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CrowdControl
@CrowdControlNet
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We are the first gaming hub for user-generated games! Our first game is a CCG. Create your own cards with our Card Creator! ➡️ https://t.co/hDyQvj0iQj
Internet
Joined October 2019
@Web3Kristel For some projects it makes more sense to build their own chain than to rely on fees staying where they are. Sometimes you decide for an ecosystem but 2 years later, you realize you are locked in now in something that has developed in another direction...
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@dehub_official @maldoteth @LCS_game @ReformDAO @infygamestech This will be great! Awesome conversation coming up!
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We will be there, as always it will be an amazing space!
🎙 It's all about Web3 Gaming in tomorrow's space, as we gear up to launch the first ever MMA battle royale! Join us every Wednesday at 5pm UTC for an uncut hour with fellow builders on Base and beyond. Speakers: @maldoteth
@LCS_game
@ReformDAO
@infygamestech
@ForgotPlayland
@CrowdControlNet
@CallOfTheVoYd
@OfficialDevomon
@LeagueKingdoms Host: @RaynRaps
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@Cointelegraph The most american thing about Bitcoin is certainly the unnecessary energy waste because of proof of work 😂
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@DorfRTS Ressource logistics in RTS is so cool, but it is so hard to make it meaningful but don't take up too much space/attention.
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@RunWTheWolves Cool, we are also experimenting with music that changes depending on the action going on :) Keep it up!
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The big problem is that AI and Crypto are very different. Both are IT tech, yes, but AI is centralized, best with big servers running high end nvidia gpus as efficiently as possible by 1 corporation, who also has invested a lot in data and training. Crypto is better distributed, dispersed and decentral, many users all participating. Crypto is inherently market place, where all can and should cooperate, where AI is more winner takes it all. Combine those 2 things and it is hard to optimize both. Using homomorpgic encryption for AI is not really feasible, because it costs too much computation power, so it can enable decentral AI, ok nice, but at an unacceptable cost for AI...
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We are heavily testing the new meta and gameplay mechanics and it is indeed a lot more action! We already had to bring big nerfs. The Blasturn Infantry we presented here was a 1/3 for 0 mana and it was much too strong. The problem is that it can just be dropped along with other cards that buff it too much. 0 mana cards are also problematic in magic and we had to learn the same lesson - however we want to make those work.
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@TynanSylvester @GreyAlien I guess with quality you mean visual appeal and richness and not quality of game mechanis, since originality is only awesome if it comes with game mechanics that are fun :D
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