Combat Fury System will empower your pitch and most certainly will impress your target publisher. The system is not limited to freeflow, you can make any combat style you want.
#screenshotsaturday
#gamedev
I just couldn't wait to put something quick with
#UE5
#gamedevs
What a powerful engine. It's a life changer for all kind of media creators out there 🔥 Acceleration/ deceleration of the dog was my target in this example.
#Animation
#UnrealEngine
The camera FX is great now and it does sell the feedback quite well. No cut-scene here and the camera is not animated either. Just camera shake 😈
You don't need to be a level designer, you just need to be a Wyvern.🐲
Early
#screenshotsaturday
for the Wyverns & Dragons out there🔥 (Still need to modify the building tool more to fit my needs)
#UnrealEngine
#indiegames
I am not sure if I heard JEDI: StickMan or I made this up 🤪
Combat Fury system comes with a responsive execution and a camera manipulation tool, where you don't need to animate your camera at all and the results are just as sweet. Anims by Frank
#UnrealEngine5
Deal of a life time! Combat Fury system is 70% off. If you are a student or a solo dev, this deal is dedicated to you! Don't miss out it, sale ends Feb 16. Start prototyping and impress your target publisher. Use coupon code GORKAFURY 💪
3.5 years ago I was introduced to
#UnrealEngine
and Blueprint, and my
#gamedev
journey has begun. I stumbled on this old video in my files and it reminded me how time passes really quickly.
#UnrealEngine5
My buddy David and I are working on something exciting. We put Combat Fury to good use, enabling us to achieve the style we are aiming for. Combat Fury Link
It's
#screenshotsaturday
my dragons friends 📢
I compliment the movement mechanics with swimming so we can explore what's hidden deep. Yet to decide on the right water sim for this, but it's a start.
#UE4
Here's an update to my personal project DinoBlade with a big thanks to
@BP__Systems
for getting combat to this state! Still so much more to do!
Music by
@nestormronda
#indiegame
#UnrealEngine
I have seen and tested few games with the lean mechanics. I had a vision for mine, want it to be snappy/punchy and cool looking... Do you think I nailed it?
Lets put this algorithm to test, as I won't believe it until I see it.
I have added some gameplay cues, which will be included in the asset.
#FPSToolkit
#UnrealEngine
After watching Phantom Blade 0 trailer, I got so eager to try multi-enemy combat mechanics. This is an early experiment with 3 attacks that gets triggered (Same action input) based on enemies locations.
Today I am 40 years old. A proud son, husband and a father. Join my Birthday Sale, 60% off all my products! Support my
#gamedev
journey by hitting that like button or a repost 💙 Use Discount Code: 40TH
Tan is prototyping using
#CombatFury
and he shared this sweet finisher he did. If you are using Combat Fury, tag me I would love to see what you have done 🦾
It's
#screenshotsaturday
for those who didnt see this yet. I watched few Batman gameplay's videos, and I tried to get it as close as possible using
#CombatFury
What's your thoughts? Get Combat Fury here
#gamedev
#UnrealEngine
Very proud to announce that Easy Combo Buffering has been sponsored to be part of the Free For The Month by Epic. 🎉🎉 Get it for free here
If you are still unsure about using Combat Fury for your project or for your next prototype, maybe a QTE mechanic to keep your players engage will do the job 😇
Big thanks to
@RodroEq
for this cool anims 🦾
#UnrealEngine5
#gamedev
#indiedev
Over 150,000 download in one week with positive reviews, only one 🐛 reported and already dealt with. Go get Easy Combo buffering now, it's free.
#screenshotsaturday
#indiedev
#CombatFury
1.2 is done! I m so proud of completing this milestone.
- Air combo attacks + enemy air juggling.
- Buffered Combo support branching + non buffered combo.
- QTE Component.
- Magic combat: Projectiles, AOE, Spell casting.
- Bugs fixes