley? there's a lot of Easter eggs.
Tweet media one
Tweet media two
8
307
1K
@DJ_Link
David Amador πŸ™
7 years
In Super Mario 64 this is how Nintendo got the infinite stairs effect working, teleport. Also the reason why Speedrunners can glitch and skip it using the backwards jump trick
3
248
1K
@DJ_Link
David Amador πŸ™
5 years
such a terrible headline for what could be an accessibility game changer for many people. Hope other places talk about this invention with proper respect.
10
363
1K
@DJ_Link
David Amador πŸ™
2 years
Rate my streaming camera
Tweet media one
Tweet media two
28
91
1K
@DJ_Link
David Amador πŸ™
7 years
In Super Mario Bros. most likely because of memory limitations clouds and bushes are the same sprite but using a different color
Tweet media one
7
215
1K
@DJ_Link
David Amador πŸ™
1 year
The person who wrote more code on Half-Life was a chemistry major who decided to be an IP laywer in Atlanta. And the creature designer for most of the AI for the creatures was a manager at a Waffle House.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
19
118
1K
@DJ_Link
David Amador πŸ™
7 years
Duke Nukem 3D mirrors reflection were achieved by duplicating the room on the other side. If you deactivate clipping you can go to the other side. True reflections are computational intensive even today
16
197
1K
@DJ_Link
David Amador πŸ™
2 years
πŸ˜‚
Tweet media one
11
158
1K
@DJ_Link
David Amador πŸ™
2 years
are we allowed to rate a game poorly if it's too long? people do it all the time for short games right?. "good game but 18h is a bit too long, 5/10".
142
30
1K
@DJ_Link
David Amador πŸ™
7 years
World of Warcraft rest bonus was made to encourage breaks, half XP gained after a few hours. Players hated, so they made everything take 2x as much XP to achieve but you start at 200% XP and gradually back to 100%. Same thing & players are happy
Tweet media one
12
231
1K
@DJ_Link
David Amador πŸ™
2 years
if conditions, even if the body just a single line should be always wrapped in { } and I'll die on this hill. The potential issues resulting in not wrapping it is absolutely not worth it. This should be a compile error.
Tweet media one
171
63
1K
@DJ_Link
David Amador πŸ™
7 years
This one is from Undertale, to prevent NPCs to walk on pits, Magic glass.
Tweet media one
Tweet media two
1
151
974
@DJ_Link
David Amador πŸ™
7 years
In Kirby Dream Land for Gameboy, to save memory some enemies have the same "back" part of the sprite and only change the face.
Tweet media one
6
118
861
@DJ_Link
David Amador πŸ™
7 years
Bugs that were turned into features:.GTA 1 was initially planned as missions played as cop or criminal, testers felt game was boring. Later a bug started causing police AI to drive more recklessly and pursue the player persistently. They polished that part and changed the game
19
359
916
@DJ_Link
David Amador πŸ™
7 years
Donkey Kong 64 had a memory crash/limit bug on standard N64. Unable to identify the cause of the crash they decided to ship the game with the memory expansion bundled with game
Tweet media one
10
108
810
@DJ_Link
David Amador πŸ™
2 years
I know in terms of production pipeline it’s a nightmare, but I miss the era of pre-rendered backgrounds in games.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
15
95
911
@DJ_Link
David Amador πŸ™
2 years
Tweet media one
1
6
941
@DJ_Link
David Amador πŸ™
2 years
coming back from holidays be like
Tweet media one
3
117
889
@DJ_Link
David Amador πŸ™
3 years
@amzeratul πŸ˜‚
Tweet media one
1
5
898
@DJ_Link
David Amador πŸ™
4 years
Missed a few:. GameCube: 653.Virtual Boy: 22.PSP: 1914.PS Vita: 1298.Ouya: 1250.
19
77
791
@DJ_Link
David Amador πŸ™
2 years
@Retrogamer_jpn The inside magnetic bendable disk, the inside of hard disks is actually a hard disc.
4
4
852
@DJ_Link
David Amador πŸ™
1 year
you're supposed to help me, not join them
Tweet media one
16
53
868
@DJ_Link
David Amador πŸ™
4 years
NormalPainter is a normal map editor that can be used with a controller as input, also it's open-source #gamedev
13
149
800
@DJ_Link
David Amador πŸ™
1 year
several gamedev companies are firing people at the moment, in big numbers, that is very sad to see. If your gamedev studio is hiring, post below so people affected might know. Maybe this thread can help someone.
1
13
838
@DJ_Link
David Amador πŸ™
2 years
another angle, this looks insane, like someone hits turbo on Need for Speed
7
84
774
@DJ_Link
David Amador πŸ™
3 years
Tweet media one
Tweet media two
12
78
672
@DJ_Link
David Amador πŸ™
3 years
Aseprite running on Steam Deck is nice
Tweet media one
15
57
729
@DJ_Link
David Amador πŸ™
2 years
Websites in 1996 vs websites in 2022
Tweet media one
Tweet media two
8
121
703
@DJ_Link
David Amador πŸ™
3 years
Here, I just recorded a windows 95 full disk defrag to soothe your timeline.
21
231
682
@DJ_Link
David Amador πŸ™
5 years
Just for fun, RAM amount on several consoles:. PS1: 2MB.PS2: 32MB.PS3: 256MB.PS4: 8GB.PS5: 16GB. N64: 4MB.GameCube: 40MB.Wii: 88MB.3DS: 128MB.Wii U: 2 GB (only 1GB for games).Switch: 4GB. XBOX: 64MB.XBOX 360: 512MB.XBOX ONE: 8GB.XBOX Series X: 16GB. Sega Saturn:2MB.Dreamcast:16MB.
31
167
639
@DJ_Link
David Amador πŸ™
7 years
Flashback cutscene animations still look great, just look at this, made in 1992
20
123
580
@DJ_Link
David Amador πŸ™
5 years
2 pictures of original Final Fantasy 7 dev team, every workstation cost $70.000, Square purchased 200 of them. That's ~$14M just on workstations, game budget was ~40M. If you haven't read it, Final Fantasy 7 An oral history is a very interesting article
Tweet media one
Tweet media two
11
214
590
@DJ_Link
David Amador πŸ™
7 years
In Duck Hunt the NES Zapper worked by blacking out screen & drawing white blocks around targets when you fire, for a couple frames. The diode in the Zapper detects the change in light intensity and tells the computer if it’s pointed at a lit target.
8
128
559
@DJ_Link
David Amador πŸ™
2 years
Fascinating visualisation of desktop Operating Systems market share % since 1978
25
193
603
@DJ_Link
David Amador πŸ™
6 years
Ran a couple of Resident Evil 3 backgrounds through one of those AI neural network upscalers. Not bad for a quick test. Never mind ray-tracing, now I want GPUs with chips to upscale this kinda stuff in real time.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
29
110
490
@DJ_Link
David Amador πŸ™
3 years
As someone who's first thing when trying to understand bugs is often to debug, it's strange to hear that many devs are not fans of Debugging/IDEs.
51
75
564
@DJ_Link
David Amador πŸ™
2 years
@mapurite82 @LabsSkull no need for online patches!!.
3
2
551
@DJ_Link
David Amador πŸ™
2 years
not enough people have watched Halt and Catch Fire. Give it a try, trust me on this one.
Tweet media one
Tweet media two
Tweet media three
42
78
565
@DJ_Link
David Amador πŸ™
2 years
I'll say it, game graphics are good enough now, we don't need to keep pushing them for this to be the consequence. keep the graphics as they are and focus the next 10y on just improving production pipeline for the existing tech, different game experiences & alleviating crunch.
Tweet media one
21
146
541
@DJ_Link
David Amador πŸ™
7 years
Some people asked where to find more or double check facts. This was just selection of some I found cool, if you type "movie trivia/facts on movies" there are a lot of resources. Some:.
5
46
468
@DJ_Link
David Amador πŸ™
2 years
@Ilving34 Megazone 23
4
20
490
@DJ_Link
David Amador πŸ™
7 years
In Prince of Persia (1989) animations looked fluid & realistic because @jmechner used Rotoscope, he filmed his brother doing the stunts, took pictures with camera, had them developed at Fotomat and then traced them, frame by frame.
12
81
436
@DJ_Link
David Amador πŸ™
7 years
Quest of Dungeons is out now for #NintendoSwitch in NA, EU and JP. Tell your friends and thanks for all the support :).#gamedev #nindie
Tweet media one
17
138
399
@DJ_Link
David Amador πŸ™
2 years
some steampunk vibes here, the tractor-cycle is a 1938 motorcycle equipped with a belt instead of wheels, invented by J. Lehaitre in Paris.
Tweet media one
Tweet media two
6
42
459
@DJ_Link
David Amador πŸ™
7 years
In NBA Jam: T.E. for Genesis/Mega Drive devs only found out after making the 250k cartridges there was a save bug. Playing game in a certain order fixed it so it got a day one patch in the manual saying how to initialize memory
Tweet media one
3
44
410
@DJ_Link
David Amador πŸ™
4 years
Growing up I always thought Dennis as the bad guy in Jurassic Park, but years later, and especially now that I'm a programmer . ah
Tweet media one
Tweet media two
9
72
407
@DJ_Link
David Amador πŸ™
2 years
Despite shrinking profits Nintendo is raising employees by 10% instead of the massive firing tech industry has been seeing lately. "It's important for our long-term growth to secure our workforce”.
Tweet media one
Tweet media two
5
70
446