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P. Martin Ortiz π§
@BeardScript
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Making the Game Engine for #threejs at https://t.co/RX1HFiJ8Yf π§ https://t.co/QzYP97HIc9 https://t.co/jKiaF9H7P4 https://t.co/BaTcPv4MJR
Liverpool, UK
Joined May 2017
I'm excited to announce two new packages for Rogue Engine. Look them up in the marketplace. Character System: handles HP, Shield, Armor, Stamina, everything you need for most games. Rapier FPS (premium): powerful starter kit to make an FPS like the one in this video. Rogue Engine is the unity-like environment for @threejs Both packages install directly in your projects. They're are dead easy to use and super configurable. The FPS kit is available to all paid users. Thank you β€οΈ for supporting Rogue Engine. π§
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@ThePrimeagen "Yup, that's me. You're probably wondering how I ended up in this situation. It all started when I asked R1 to help me make some extra cash."
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RT @frontenddogma: Your App Should Have Been a Website (and Probably Your Game Too), by @beardscript:
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RT @MindExplorers: OK - got the tent up on the dig site - time for a drone's eye view - I reworked the tent from the original UE5 game - itβ¦
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RT @cory_laviska: βIn todayβs web-first world, most native apps feel redundant, cluttering our phones unnecessarily. With how far modern weβ¦
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RT @nullvoxpopuli: Been saying this all along! Don't build apps. Make a good site. You can put your site in the app store if you think youβ¦
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I underestimated how much this post would resonate on Reddit!
Your App Should Have Been A Website (And Probably Your Game Too) Special thanks to Raf of @CrazyGamesCom, @moonscript of @itchio and Jasper of @pelican_party for the quotes. Also mentions to @threejs, @multisynq, and @Poki.
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