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DDDistortion Profile
DDDistortion

@DDDistortionDev

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Currently working on #nightmareoperator , an action horror game. Wishlist here:

Tokyo, Japan
Joined December 2023
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@DDDistortionDev
DDDistortion
3 months
We just unveiled our new trailer at Indie Live Expo! The new design for Misha showcased in the trailer was designed by Gravity Rush's @Takeshi0ga ! 新トレーラー公開!グラビティデイズの緒賀岳志氏が描いてくれたキャラクターも初公開します! #indieliveexpo #screenshotsaturday
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@DDDistortionDev
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7 months
Misha finally has a proper weapon! Plus we implemented animations for switching weapon modules. #nightmareoperator #indiegame #madeinunity
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@DDDistortionDev
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9 months
Hey! We're a small #indiegame developer based in #tokyo , working on a retro-inspired action horror game. We can't wait to share more in the near future. #indiedev #lowpoly
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@DDDistortionDev
DDDistortion
2 months
Misha is capable of parrying a variety of attacks to create a chance to retaliate. However, certain Youkai have also mastered this technique. ミーシャが敵の攻撃を上手くパリーしたら、反撃のチャンスになります。ただ、ある妖怪もこの技を習得しました... #screenshotsaturday
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@DDDistortionDev
DDDistortion
8 months
こちらはノInH ( @131_nngo ) にデザインしていただいた、口裂け女子(KJ)のコンセプトアートです。 Here is the design concept for the Kuchisake-Jyoshi. The KJ were designed by the incredibly talented ノInH-san. #horrorgame #nightmareoperator
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@DDDistortionDev
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2 months
It seems the Operators who came before Misha didn't fare so well... 他の公安オペレーターたち…?じゃなさそうね… #screenshotsaturday #indiedev #nightmareoperator
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@DDDistortionDev
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@DDDistortionDev
DDDistortion
6 months
Resonant Locks are a type of recurring puzzle in #nightmareoperator . These locks can only be opened by matching the pitch, filter, and distortion settings of a given sample. サンプルの調子、フィルターなどの設定を一致させることで、同調ロックを解除できます。 #screenshotsaturday
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@DDDistortionDev
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6 months
Hiding some upgrade materials around... #indiedev #screenshotsaturday #nightmareoperator
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@DDDistortionDev
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2 months
We're in the process of implementing Misha's final animations, which has given us the opportunity to rework melee combat! Here's an example of how Misha can use some of her new moves to go toe-to-toe with a pair of Inugami. #screenshotsaturday #nightmareoperator #indiegame
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@DDDistortionDev
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5 months
The R-88 "Kick" module packs a punch and can stun Youkai, though it has an extremely slow fire rate. Skilled Operators have realized that by rapidly swapping between weapon modules, this limitation can be overcome. #indiegame #nightmareoperator #screenshotsaturday
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@DDDistortionDev
DDDistortion
4 months
We've been experimenting with a new laser sight system to help indicate which Weapon Module is currently in use. What do you think? どの武器モジュールが使用しているかを示すレーザー照準器システムをテストしています。どうですか? #screenshotsaturday #nightmareoperator #indiegame
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@DDDistortionDev
DDDistortion
7 months
現在、「人形」と言う雑魚敵を実装しています。 Currently, we're implementing "puppets," our basic enemies. #HorrorGames #indiedev #nightmareoperator
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@DDDistortionDev
DDDistortion
4 months
The indie game we're making and three of the inspirations behind it.
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@DmawDev
Dmaw⛅ - Wishlist Sushi Ben on Steam
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The indie game I'm making and three of the inspirations behind it.
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@DDDistortionDev
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7 months
"Discharge Cancels" cost 1 Gear Charge to execute, and can be used to immediately cancel any action, as well as briefly slow time. Use them to extend your dodge rolls, cover for mistimed parries, or press the advantage after a melee attack. #nightmareoperator #indiedev
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@DDDistortionDev
DDDistortion
5 months
If you build up enough Gear Gauge, you can expend a chunk of it to activate a "Transmission Super." For example, the "Overdrive" super temporarily activates a powerful module that can freeze enemies and has infinite ammo. #nightmareoperator #screenshotsaturday #indiegame
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@DDDistortionDev
DDDistortion
2 months
人形の設定画 #indiedev #nightmareoperator イラスト: @131_nngo
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@DDDistortionDev
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7 months
Here are some close-ups of the various weapon modes for the Modular Gun, plus a look at the secret sixth mode. モード切替式モジュラーガンのスクリーンショットです。秘密の6番目のモードも少しだけお見せします。 #nightmareoperator #indiedev
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@DDDistortionDev
DDDistortion
3 months
Now that we've revealed Misha's new design, we can also show of this wonderful key art by our monster designer @131_nngo . ミーシャのデザインを公開したので、やっとこのキーアートも公開できます!モンスターデザイナーのノinHさんが担当しました。 #indiegame #nightmareoperator
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@DDDistortionDev
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8 months
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@DDDistortionDev
DDDistortion
3 months
Here's a closer look at Misha's new character design, drawn by Gravity Rush's Takeshi Oga, that we revealed at Indie Live Expo yesterday. 昨日に公開したデザインの資料です。緒賀岳志氏が主人公のミーシャのデザインを担当しています! #indiegame #characterdesign #nightmareoperator
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@DDDistortionDev
DDDistortion
4 months
We're extremely happy to announce that we've finally launched the Steam page for Nightmare Operator! Please go check it out. やっと『NIGHTMARE OPERATOR』のSteamページを公開しました!日本語版も、もちろんあるのでぜひチェックしてください!
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@DDDistortionDev
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@DDDistortionDev
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7 months
Exploring another new environment. Power's off in most of the ruins of Tokyo, but Public Safety does their best to at least keep some of the lights on in stations like this. #nightmareoperator #indiedev #madeinunity
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@DDDistortionDev
DDDistortion
7 months
Rapidly switching between modules is a core system in #nightmareoperator , so we're working to create unique visual identities for each module. The shape of the muzzle flash and configuration of the modular gun indicate module type, while the color indicates element. #indiedev
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@DDDistortionDev
DDDistortion
8 months
Happy New Year! To ring in the 2024, we're showing off a bit more of our Kuchisake-Jyoshi enemy type. They hunt in packs, and use ambushes and flanking tactics to lure unsuspecting Operators to their doom. #nightmareoperator #lowpoly
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@DDDistortionDev
DDDistortion
3 months
"Energy Fragments" can be obtained in a variety of ways, most notably by damaging Youkai. Absorbing fragments charges Misha's "Gear Gauge," which can then be used to perform a variety of actions, such as Discharge Cancels, supers, or healing. #screenshotsaturday #indiegame
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@DDDistortionDev
DDDistortion
7 months
You can find us at... Our homepage: YouTube: and email us at info @dddistortion -games.com
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@DDDistortionDev
DDDistortion
19 days
『NIGHTMARE OPERATOR』は東京ゲームショウ2024のSelected Indie 80で展開決定!皆さんぜひ、デモ版体験してください! Nightmare Operator has been chosen to participate in Selected Indie 80 at Tokyo Game Show 2024! Please come and check out our demo! #tgs2024
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@DDDistortionDev
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As we’re finalizing the art for the Shimokitazawa level, we’re doing some lighting tests. Let us know what you think! 下北沢のレベルをもうすぐ完成するので、ライティングテストを作っています。どうですか? #nightmareoperator #screenshotsaturday #madewithunity
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@DDDistortionDev
DDDistortion
6 months
In addition to serving the narrative, the design of the Provisional Government technology scattered around Tokyo is meant to stand out, and indicate gameplay function. The cyan coloration is a hint that these objects can be interacted with. #indiedev #nightmareoperator
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@DDDistortionDev
DDDistortion
6 months
Today we're sharing the designs for our "Inugami" enemies, which were drawn by @131_nngo . We went through many iterations of the Inugami before landing on the final designs for the swordsman and caster variants. #nightmareoperator #indiedev #horrorgame #characterdesign
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@DDDistortionDev
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3 months
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@DDDistortionDev
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4 months
@headwaregames Hey, we're DDDistortion and we're making Nightmare Operator: a horror game about hunting Youkai in a haunted version of Tokyo. We just launched our Steam Page, so if you're interested please give us a wishlist!
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@DDDistortionDev
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9 months
ちょっとコンビニに行ってくるね #indiedev #lowpoly
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@DDDistortionDev
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4 months
@SamUni_PS1 This is a fun test. Misha can barely scrape by against 80 Puppets.
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@DDDistortionDev
DDDistortion
6 months
DDDistortion will be attending GDC next week to seek a publishing partner for #nightmareoperator . If you're a publisher scout and, you'd like to arrange a time to talk, shoot us a DM or an email! Our contact information can be found here: #indiegames
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@DDDistortionDev
DDDistortion
4 months
One of our biggest goals with #nightmareoperator is to accurately reproduce certain neighborhoods of Tokyo in-game. Does anyone recognize this street? チームとしての1つの大事な目標は、ゲーム内で東京の街並みを正確に再現することです。 この道はどこだかわかりますか? #indiedev
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@DDDistortionDev
DDDistortion
4 months
Multiplying Discharge Cancel duration by 1000 turns it into bullet time.
@TylerGlaiel
Tyler Glaiel
4 months
if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results
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@DDDistortionDev
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3 months
We're excited to announce that we have a big reveal planned for NIGHTMARE OPERATOR at Indie Live Expo! The broadcast starts at 5PM JST on 5/25. Please check it out! 今回のIndie Live Expoに『NIGHTMARE OPERATOR』が登場します!大きなニュースがありますので、皆さんぜひご覧ください!
@INDIELiveExpo
INDIELiveExpo公式(インディーライブエキスポ)
3 months
#INDIELiveExpo 2024.5.25】 「INDIE Live Expo 2024.5.25」配信に先駆け、ティザー映像を公開しました。 一部の紹介タイトルも公開しているので、ぜひご覧ください! 本番当日の視聴予約もよろしくお願いします! ▼視聴ページ
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@DDDistortionDev
DDDistortion
3 months
We iterated heavily on Misha's design before arriving on the one featured in the trailer. Which design to do you like best? トレーラーで紹介されているデザインにたどり着くまで、ミーシャのデザインを何度も繰り返し検討しました。どのデザインが一番気に入っていますか?
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@DDDistortionDev
DDDistortion
9 months
Currently, we're polishing our first few environments, and refining our lighting setup. Let us know what you think! #screenshotsaturday #MadeWithUnity
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@DDDistortionDev
DDDistortion
4 months
You can also follow us on... Instagram: YouTube: 💙☁️: Our homepage: And you can reach us at info @dddistortion -games.com
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@DDDistortionDev
DDDistortion
20 days
本日発売された週刊ファミ通(2024年8月22・29日合併号)のインディーホラー肝試し特集にて『NIGHTMARE OPERATOR』が紹介されました!ほかにも沢山の素敵なインディーホラーゲームが掲載されています!皆さんぜひご覧ください!
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@DDDistortionDev
DDDistortion
8 months
メリークリスマス!Merry Christmas! 皆さん、よいお年を!来年も、楽��い情報いっぱい公開するので、引き続きよろしくお願いします! We're just getting started, so be sure to stay tuned. We have a whole lot more to show everyone next year.
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@DDDistortionDev
DDDistortion
6 months
YouTubeでも投稿しています!もう少し高い画質で見たいかたは是非チェックしてください! We're also posting on YouTube! If you'd like to see in slightly better video quality, please check it out.
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@DDDistortionDev
DDDistortion
4 months
@AnnoMuta Well, since you asked nicely!
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@DDDistortionDev
DDDistortion
8 months
引き続き背景アートやライティングを洗練しています。 #インディーゲーム #screenshotsaturday
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@DDDistortionDev
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2 months
@ADC3336 This was hand animated by our wonderful animator @CLOCK_3DCG , along with all the other animations in the game.
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@DDDistortionDev
DDDistortion
3 months
@horrorvisuals Thanks so much for taking the time to highlight us! We're so happy we get to finally show off trailer to everyone!
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@DDDistortionDev
DDDistortion
5 months
@AnnoMuta We're making a game with a very liberal interpretation of what it means to be a "ghost hunter."
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@DDDistortionDev
DDDistortion
3 months
To all of our English-speaking followers: we'll be revealing a new trailer at @INDIELiveExpoEN on Saturday the 25th. The broadcast starts at 5PM JST, and there is a simultaneous English-language stream as well, so please check it out! #indieliveexpo
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@DDDistortionDev
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@SukebanGames You guys absolutely killed it! So excited to give this a try.
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@DDDistortionDev
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3 months
もうすぐでIndie Live Expoの開催日です!『NIGHTMARE OPERATOR』に関するニューズを発表する予定なので、ぜひご覧ください!配信は5月25日の17時からスタートします! #indiedev #nightmareoperator #indieliveexpo
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@DDDistortionDev
DDDistortion
2 months
@Viberi_Rabbit We do have a dither transparency effect that's possible on Actors, but right now we're trying to adjust the camera so that it more intelligently positions itself in tight spaces before resorting to hiding objects.
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@DDDistortionDev
DDDistortion
3 months
@zakogdo @Takeshi0ga We've grown attached to @Priichu 's design for Misha as well, so we definitely plan on having Prototype Misha available as a costume on release.
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@DDDistortionDev
DDDistortion
7 months
@Watfen64 We're definitely inspired by Vanquish! Another reference point we looked at when designing the weapon was the various beam modes in Metroid Prime.
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@DDDistortionDev
DDDistortion
3 months
@Logmey92 We're definitely looking at console releases, provided we can find a publishing partner willing to work with us!
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@DDDistortionDev
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4 months
@skesportsgaming We're taking some not-so-subtle system inspiration from Guilty Gear.
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@DDDistortionDev
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3 months
@Thrashermario1 @Takeshi0ga If we can get the funding absolutely. Please let some publishers know you'd like to see Nightmare Operator on those platforms.
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@DDDistortionDev
DDDistortion
8 months
@nookwastaken Thanks so much! We're still very early, but our target is about 8 missions, and 10 hours of gameplay. Currently, we've finished grayboxing our vertical slice mission, and it's around 50 minutes of gameplay. As for price, still TBD. 😉
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@DDDistortionDev
DDDistortion
4 months
@TylerGlaiel You got it.
@DDDistortionDev
DDDistortion
4 months
Multiplying Discharge Cancel duration by 1000 turns it into bullet time.
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@DDDistortionDev
DDDistortion
3 months
@INDIELiveExpo 今回のIndie Live Expoに参加させていただけて、大変嬉しく思います!楽しみにしています!
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@DDDistortionDev
DDDistortion
4 months
@SFBTom Extremely well deserved! The game is fantastic and deeply inspiring!
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@DDDistortionDev
DDDistortion
2 months
@junchgaming Thanks so much! We're actually right in the middle of figuring out the costs of getting it on to XBox. Let us know if you ever want to chat!
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@DDDistortionDev
DDDistortion
4 months
@SprawlFPS Fellow Neotokyo appreciators!
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@DDDistortionDev
DDDistortion
7 months
@3314Tomo うわぁぁぁぁぁぁぁ!最高です!
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@DDDistortionDev
DDDistortion
7 months
@RadgardDelgatti That's on the to-do list for sure.
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@DDDistortionDev
DDDistortion
7 months
@no__caps Not currently, but we're aiming to have a home page and a few more social media pages up by the end of the month!
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@DDDistortionDev
DDDistortion
7 months
@apcrol We're still working on the final design for Misha, so currently all of her animations are temporary! Additionally, camera placement automatically adjusts based on whether or not the player is in an interior, so we'll review the framing and see if we can fix that impression.
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@DDDistortionDev
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4 months
@kiririn51 Working on it!
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@DDDistortionDev
DDDistortion
7 months
@no__caps Thanks so much for covering us! We're impressed by how much you were able to gather from what we've shown so far! The pink "SLC" element is "slicing," by the way. @SamUni_PS1 and Tokyo Stories are also excellent projects, and we're just as excited to get a chance to play them.
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3 months
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@DDDistortionDev
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7 months
@Gaearth We're still very early in development, so we can't comment on release timing yet. We're working hard to make sure we make the game available as soon as possible though!
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@DDDistortionDev
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3 months
@Beetlenaut Looks absolutely gorgeous. Very interested to see what this is. Seems to be a home interior environment?
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@DDDistortionDev
DDDistortion
4 months
@headwaregames You're telling us! We can't wait for HOLLOWBODY. It's been on the wishlist since you announced it.
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@DDDistortionDev
DDDistortion
3 months
@dangan7734 We're planning on including Misha's prototype design as a costume upon release!
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@DDDistortionDev
DDDistortion
3 months
@Talesof_Fantasy It's definitely something we're considering! First we need to get a SteamDeck for the team to actually test on though lol
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@DDDistortionDev
DDDistortion
4 months
@MussolStudios Looks immaculate! Good luck with the development!
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@DDDistortionDev
DDDistortion
7 months
@el_hayulla All of the shaders we are using are custom! The downscaling and dithering effect is a custom render feature in Unity.
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@DDDistortionDev
DDDistortion
4 months
@0x0_Observador The Metal Gear Solid series is a big inspiration for us in terms of storytelling, and in particular MGS1 is one of our main references for the PS1-style visuals we're using.
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@DDDistortionDev
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3 months
@0atis0 Immaculate style!
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@DDDistortionDev
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9 months
@CicadaSirens Thank you so much! We're so excited to be able to share even a little bit of what we've been working on.
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