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@Colonthreee

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1,528
Following
1,380
Media
3,507
Statuses
37,803

:3 Enterprises' official TWITTER! #automation | #leveldesign | #procgen | нет войне Games & tests:

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Joined April 2010
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@Colonthreee
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5 days
Data Base, a NEW Quake 2 Remaster-orient'd singleplayer level is here & ready to be play'd! OwO Load it down from a link below: #leveldesign
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@Colonthreee
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6 years
I had a weird dream last night and it inspired me to make this. ;w;
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@Colonthreee
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4 years
These are the kinds of animation routines that sell the game's character traits and personalities more than write-ups ever will. Show, don't tell. :3c
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@Colonthreee
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5 years
@chtkghk @chtkghk1 @colonthree And here is one with his OC. :3
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@Colonthreee
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11 months
VSCode is becoming a horribly broken and bloated mess, typical of software by big "tech" corporations who pay 6 digit salaries to devs who take orders from non-technical managers who don't know or care what they are doing. Is Rider a good alternative?
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@Colonthreee
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5 years
My first serious artwork in years! ;w; @nakamura193 Here's you on top of John Wick. You were the two best presenters of #E3 this year. (I hope I'm not too late.)
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@Colonthreee
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4 years
@scwiba The absolute state of NFTs. ;_;
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@Colonthreee
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5 years
@Arch_Revival_ These attacks are targeted. They know what to go for. I don't believe this was a coincidence.
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@Colonthreee
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4 years
@ItsLiquidNani @NekoNecroDev For me it's not the fatalities, it's the working conditions. They were rather predatory and ironically the bigger sources of worker fatalities... When working for MK you know what you're in for content-wise, but there is no excuse for the labour management.
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@Colonthreee
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1 year
@Vic_Ze_Pirate @LavenderGhast Work for the sake of work will produce nothing of value, so you might as well not do anything.
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@Colonthreee
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4 years
Maybe I'm a little late to #256fes but here's a :3D-Cookiedemon. :3~
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@Colonthreee
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2 years
The Quake 2 25th Anniversary Collaborative UNIT is FINALLY HERE! x'3 Load it down using the link below, and please do check the enclosed readme.txt for all your detailed needs on how to set it up! #leveldesign
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@Colonthreee
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2 years
@SYACVG Meanwhile the PC-releases of Sony-"exclusives" keep getting borked... I truly wish I understood why.
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@Colonthreee
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1 year
Just read about nvidia's "FlexiCubes"-paper for SIGGRAPH 2023, and going back to my own FlexiCube-development back in summer/fall 2022 for the exact same intent and purposes & more (hence "flexi"). Nobody cares since I am not in academia or know the words. Feels terrible.
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@Colonthreee
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3 years
Some new shottes of screens of a new area from my Quake 2 map "Brutal Base" set in the Brutalist-architectural style. :3c (Also water reflections in RTX are wrong now?) WIP in progress still. #leveldesign
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@Colonthreee
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5 years
A quick, useless comic before I go to bed. ;w;
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@Colonthreee
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4 years
I drew doog. :3c
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@Colonthreee
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5 years
I needed a break from my gamedev so here's a @smolkatsuchan celebrating 420 followers. :3c
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@Colonthreee
Ɛ:
5 years
I'm an absolute nobody and yet somehow Minus8 found my work and decided to draw fan-art of my OC. I will try to sleep tonight so I can be ready for work tomorrow but I know I won't sleep that good knowing that I could do a lot of things to improve the game... ;w;
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@Colonthreee
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2 years
It's official! The Quake 2 25th anniversary collaborative UNIT is here and open for submissions! :3c Please let me know if you want to participate and we can coordinate! #leveldesign
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@Colonthreee
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5 years
It's past 5 in the morning and here is the dark and very early beginnings of yet another Quake 2 singleplayer map... ;w; #leveldesign
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@Colonthreee
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5 years
Cerberon Plaguemaker, a new Quake 2 singleplayer map is (for better or worse) here...! ;w; #leveldesign This has a lot of issues due to its complexity, so read the readme.txt, which you can get by loading it down from here:
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@Colonthreee
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5 years
@Headpats a very important reminder. :3
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@Colonthreee
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4 years
@SavedYouAClickV She's also featured in a HoloLens 2-presentation regarding Azure Object Anchors:
@takabrz1
takabrz1
4 years
Azure Object Anchorsについて。 #HoloLens #TMCN
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@Colonthreee
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2 years
"Brutal base" my magnum opus Brutalist-inspired Quake 2 singleplayer map is almost finish'd! :'3c Just a few more gameplay-related tweaks left and it can be released for really reals. #leveldesign @idTechpics (if you'd like to show it off too... 😳)
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@Colonthreee
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2 years
I shouldn't be doing this. ;_;
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@Colonthreee
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5 years
What's mappening? A NEW QUAKE 2 SINGLEPLAYER MAP IS HERE! Outer outer base is 100 Strogg strong, and you can play it right now. :3 Download link: #leveldesign
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@Colonthreee
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4 years
Reservoir Stroggs, my latest singleplayer map for Quake 2, is hereby RELEASED! :3 It has the highest number of Stroggs in a map I have made, and is perhaps rather balls-to-the-walls. You can load it down from here: (2.0mb) #leveldesign #blocktober
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@Colonthreee
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4 years
Oh noes, what could this be... :'3c Very early WIP in progress, but it looks like a singleplayer Quake 2 map so far.
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@Colonthreee
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2 years
"Brutal base" a singleplayer map for Quake 2 set in the Brutalist-inspired style, is hereby RELEASED! :3c #leveldesign Load it down from here if you like:
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@Colonthreee
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1 year
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@Colonthreee
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5 years
I've had this idea inside me for too long now... ;w;
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@Colonthreee
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6 years
I hope you will find this relevant. :3 @Headpats
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@Colonthreee
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1 year
@TopGyaru @zenilant >Movie features elves >Music is not by Danny Elfman
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@Colonthreee
Ɛ:
4 years
Some more screenshots of "Outpost N", the singleplayer map for Quake 2. :3c The challenges are to get similar r_speeds as the id maps, and also to only use e1u1-textures. As usual, the map is becoming a lot larger than I had first anticipated. ;w; #leveldesign
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@Colonthreee
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1 year
JUST IN TIME for The CON of The Quake comes V1.0 of the Quake 2 25th Anniversary Collaborative UNIT (feat. a lot of missing content)! x3 Load it down from here if you dare: #leveldesign
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@Colonthreee
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4 years
@kingdomakrillic It's like the big companies just want indies to win. Thank you, big companies, for your continued service to towards making it easier for indies to be preferred over your anosognosic and tonedeaf approach to appeal to markets. :3c
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@Colonthreee
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4 years
It's not the amount of pixels either, it's the amount of memorable entertainment from of the display of a character trait from doing a good routine. Showing through action is one of the most important aspects of character creation. :3
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@Colonthreee
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11 months
@AlexSaiz10 @Bolverk15 There's a Norwegian fairytale where they rip up people's backs and pour salt into the wounds.
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@Colonthreee
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4 years
A few more screenshottes of my upcoming Quake 2 map taking place in a water storage facility that I decided to call "Reservoir Stroggs". :3c #leveldesign
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@Colonthreee
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4 years
Outpost N, a new Quake 2 singleplayer map, IS HERE! :3 This time it's meant to run on a machine from 1998, and features a gauntlet of beef Strogganoffs. >:3~ #leveldesign Direct download link:
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@Colonthreee
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4 years
Could someone please explain what just happened to this dumb drum? ;w;
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@Colonthreee
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6 years
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@Colonthreee
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4 years
@survivorhorror1 @SavedYouAClickV Big Mouth is still available on Netflix.
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@Colonthreee
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7 years
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@Colonthreee
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6 years
It's not gone a day yet and I have already started work on the sequel. :3
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@Colonthreee
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3 years
Ahahahaha x3 Quake 2 RTX: Relit & Retextured in 21:9 for Brutal Base is just too much. The aesthetics here is off the charts even for me. I can't believe I have created this map and mod. x'3 (Relit & Retextured is an unreleased RTX-mod I am working on.) #leveldesign
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@Colonthreee
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2 years
Some more screenshots of Technical Base. :3c It is almost done now! x'3 #leveldesign
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@Colonthreee
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10 months
A new year, a new Quake 2 REMASTER singleplayer-map release has arrived! x'3c #leveldesign Dia Base, is now available to be loaded down from here:
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@Colonthreee
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5 years
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@Colonthreee
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2 years
@jckarter @aras_p Why are young people doing arts and crafts instead of spending time on digital creation suites? Experts refer to it as "quiet knitting".
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@Colonthreee
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3 years
I couldn't resist anymore. ;_; I had to try some "raw" "brutalism" in Quake 2... ;w; #leveldesign
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@Colonthreee
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4 years
Such is the future of Quake. 😤💯
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@Colonthreee
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2 years
Some more screenshotters (from my WIP mod for Quake 2 RTX: Relit & Retextured) of my hopefully unit-integratable Quake 2 singleplayer-map simply called "Technical Base" (or techbase for short). :'3c #leveldesign
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@Colonthreee
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1 year
Me and Nick "Beavuuugh" doing the Quake 2 handsign in front of the Quake 2 signed copy ad the id Software office. Photo by the legendary Donna Jackson. :3
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@Colonthreee
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7 years
Happy 20th anniversary Quake 2! @Quake :3 Obligatory tags: #screenshotsaturday #retrogaming #Quake2 My singleplayer unit "Sonic Mayhem" I made for this anniversary is finally here! You can load it down in the link below:
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@Colonthreee
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3 years
@KeenBiscuit The I am okay with this. —w–)/
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@Colonthreee
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5 years
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@Colonthreee
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4 years
Introducing Quake 2 RTX: Relit & Retextured! The goal is to make it as vanilla as possible but with all the lighting benefits of RTX. Images are WIP in progress, and the mappe is Ment Base, and upcoming singleplayer mappe I am working on. ;w;
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@Colonthreee
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5 years
At last, my house generator (WITH INTERIOR) is starting to get somewhere. It's based entirely on custom code (so far), but will support a lot of different hices in the end. :3c (I have spent far too long on the theory behind this...) #procgen #gamedev #madewithunity
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@Colonthreee
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2 years
A new screenshot from "Technical Base" for Quake 2. :'3c It will actually be a part of a larger singleplayer unit for the 25th anniversary of Quake 2! If you wanna join in on this unit, please let me know! :3 #leveldesign
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@Colonthreee
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2 years
Life has had its ups and downs (mostly terrible downs), but I finally got married, and to a very cute and soft Katyusha. :'3333333333 Candid photoes from the ceremony by the DagVito. x3
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@Colonthreee
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1 year
Cerberon Plaguemaker has never looked better! Thanks to the new lighting tools for the Quake 2 REMASTER! >:3c I hope to get all my mappes lit in this new way to support a REMASTER (but please be patient, I have no time at all). UwU #leveldesign
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@Colonthreee
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9 months
@HARD_BREAD It's not about the teaching, it's about the refusal to learn.
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@Colonthreee
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5 years
@chtkghk @chtkghk1 @colonthree I created this. I just wanted to say thanks. Sorry for any misunderstanding, but it was a little overwhelming. I appreciate your efforts. ;w;
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@Colonthreee
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4 years
Just in thyme for the #screenshotsaturday is my latest Quake 2 singleplayer map "Security Terminal" hereby released! >:3c You can load it down from here: #leveldesign
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@Colonthreee
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3 years
Have some non-RTX-ed shots of screens of my upcoming Quake 2 singleplayer map Brutal Base, inspired by the Brutalist architectural style. :'3c I hope to get this done soon. It's been too long in limbo due to a lot of unfortunate stuff in my private life. #leveldesign
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@Colonthreee
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4 years
おつころ~ん! 今日も非常に楽しかったです。(´・ω・`) #生神もんざえもん #miko_Art
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@Colonthreee
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5 years
"Cerberon Plaguemaker" for Quake 2 is almost done! Just need a bit of tweaking and testing before it gets released. ;w; #leveldesign
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@Colonthreee
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1 year
I implemented @iquilezles ' "noacos"-rotation to get rotations using only vectors (no normalisations or quaternions involved!), which will increase performans a lot for all intents and purposes. :3c #gamedev
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@Colonthreee
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5 years
I've uploaded a new update to Klykkit! It has two new gameplay mechanics, more animations, more graphics, more bugfixes, and a new GUI. :3c Please try it here:
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@Colonthreee
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8 years
Some more dark and moody screenshots from my upcoming Quake 2 singleplayer-unit. It's really taking shape now. :3c
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@Colonthreee
Ɛ:
4 years
Since the triangulator exceeded all my expectations (and it still isn't done), I allowed myself a very simple Quake 2 singleplayer map again. ;w; This is meant to be run on a vintage 1998-era machine, and it's called "Outpost N". #leveldesign
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@Colonthreee
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5 years
@Gizmodo I have helped to get a ban for loot boxes into place in Norway, and I am happy to see that more countries are helping to stop this predatory and offensive practice of getting users to pay for overpriced digital items they have no control over. You should not be mad about this.
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@Colonthreee
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5 years
In case anyone want to try the game... ;w; Klykkit is available online here, featuring Kat:
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@Colonthreee
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5 years
A new Quake 2 map is here! :3c Wastewater Station is a singleplayer standalone map that you can download and play RIGHT NOW: (1.5mb) #leveldesign #retrogaming
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@Colonthreee
Ɛ:
7 years
Random brootlist details. :3c @BrutalHouse #leveldesign
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@Colonthreee
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5 years
owo what's THIS??? A new Quake 2 singleplayer map...?
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@Colonthreee
Ɛ:
4 years
Some more shot of screens of the upcommening Quake 2 singleplayer map I am hastily preparing. Don't expect much, though. This was just meant as a break from my other project. ;w; #leveldesign
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@Colonthreee
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8 years
A #lowpoly Max from Sam & Max I made in Blender displayed in #unity3d #b3d #gamedev :3
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@Colonthreee
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8 years
#screenshotsaturday again for my new Quake 2 singleplayer unit. This is a Strogg database control room. :3c #leveldesign #quake2
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@Colonthreee
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2 years
Finishing up the Gaelanite Geofront for the Quake 2 25th anniversary collaborative UNIT now! x'3 Add'd some Strogg to make it harder for you, the player, to complete your goal. ;w; #leveldesign
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@Colonthreee
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5 years
Some more screenshots of my Quake 2 singleplayer level using @HugoLocurcio 's neurally upscaled Quake 2 textures. :3c #leveldesign
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@Colonthreee
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5 years
Thank you so much to Minus 8 for making this!!! :333 @chtkghk @chtkghk1 It's absolutely beyond bonkers twilight zone alternative dimension time going on right now. x'3c
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@Colonthreee
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1 year
@AzumangaPanels @Zeredek The pun here only works in Japanese as bi-king and viking are written the same way: バイキング
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@Colonthreee
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3 years
Some screenshots of Cerberon Plaguemaker with RTX on using Relit & Retextured WIP (in progress). :3c
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@Colonthreee
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1 year
Just making a small singleplayer-testmap for the Quake 2 REMASTER testing out The Rektening's texture-palette in the form of a desolate deserty base, and heightfog. :'3c #leveldesign
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@Colonthreee
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3 years
Brutalist Quake 2 is indeed jappening con ja. :3c Early WIP in progress as usual. #leveldesign #blocktober
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@Colonthreee
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2 years
Some WIP shots of screens from the Quake 2 25th anniversary collaborative UNIT with maps from Giftmacher, Guggenheim, Em3raldTig3r, and myself, in that order. :3 #leveldesign
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@Colonthreee
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2 years
My Brutalist-inspired Quake 2 singleplayer map is almost done. Just needs a little bit more gameplay add'd to it and it shall be done. x'3 (As usual it ended up becoming much larger than expected...) #leveldesign
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@Colonthreee
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1 year
@SYACVG Meanwhile I spent 4 years creating a framework that can recreate the complexity of GTAV in 16 milliseconds on my laptop... :'3c Always put performance first. There is NO EXCUSE. Picture related, instant generation of cities with traversable floors (early WIP from 2020, lol).
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@Colonthreee
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4 years
One more screenshot of "Security Console" for Quake 2, before I go to bed. x'3 #leveldesign
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@Colonthreee
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5 years
The UwU life. Created for r/uwu :3
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@Colonthreee
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5 years
Thank you to all the new follows recently. I did not expect this. ;w; I post mostly about #gamedev and #leveldesign but sometimes I post about the colonthree. :3
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@Colonthreee
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4 years
All the vehicles so far for my game, including the Piasecki Airgeep. :3c There'll be a bit more variation on drivables beyond this, but it's a good start I think. #b3d #lowpoly #gamedev
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@Colonthreee
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4 years
I made a short and dumb comic about @inugamikorone joining the police. ;w; #できたてころね
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@Colonthreee
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4 years
In time for #screenshotsaturday comes Ment Base, a new singleplayer map for Quake 2! :3c #leveldesign You can load it down here if you like: (Screenshots from Quake 2 RTX: Relit & Retextured)
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@Colonthreee
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5 years
@halflife_txt @ItEndsWithTens One eye on the Combine, one eye on Alyx. ;w;
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