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Corosus Profile
Corosus

@CordonFreeman

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197
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Statuses
935

Procedural Artist. Creator of destroyer of worlds. Minecraft Modder. Game Developer. Minecraft Marketplace Content Creator with @RazzleberriesAB

In the clouds
Joined April 2013
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@CordonFreeman
Corosus
8 months
Introducing my new mod!: What Are They Up To (Watut) See when players are in GUIs, typing, idling, with top of the line flailing animations Out now for 1.20.1 for forge/neoforge Modrinth: Curse (pending aproval):
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@CordonFreeman
Corosus
2 years
After 4.5 years, Weather2 beta is finally out for 1.18.2! Some new features as well, read more here:
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@CordonFreeman
Corosus
13 days
Had an epiphany last night that solves my problem of how to transition between overcast and huge unique clouds with their own behavior. I accidentally just reinvented chunks. Instead of rendering clouds, I put their data into SkyChunks, so they can blend together seamlessly.
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@CordonFreeman
Corosus
5 months
Just hit an AMAZING milestone with some new screen code with What are They Up To! The groundwork for all modded GUI support, and showing way more information is working! You can see me highlighting indivdual buttons, and using the Cooking Pot from Farmers Delight mod.
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@CordonFreeman
Corosus
9 months
Wind vane, anemometer, and sensor block back in Weather2. Pushing for a 1.20.1 release real soon \o/
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@CordonFreeman
Corosus
14 days
Some nice progress. 4 minutes of game timelapsed. So so much more to do still. - Clouds updating off thread for smooth fps, rendering around the player on a grid - Playing around with lighting, 1 side being sun hit more, very WIP
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@CordonFreeman
Corosus
2 years
Can't believe I didn't try this sooner, sweeping wind gusts using perlin noise. Once foliage shaders make a return you'll have fields of grass moving like this too.🤯
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@CordonFreeman
Corosus
9 months
Weather2 now out for 1.20.1! Get it from Curseforge, my new Modrinth page, or . Also firenadoes for some reason! Supports forge and neoforge.
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@CordonFreeman
Corosus
3 years
The desire to do cool procedural art stuff has never left me, aiming to at some point have a revamped weather mod made with both new and existing ideas. Been playing with a different art direction for clouds, hows this look? Really really early concept.
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@CordonFreeman
Corosus
8 months
Weather2 1.20.1 v2.7.7 released. Now optifine/rubidium shader compatible again!
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@CordonFreeman
Corosus
7 months
What Are They Up To is now a Fabric mod too! Backports to 1.19, 1.18 and 1.16 are also being worked on.
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@CordonFreeman
Corosus
8 months
Weather2 is a tech mod now! Added a lil wind turbine that generates forge energy. Wind improvements, is more windy higher up, helps the turbine generate more, and spawn more particles up high. + Lots more in the full changelog:
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@CordonFreeman
Corosus
5 years
How it feels updating large mods to 1.14
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@CordonFreeman
Corosus
5 months
New Mod! Mobtimizations A Server optimization mod focused on entities. Out for 1.18.2, 1.19.2, 1.20.1 for Forge and Fabric When I spawn a lot more monsters, the pics show how much it helps. More Info: Curse: Modrinth:
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@CordonFreeman
Corosus
6 months
What Are They Up To v1.1.0 for MC 1.20.1 Released! The mod has hit 1 million downloads in 2 months! New: - Support for 14 more vanilla GUIs, support for typing in other GUIs - A lot more config options to fine tune exactly what you want on and off.
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@CordonFreeman
Corosus
4 years
I am a festive tree.
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@CordonFreeman
Corosus
8 years
Sandstorm incoming!
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@CordonFreeman
Corosus
28 days
Playing around with some ideas for clouds. Using models and fading between them to influence how the perlin noise forms the cloud, to eventually show the cloud types we see IRL. Might be able to feed this kind of data into volumetric cloud shaders as well, or ship my own type.
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@CordonFreeman
Corosus
6 years
New little mod, Sky Lanterns! Light up the sky or your town with these babies! Credit to @RazzleberryFox for the idea, model, and texture work! Get it at
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@CordonFreeman
Corosus
6 years
New small mod! Zombie Players! - Spawns a zombie version of the player that dies - Will wander back home - Can open doors (configurable) Download for 1.12.x: Needs latest CoroUtil: Will be on curse once they approve the project.
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@CordonFreeman
Corosus
6 years
New Mod! Desire Paths: - Grass wears down slowly to look more and more like dirt as its walked on. Been busy with life and traveling etc, but still doing bits here and there, finally finished this mod enough to make it release worthy!
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@CordonFreeman
Corosus
2 years
🌪️👀👀👀 weather2 beta for 1.18.2 incoming, more info to follow once its approved.
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@CordonFreeman
Corosus
5 years
Meanwhile, this week at Mojang. Minecraft Bedrock: *removes debug symbols in latest beta* Minecraft Java: *releases entire obfuscation map in latest snapshot* 🤔🤔🤔🤔
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@CordonFreeman
Corosus
5 years
A great visual improvement to one of my monsters for an upcoming Bedrock map. I don't think he's feeling so good. #MinecraftBedrock #MinecraftMarketplace
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@CordonFreeman
Corosus
8 years
That feeling when you just got back from the beach and keep finding sand everywhere #pocketsand
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@CordonFreeman
Corosus
7 years
Getting closer to something releasable!
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@CordonFreeman
Corosus
7 years
The sugariest cane
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@CordonFreeman
Corosus
3 years
While watching @CallMeKevin1811 casually burn down a forest in his most recent Minecraft stream, it gave me an idea. Make burnt forests leave charred wood you can harvest for charcoal. You can get it for Forge MC 1.16/1.17/1.18 here:
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@CordonFreeman
Corosus
7 years
And then I looked up and suddenly realized my clouds reflect the sunset now since adding fog and lightmap support 😍😍
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@CordonFreeman
Corosus
4 months
Weather2 bugfix update released - Fix weather deflectors not working when their chunk is unloaded - Fix tornadoes grabbing players through ground or in buildings
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@CordonFreeman
Corosus
8 years
Yay the sandstorm is letting up, finally I can get back to building my.... oh...
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@CordonFreeman
Corosus
6 years
Been casually working on some tech that will eventually let me make more spirally axis free tornadoes, super super super early proof of concept on the math side of things:
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@CordonFreeman
Corosus
7 years
With my shader coding skills improving, can now render 350k tallgrass textures at 60fps on a 5 year old gfx card, almost no cpu overhead. Getting closer to BOTW inspired grass blowing in the wind around you 😍
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@CordonFreeman
Corosus
3 years
Had fun making this visual while I mess around with perlin noise seeing if it will be helpful for cloud pattern formation.
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@CordonFreeman
Corosus
3 years
Of course I couldn't resist, I think I gave myself motion sickness
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@CordonFreeman
Corosus
3 years
Whipped up this rough concept for the cubic version of the clouds after all the suggestions. I think I'm starting to warm up to the idea. Also showing non cubic for comparison.
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@CordonFreeman
Corosus
4 years
Tired of your neighbors giant modded factory base lowering your framerate? I made a mod called Out of Sight to help with that, it prevents tile entities from rendering further than 24 blocks away (configurable), supports entities too.
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@CordonFreeman
Corosus
7 years
Woot, fog support working nicely for shaders, one crucial step closer to all this being ready for a non beta release, also properly replacing vanilla tallgrass for my own windy shadery type now
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@CordonFreeman
Corosus
2 years
Zombie Awareness, CoroUtil and MovePlus updated to 1.19.2 \o/, MovePlus also to 1.18.2 (also fixed my 1.18.1 mods not being flagged for 1.18.2 on curse, oops xD) Thinking next I'll push towards a beta weather2 for 1.18, its mostly working just lacks the blocks currently IIRC.
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@CordonFreeman
Corosus
7 years
30k particles @ 70 fps? Nah, lets up that to 160 fps, also now integrating what I've learned into my weather particle system. #quaternions
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@CordonFreeman
Corosus
6 years
Hostile invading bats that can also dig through walls? Sure why not! Been refining my insanely customizable HW-Invasions mod where you can customize your own custom invasions in crazy ways!
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@CordonFreeman
Corosus
5 years
The Tropicraft Koa villagers have a nice new place to relax by during the cold nights, thanks to the 1.14 campfire by @Cojomax99 :D
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@CordonFreeman
Corosus
5 years
While learning Bedrocks new modding API features, I made an innocent little baby firenado! Great for keeping warm in the winter months!
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@CordonFreeman
Corosus
8 years
I wanted sandstorms to feel more intense so I decided to embrace my inner particle man, tumbleweed texture a temporary borrowed one for now
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@CordonFreeman
Corosus
4 years
Lunger, now with actual lunging.
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@CordonFreeman
Corosus
6 years
I missed having Smart Moving's ledge climbing feature for MC 1.12 so I remade it in a slimmed down version of moveplus, mod also has natural knockback resistance and ground dodging shown in the video below, get it here:
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@CordonFreeman
Corosus
7 years
Threaded as much as I could and made things run much nicer while flying around for foliage shader, blue seaweed everywhere!
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@CordonFreeman
Corosus
7 years
Super foliage beta for weather2 is out!, DL1: DL2: Particle and Foliage shaders defaulted on. Load it up and run "/weather2 wind high" to get swayin' If foliage is missing, give me a link to your fml-client-latest.log log file.
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@CordonFreeman
Corosus
5 months
This is achieved without any manually added support for a specific mod, it should work for any mod, and it is very network efficient. Only some basic parts of the GUI are showing up so far but I will see how much more I can push it and limit any weird edge cases along the way.
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@CordonFreeman
Corosus
8 months
@ercampaigner Needed on both sides.
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@CordonFreeman
Corosus
6 years
Fun fact, in the process of making these, I encountered, tracked down, and fixed the 5 year old vanilla bug of an animals lead/leash breaking from it's fence post, submitted the investigation and proposed fix to Mojang in hopes they'll make use of it!
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@CordonFreeman
Corosus
7 years
At least when I make a mess of my shaders the result is always a pretty mess
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@CordonFreeman
Corosus
6 years
Made particles properly spin around the localized weather event now, looks awesome.
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@CordonFreeman
Corosus
7 years
Just got instanced rendering with shaders working \o/, 30000 "particles" @ 70 fps, triple the performance or more compared to old particles
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@CordonFreeman
Corosus
8 months
Your friend runs up to you in Minecraft, they stop and just stare at you. What are they up to? Why are they staring at me? Are they typing? You look at the ground and start spinning out of akwardness. Finally a long message arrives! If only it was more obvious...
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@CordonFreeman
Corosus
7 years
Found a 5+ year old bug in weather2 that spawns more particles the further you go under 20 fps, further ruining fps, sorry potato PC peoples
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@CordonFreeman
Corosus
13 days
Whipped up a quick bit of code for an 800x800 area of perlin noise clouds with an overcast slider, effortlessly mixed with my already existing clouds. In hindsight it seems so obvious to use Cubic Sky Chunks.
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@CordonFreeman
Corosus
7 years
Was bored, made tropicraft fish shader, party unda da sea, also hello tornado.
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@CordonFreeman
Corosus
3 years
Lil performance test, 30,000 lil cloud balls, each made of 216 lil triangles, totaling 6,480,000 triangles, 60 fps on my weak lil GTX 650. GPU Instancing ver strong 💪
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@CordonFreeman
Corosus
8 years
Help! People are making me do silly things again. #potatonado #chickenstorm
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@CordonFreeman
Corosus
7 years
The Koa are finally back home, and most importantly, not drowning themselves in dumb ways! #TropicraftTeasers
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@CordonFreeman
Corosus
6 years
Zombie miners laugh at the rule "never dig straight down" (warning: loud and scary)
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@CordonFreeman
Corosus
6 years
Polished up the spawn animation of Zombie Players, lookin' much better!
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@CordonFreeman
Corosus
7 years
The Koas resting and recovering by a warm fire after a day of fishing and hunting #TropicraftTeasers
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@CordonFreeman
Corosus
8 years
STUPID SPIDER, YOU'RE RUINING MY IMMERSION! #totallynotsandstorms
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@CordonFreeman
Corosus
8 years
Halp, I'm running out of reasons to procrastinate sandstorm releasing, maybe overwatch winter event will help with that.
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@CordonFreeman
Corosus
7 years
It's a Christmas miracle! Weather2 2.5.6 on curse soon with extra snowfall working again, just turn it on in EZ GUI. Be warned! It piles up same way sandstorm does it and doesn't have a max height! Also fixed bug in EZ GUI that caused "Server side rain rate" to not save.
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@CordonFreeman
Corosus
7 years
Shader lighting is now perfectly matched to minecraft, yay lightmap support, which means my particle/cloud lighting is finally correct too. Performance is great, pics are: left = vanilla, right = shaders on 80 blocks around you, thinking beta release next weekend.
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@CordonFreeman
Corosus
3 years
❄️👀❄️ #LoveTropics21
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@CordonFreeman
Corosus
7 years
Why didn't I do this sooner! Clouds now move around high elevation instead of into them
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@CordonFreeman
Corosus
8 years
When sandstorms attack, no village is safe, effect was amped up to eleventy billion percent for max impact (before / after pics)
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@CordonFreeman
Corosus
7 months
What Are They Up To (Watut) Now out for..... 1.19.2 (Forge and Fabric) 1.18.2 (Forge, no Fabric until I fix a thing) 1.16.5 (Forge and Fabric)
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@CordonFreeman
Corosus
3 years
Uses MC 1.17 new shader driven rendering, I'm hoping to make it look way better with improved lighting and dynamic shape formation, enough that I can tell it to form other IRL cloud types, but that is still very much just a hope and dream for now.
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@CordonFreeman
Corosus
7 years
Uhhhhhh, that can't be right. I mean I wanted to maybe implement better firenadoes at some point but...
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@CordonFreeman
Corosus
3 years
Also have some stuff for way more dynamic tornadoes in the works, and working snowstorms that I already implemented for Love Tropics.
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@CordonFreeman
Corosus
5 years
At last! The second chapter of the mutant outbreak is out! MZO: Cruise Ship now available on the Minecraft Marketplace! Thanks to the @RazzleberriesAB crew for making it happen! Link: HD: #MinecraftBedrock #MinecraftMarketplace
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@CordonFreeman
Corosus
4 years
The first thing I do when playing a new minecraft version is update move plus, I gotta have that ledge climbing, it is just way too handy. (I just need to remember to actually release it too) Move Plus updated to 1.16.4 on and
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@CordonFreeman
Corosus
7 years
Spooky! Tickles the feet!
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@CordonFreeman
Corosus
7 years
Who needs regular grass when you can have slightly grassier grass! left = extra wind effected grass, right = regular boring grass
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@CordonFreeman
Corosus
7 years
Tornado warning in my city. Looking north I think I see why
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@CordonFreeman
Corosus
7 years
Apparently drinking and coding shaders is a bad idea.
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@CordonFreeman
Corosus
6 years
Playing with Hostile Worlds Invasions WIP mod again, I could get used to creepers explosion craters auto repairing themselves.
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@CordonFreeman
Corosus
5 years
Here's a small teaser of my boss monster in my upcoming Bedrock map. Using new Add-on entity and animation API features! HD Video Link: (sound recommended)
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@CordonFreeman
Corosus
4 years
Moveplus updated to 1.15.2, available on curse and my site, will probably do my other small mods for 1.15.2 next and then 1.16 once there's a recommended forge build. Not sure when the bigger mods like weather and hw-invasions will get updated just yet.
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@CordonFreeman
Corosus
9 months
Oh oops modrinth page not approved yet, that one is WIP still then!
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@CordonFreeman
Corosus
8 years
Small quality of life update coming, villagers run inside during weather2 storms
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@CordonFreeman
Corosus
4 years
Been working on the tech and improvements for the third chapter of Mutant Zombie Outbreak. I decided to give all the monsters an animations makeover since I've learned so much since the last map. Mr. Haha Chainsaw Go Brrr Left = old, Right = new
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@CordonFreeman
Corosus
8 years
Pocket sand! Cause why not
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@CordonFreeman
Corosus
14 days
@CILWX_ That'e been the idea from the start ;D, something no cloud shader has tried to do they just make vanilla look more pretty, I want more specific control over a cloud to influence its shape over its lifespan, being able to have various types of lightning, rain, etc.
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@CordonFreeman
Corosus
6 years
Wut
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@CordonFreeman
Corosus
8 months
Was using ComplementaryReimagined shaders, some tweaks I did to make these shaders play nice: Shader Pack Settings -> Atmosphere -> Fog -> Border Fog -> OFF, this fixes my clouds not rendering far Cloud altitude 500 so vanilla esque cloud are far above mine for extra visual
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@CordonFreeman
Corosus
6 years
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@CordonFreeman
Corosus
7 years
Weather2 2.5.3 out,makes villagers run indoors during deadly storms. Though some, like myself, prefer to stare the storm in the face instead
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@CordonFreeman
Corosus
5 years
Another feature I missed having from the smart moving mod was crawling, with 1.14s addition of crawling in certain situations, I decided to see if I could make it usable anywhere with forge, was surprisingly easy! Hello future Move Plus feature!
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@CordonFreeman
Corosus
5 years
NEET
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@CordonFreeman
Corosus
7 months
Zombie Awareness also now out for Forge 1.20.1 \o/ Has some nice improvements and fixes, zombies will react much faster to sounds now :o
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