VSCode is becoming a horribly broken and bloated mess, typical of software by big "tech" corporations who pay 6 digit salaries to devs who take orders from non-technical managers who don't know or care what they are doing.
Is Rider a good alternative?
My first serious artwork in years! ;w;
@nakamura193
Here's you on top of John Wick. You were the two best presenters of
#E3
this year. (I hope I'm not too late.)
@ItsLiquidNani
@NekoNecroDev
For me it's not the fatalities, it's the working conditions. They were rather predatory and ironically the bigger sources of worker fatalities...
When working for MK you know what you're in for content-wise, but there is no excuse for the labour management.
The Quake 2 25th Anniversary Collaborative UNIT is FINALLY HERE! x'3
Load it down using the link below, and please do check the enclosed readme.txt for all your detailed needs on how to set it up!
#leveldesign
Just read about nvidia's "FlexiCubes"-paper for SIGGRAPH 2023, and going back to my own FlexiCube-development back in summer/fall 2022 for the exact same intent and purposes & more (hence "flexi").
Nobody cares since I am not in academia or know the words. Feels terrible.
Some new shottes of screens of a new area from my Quake 2 map "Brutal Base" set in the Brutalist-architectural style. :3c (Also water reflections in RTX are wrong now?)
WIP in progress still.
#leveldesign
I'm an absolute nobody and yet somehow Minus8 found my work and decided to draw fan-art of my OC.
I will try to sleep tonight so I can be ready for work tomorrow but I know I won't sleep that good knowing that I could do a lot of things to improve the game... ;w;
It's official! The Quake 2 25th anniversary collaborative UNIT is here and open for submissions! :3c
Please let me know if you want to participate and we can coordinate!
#leveldesign
Cerberon Plaguemaker, a new Quake 2 singleplayer map is (for better or worse) here...! ;w;
#leveldesign
This has a lot of issues due to its complexity, so read the readme.txt, which you can get by loading it down from here:
"Brutal base" my magnum opus Brutalist-inspired Quake 2 singleplayer map is almost finish'd! :'3c
Just a few more gameplay-related tweaks left and it can be released for really reals.
#leveldesign
@idTechpics
(if you'd like to show it off too... 😳)
What's mappening?
A NEW QUAKE 2 SINGLEPLAYER MAP IS HERE!
Outer outer base is 100 Strogg strong, and you can play it right now. :3
Download link:
#leveldesign
Reservoir Stroggs, my latest singleplayer map for Quake 2, is hereby RELEASED! :3
It has the highest number of Stroggs in a map I have made, and is perhaps rather balls-to-the-walls.
You can load it down from here:
(2.0mb)
#leveldesign
#blocktober
"Brutal base" a singleplayer map for Quake 2 set in the Brutalist-inspired style, is hereby RELEASED! :3c
#leveldesign
Load it down from here if you like:
Some more screenshots of "Outpost N", the singleplayer map for Quake 2. :3c
The challenges are to get similar r_speeds as the id maps, and also to only use e1u1-textures. As usual, the map is becoming a lot larger than I had first anticipated. ;w;
#leveldesign
JUST IN TIME for The CON of The Quake comes V1.0 of the Quake 2 25th Anniversary Collaborative UNIT (feat. a lot of missing content)! x3
Load it down from here if you dare:
#leveldesign
@kingdomakrillic
It's like the big companies just want indies to win.
Thank you, big companies, for your continued service to towards making it easier for indies to be preferred over your anosognosic and tonedeaf approach to appeal to markets. :3c
It's not the amount of pixels either, it's the amount of memorable entertainment from of the display of a character trait from doing a good routine. Showing through action is one of the most important aspects of character creation. :3
A few more screenshottes of my upcoming Quake 2 map taking place in a water storage facility that I decided to call "Reservoir Stroggs". :3c
#leveldesign
Outpost N, a new Quake 2 singleplayer map, IS HERE! :3
This time it's meant to run on a machine from 1998, and features a gauntlet of beef Strogganoffs. >:3~
#leveldesign
Direct download link:
Ahahahaha x3
Quake 2 RTX: Relit & Retextured in 21:9 for Brutal Base is just too much. The aesthetics here is off the charts even for me. I can't believe I have created this map and mod. x'3
(Relit & Retextured is an unreleased RTX-mod I am working on.)
#leveldesign
@jckarter
@aras_p
Why are young people doing arts and crafts instead of spending time on digital creation suites? Experts refer to it as "quiet knitting".
Some more screenshotters (from my WIP mod for Quake 2 RTX: Relit & Retextured) of my hopefully unit-integratable Quake 2 singleplayer-map simply called "Technical Base" (or techbase for short). :'3c
#leveldesign
Me and Nick "Beavuuugh" doing the Quake 2 handsign in front of the Quake 2 signed copy ad the id Software office.
Photo by the legendary Donna Jackson. :3
Happy 20th anniversary Quake 2!
@Quake
:3
Obligatory tags:
#screenshotsaturday
#retrogaming
#Quake2
My singleplayer unit "Sonic Mayhem" I made for this anniversary is finally here! You can load it down in the link below:
Introducing Quake 2 RTX: Relit & Retextured!
The goal is to make it as vanilla as possible but with all the lighting benefits of RTX.
Images are WIP in progress, and the mappe is Ment Base, and upcoming singleplayer mappe I am working on. ;w;
At last, my house generator (WITH INTERIOR) is starting to get somewhere. It's based entirely on custom code (so far), but will support a lot of different hices in the end. :3c
(I have spent far too long on the theory behind this...)
#procgen
#gamedev
#madewithunity
A new screenshot from "Technical Base" for Quake 2. :'3c
It will actually be a part of a larger singleplayer unit for the 25th anniversary of Quake 2! If you wanna join in on this unit, please let me know! :3
#leveldesign
Life has had its ups and downs (mostly terrible downs), but I finally got married, and to a very cute and soft Katyusha. :'3333333333
Candid photoes from the ceremony by the DagVito. x3
Cerberon Plaguemaker has never looked better! Thanks to the new lighting tools for the Quake 2 REMASTER! >:3c
I hope to get all my mappes lit in this new way to support a REMASTER (but please be patient, I have no time at all). UwU
#leveldesign
@chtkghk
@chtkghk1
@colonthree
I created this. I just wanted to say thanks. Sorry for any misunderstanding, but it was a little overwhelming. I appreciate your efforts. ;w;
Just in thyme for the
#screenshotsaturday
is my latest Quake 2 singleplayer map "Security Terminal" hereby released! >:3c
You can load it down from here:
#leveldesign
Have some non-RTX-ed shots of screens of my upcoming Quake 2 singleplayer map Brutal Base, inspired by the Brutalist architectural style. :'3c
I hope to get this done soon. It's been too long in limbo due to a lot of unfortunate stuff in my private life.
#leveldesign
I implemented
@iquilezles
' "noacos"-rotation to get rotations using only vectors (no normalisations or quaternions involved!), which will increase performans a lot for all intents and purposes. :3c
#gamedev
I've uploaded a new update to Klykkit!
It has two new gameplay mechanics, more animations, more graphics, more bugfixes, and a new GUI. :3c
Please try it here:
Since the triangulator exceeded all my expectations (and it still isn't done), I allowed myself a very simple Quake 2 singleplayer map again. ;w;
This is meant to be run on a vintage 1998-era machine, and it's called "Outpost N".
#leveldesign
@Gizmodo
I have helped to get a ban for loot boxes into place in Norway, and I am happy to see that more countries are helping to stop this predatory and offensive practice of getting users to pay for overpriced digital items they have no control over.
You should not be mad about this.
A new Quake 2 map is here! :3c
Wastewater Station is a singleplayer standalone map that you can download and play RIGHT NOW:
(1.5mb)
#leveldesign
#retrogaming
Some more shot of screens of the upcommening Quake 2 singleplayer map I am hastily preparing.
Don't expect much, though. This was just meant as a break from my other project. ;w;
#leveldesign
Finishing up the Gaelanite Geofront for the Quake 2 25th anniversary collaborative UNIT now! x'3
Add'd some Strogg to make it harder for you, the player, to complete your goal. ;w;
#leveldesign
Thank you so much to Minus 8 for making this!!! :333
@chtkghk
@chtkghk1
It's absolutely beyond bonkers twilight zone alternative dimension time going on right now. x'3c
Just making a small singleplayer-testmap for the Quake 2 REMASTER testing out The Rektening's texture-palette in the form of a desolate deserty base, and heightfog. :'3c
#leveldesign
Some WIP shots of screens from the Quake 2 25th anniversary collaborative UNIT with maps from Giftmacher, Guggenheim, Em3raldTig3r, and myself, in that order. :3
#leveldesign
My Brutalist-inspired Quake 2 singleplayer map is almost done. Just needs a little bit more gameplay add'd to it and it shall be done. x'3
(As usual it ended up becoming much larger than expected...)
#leveldesign
@SYACVG
Meanwhile I spent 4 years creating a framework that can recreate the complexity of GTAV in 16 milliseconds on my laptop... :'3c
Always put performance first. There is NO EXCUSE. Picture related, instant generation of cities with traversable floors (early WIP from 2020, lol).
Thank you to all the new follows recently. I did not expect this. ;w;
I post mostly about
#gamedev
and
#leveldesign
but sometimes I post about the colonthree. :3
All the vehicles so far for my game, including the Piasecki Airgeep. :3c
There'll be a bit more variation on drivables beyond this, but it's a good start I think.
#b3d
#lowpoly
#gamedev
In time for
#screenshotsaturday
comes Ment Base, a new singleplayer map for Quake 2! :3c
#leveldesign
You can load it down here if you like:
(Screenshots from Quake 2 RTX: Relit & Retextured)