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Andrew Gower Profile
Andrew Gower

@AndrewCGower

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Following
437
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Statuses
618

Award winning computer games designer. Founder of one of the world's largest MMOGs. Now working on a powerful new game engine and an exciting new game.

Cambridge
Joined August 2011
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@AndrewCGower
Andrew Gower
6 months
I am very excited to finally announce my new game “Brighter Shores”. Check out the Steam link below, and please add it to your Steam wishlist to be notified when it is released! :)
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@AndrewCGower
Andrew Gower
5 months
This week, our artist Greg has been designing the "profession capes." Each cape has 4 sections, which are progressively unlocked as you level up. The final cape section is only for players who reach the top level. Here are some of our favorites.
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@AndrewCGower
Andrew Gower
16 days
Any simililarity to real world events or actual persons is purely coincedental.
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@AndrewCGower
Andrew Gower
4 months
Hi, As promised I made a video demonstrating how the world map in Brighter Shores works. I also tried something new and added a voice commentary to this video.
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@AndrewCGower
Andrew Gower
5 months
Quite a few people have been asking how the 'rooms' in Brighter Shores connect together, so I have a made a quick video of me running across a small section of Hopeport. You can see how easily you can move between rooms, and how the 'rooms' connect
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@AndrewCGower
Andrew Gower
20 days
The plan is the game will be labelled as ‘early access’ until PvP is added. i.e I want to let people start playing without having to wait even longer, but acknowledge its not quite finished at that point. There will NOT be a save reset at the end of early access.
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@AndrewCGower
Andrew Gower
5 months
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@AndrewCGower
Andrew Gower
6 months
Once you learn the sense spell you can highlight everything interactive nearby. No more hunting around for small items!
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@AndrewCGower
Andrew Gower
2 months
Yes I know it's Q3. But that still gives us until the end of Sept until we are late. 😅 We are all working very hard on getting Brighter Shores finished. Here is a picture of a small part of the detective profession I have been working on this week. Can you work out who did it?
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@AndrewCGower
Andrew Gower
6 months
Brighter Shores allows up to 3 characters per account. And they can all share a single premium pass.
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@AndrewCGower
Andrew Gower
1 month
People often ask me when I started creating Brighter Shores. The answer is rather complex so I made a picture. P.S. Only 12 people have Steam keys to the alpha, most of them staff, so don't be upset that you don't have one :)
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@AndrewCGower
Andrew Gower
4 years
Phew! The new graphics engine I first started way back on 30-jun-2017 is *finally* done and live today! Now I can focus my full attention on new game. I am bad at estimating how long things take, but never imagined it would take that long! Really happy with the result at least.
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@AndrewCGower
Andrew Gower
3 months
One of the many things we've worked on this week is some flame traps. If at first you don't succeed... I'm sure there must be a way of getting those artifacts! #BrighterShores
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@AndrewCGower
Andrew Gower
4 months
This week @MrIanGower has been working on the city of Crenopolis in episode 4 of Brighter Shores. Here are just some of the new locations created this week.
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@AndrewCGower
Andrew Gower
4 months
Progress update: We are still on track for a Q3 release of Brighter Shores. Hoping to finish implementing episode 3 in the next couple of weeks. Then we only have episode 4 to finish off before launch (and episode 4 is already well into production).
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@AndrewCGower
Andrew Gower
4 months
This week, I have been working on improving the mining profession in episode 3 of Brighter Shores. "The Mine of Mantuban".
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@AndrewCGower
Andrew Gower
20 days
Yes, Brighter Shores will have (optional) PvP. It has been something I have had in mind since day 1, and been thinking about for years, and I have come up with some good ideas for how to make it work well. For a feature this important I want to take the time to get it exactly
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@AndrewCGower
Andrew Gower
10 months
Progress update: We are planning on launching our big game with 4 episodes to start with. The first 3 episodes are very playable now and just need a bit more testing/tuning. I am working on episode 4 now. Planning to properly announce the game in January.
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@AndrewCGower
Andrew Gower
2 years
Progress update: Still working full time on the new game. A good chunk of the game is now playable. Getting close to the point where we “just” need to add more content, so I have recently been focussing on making it quicker/easier to add content.
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@AndrewCGower
Andrew Gower
3 years
Progress update: Still working hard on new game every day. It’s getting quite big now! 11.0GB, 24826 files, 3149 folders! (but dont worry we have some pretty good compression for the final build to keep the size down)
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@AndrewCGower
Andrew Gower
3 months
Just episode 4 to go now. I am currently working on the 'Detective' profession for episode 4.
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@AndrewCGower
Andrew Gower
5 months
Hmm, Just doing a bit of testing. I think I need to disallow the player from having a haircut whilst they are still wearing a helmet!
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@AndrewCGower
Andrew Gower
9 years
Wow cant believe RuneScape is 15 years today! Making me feel old! ;)
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@AndrewCGower
Andrew Gower
5 years
I just ordered a taxi, and the taxi which arrived was my old car that I sold 2 years ago! The chances of that happening seem tiny.
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@AndrewCGower
Andrew Gower
6 years
Only 3 days until Runefest. I cant wait, and hopefully I will see some of you there!
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@AndrewCGower
Andrew Gower
9 years
Thanks @jagex for the 3d printed model. #RunescapeAt15 . I apologise if this tweet gives anyone nightmares!
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@AndrewCGower
Andrew Gower
1 month
Please do not eat the timeline. It is not edible.
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@AndrewCGower
Andrew Gower
7 years
The Runescape documentary is now on youtube -
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@AndrewCGower
Andrew Gower
2 years
Progress update: Source folder for new game is now up to 13.7Gb and 26536 files. Also I thought you might like this ‘concept art’ which was produced whilst discussing how an animation in the game should work. Can you tell what it is? :P
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@AndrewCGower
Andrew Gower
7 years
I have finally started adding 3d support to my new game engine. Its taken about a month, but it can now load and render a model! woohoo!
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@AndrewCGower
Andrew Gower
10 years
@OSRS_Daniel @jagexmatk @oldschoolrs @jagex_ian @jagexash Sure - if you do another story stream and want me as a guest just let me know :)
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@AndrewCGower
Andrew Gower
5 years
Progress update: still working on my new game engine full time (40+ hours a week). New graphics engine is ‘done’. We are now integrating it in to our programming language, which involves making some pretty big upgrades to the language to support it. Taking time to get it right!
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@AndrewCGower
Andrew Gower
9 years
Thanks to all who came and said hi to me at #runefest Made me feel like a celebrity for a day! And thanks for gnomey! http://t.co/llNVyHnS6y
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@AndrewCGower
Andrew Gower
6 months
@Tkf530 Over 10 years!
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@AndrewCGower
Andrew Gower
6 years
Oh no! I’m middle aged!
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@AndrewCGower
Andrew Gower
4 years
Progress update - I’m STILL working on the new graphics engine! Finally feels close to completion though. Hope to have it done (fully replacing the old one) by christmas. It’s taken way too long, so will be a massive relief! Then I can focus fully on secret new game.
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@AndrewCGower
Andrew Gower
20 days
@LegiousZai it will be open, not a closed beta
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@AndrewCGower
Andrew Gower
6 years
my pet rock from RuneFest 2018
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@AndrewCGower
Andrew Gower
2 months
@BasedVerstappen More than 0%, but less than 100%
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@AndrewCGower
Andrew Gower
6 months
Oops - Ignore the silly level on that middle character. That was just a test character made by someone who loves palendromic primes :) It doesn’t go that high.
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@AndrewCGower
Andrew Gower
4 years
Progess update - still working on my game engine full time (from home now). New graphics engine is finally integrated into the language! Next libraries and games need updating to use it instead of the old one. Currently improving font support (better kerning and nudging mostly).
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@AndrewCGower
Andrew Gower
7 years
My 3d engine now supports specular maps and normal maps, as this handy crab demonstrates:
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@AndrewCGower
Andrew Gower
10 years
For everyone who has been wondering what I have been up to since RuneScape, here is my latest amazing creation... http://t.co/UaESU3tSwG
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@AndrewCGower
Andrew Gower
6 months
@AaronAlluyn movement is grid based, but the timing of the movement (and everything else) is NOT tick based so its very responsive.
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@AndrewCGower
Andrew Gower
6 months
@AlvaroExp_ Its an MMORPG. But doesnt rely on other players to be fun. I have been alpha testing it on my own and its still very enjoyable.
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@AndrewCGower
Andrew Gower
7 years
Runefest was as awesome as ever. I think the highlight for me this year was watching the deadman tournament, but it was all amazing!
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@AndrewCGower
Andrew Gower
7 years
Only 4 days until runefest, cant wait!
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@AndrewCGower
Andrew Gower
6 months
@Jov_West There will be a closed beta. I will post more about it on x/twitter closer to the time.
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@AndrewCGower
Andrew Gower
5 years
Progress update: 1) compiler now excludes unused code much better. 2) also just done better support for unboxed lists. 3) next up is allowing better control of how the game behaves when not connected to the server, which will also allow the creation of offline singleplayer games.
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@AndrewCGower
Andrew Gower
6 months
@yakm69 @asianhomicide I dont like mtx. So I am planning on making a huge chunk free and then selling an all-inclusive ‘premium pass’ to access the rest. The steam page has more info at the bottom.
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@AndrewCGower
Andrew Gower
6 months
@HeroInHelp Completely different artists, but I have always liked: grid based games, point and click games, and a clean uncluttered aesthetic. I was going for a sort of table top RPG vibe, and a retro ‘isometric’ game vibe.
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@AndrewCGower
Andrew Gower
8 years
Hmm, If I try to buy prawn cocktail crisps do you think I will get 3 bags, or 0 bags? :)
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@AndrewCGower
Andrew Gower
6 months
@qodyg2 You can if you really want, but the game is designed to be a bit more varied than that :)
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@AndrewCGower
Andrew Gower
5 years
I just packed my twitter handle t-shirt for RuneFest and thought, hmm I should really tweet progress updates more often!
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@AndrewCGower
Andrew Gower
2 months
@ChompyChick I did think of that. In the actual game you can click on the character to get a text description of their attributes.
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@AndrewCGower
Andrew Gower
9 years
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@AndrewCGower
Andrew Gower
5 months
@NikkiMayhap True, perhaps I should allow it but the only haircut on offer in that case is a bowl cut …🤔
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@AndrewCGower
Andrew Gower
4 months
@Tha_Row yes you can move things to any corner you like. you can also have a different window below the map if you prefer.
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@AndrewCGower
Andrew Gower
5 months
@Connor_Grott 1) Yes the number of players allowed in each room depends on the room, market place rooms are allow to get very crowded to aid trading, room with monsters allow less players at once so the monsters don’t get over contended, other rooms are between the two. If a room is full it
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@AndrewCGower
Andrew Gower
7 years
hmm, the code I am writing at the moment seems to require a ‘boolean’ with 5 possible states: true, false, undecided, conflicted and missing. Feels kind of wrong!
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@AndrewCGower
Andrew Gower
6 months
@DCComicsz Yes, this is something I have considered at length. I have tried to design the game from the ground up such that bots shouldnt ruin the economy / game.
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@AndrewCGower
Andrew Gower
5 years
Progress update: Still working on game engine full time. The list of critical tasks is slowly going down. We are currently making the compiler automatically exclude parts of the library not used by the developers game, so we can make the library bigger.
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@AndrewCGower
Andrew Gower
9 years
I am doing a Runescape live stream and story time today! Checkout . Starts @ 5pm GMT (thats 12pmEST or 9amPT)
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@AndrewCGower
Andrew Gower
7 years
Fenforge is going well. We are still rewriting the graphics engine. Its taking a while but the new design is far more flexible and powerful. DirectX backend is done, now working on the Metal backend.
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@AndrewCGower
Andrew Gower
6 years
fenforge update: got a bit distracted and spent 3 months making our compiler (much!) faster, and 2 months improving our programming language. Finally back on the new graphics engine again now. Android support progressing well.
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@AndrewCGower
Andrew Gower
6 months
@UploaderPaul I have no intention of selling it. I can’t see what I would gain from doing so, as I already have enough money. This is a passion project which I want to keep.
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@AndrewCGower
Andrew Gower
8 years
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@AndrewCGower
Andrew Gower
6 months
@Jordsettles yes thats the plan
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@AndrewCGower
Andrew Gower
6 months
If you look closely you can see the animation this became in the trailer :)
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@AndrewCGower
Andrew Gower
6 years
This is exactly why I dont like house plants... #plantsbelongoutdoors
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@AndrewCGower
Andrew Gower
8 years
It turns out *nobody* in our office drinks tea. We still have the same box we bought 5 years ago, best before dec 2013!
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@AndrewCGower
Andrew Gower
6 years
That is not a person!
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@AndrewCGower
Andrew Gower
1 month
@AgileJebrim Awesome, but it wasnt an MMO and it seemed everyone wanted me to make another MMO :)
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@AndrewCGower
Andrew Gower
6 years
each time I think my graphics engine is nearly finished I think of another way of speeding it up. This is both good and very annoying at the same time! 😀☹️
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@AndrewCGower
Andrew Gower
8 years
Only 6 days until #runefest - cant wait!
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@AndrewCGower
Andrew Gower
8 years
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@AndrewCGower
Andrew Gower
7 years
Fenforge update: Metal backend for new graphics engine is now done and working on osx! Next up, get it working on ios.
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@AndrewCGower
Andrew Gower
8 years
I think the cinema is trolling me, playing star wars music whilst waiting for the startrek movie to start!?
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@AndrewCGower
Andrew Gower
7 years
omg, the toy raw meat is mixed in with the other toy food, that is so unhygenic!
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@AndrewCGower
Andrew Gower
10 years
I am disappointed nobody suggested I make a game about cabbages :) Guess I should axe that idea!
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@AndrewCGower
Andrew Gower
9 years
got that bittersweet feeling when you discover a huge chunk of complex code is unnecessary.Glad its gone, but sad wasted so much time on it!
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@AndrewCGower
Andrew Gower
7 years
Still working hard on our game engine! Currently making it support custom shaders, so you arent restricted to just our pre-made shaders.
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@AndrewCGower
Andrew Gower
7 years
Fenforge update: The new graphics engine now works on ios too. Next up porting the new graphics engine to android/opengl.
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@AndrewCGower
Andrew Gower
6 months
@Ricanrez7 It has a native apple silicon build, so works very well on new macs.
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@AndrewCGower
Andrew Gower
9 years
Hmm, someone has just parked a tank outside my office! Should I be worried? http://t.co/Ca2Q59mqAI
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@AndrewCGower
Andrew Gower
7 years
Improvements to the graphics capabilities of our engine are going great. Achieving an even better mix of power and ease of use than I hoped!
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@AndrewCGower
Andrew Gower
7 years
I feel like I could... like I could.... like... I... could... TAKE ON THE WORLD!
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@AndrewCGower
Andrew Gower
3 years
(tweet edited to work better with screen readers)
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@AndrewCGower
Andrew Gower
5 months
@Connor_Grott 2) when in combat the exits to the room become ‘locked’ so you cant leave the room during combat without using an immunity spell first. (which takes time to cast). This gives a really nice balance between being able to move around tactically during combat, whilst not being able
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@AndrewCGower
Andrew Gower
9 years
Woohoo, Solstrike has just been greenlit :) Guess we will be starting on the Steam integration next!
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@AndrewCGower
Andrew Gower
4 years
@Dank_Viking no outside time pressures, this is both a good thing and a bad thing!
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@AndrewCGower
Andrew Gower
7 years
3d picking is done and working :) I am working on 3d skeletal animation support now.
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@AndrewCGower
Andrew Gower
8 years
Status update: Still working on game engine. Busy making server software more resilient and able to take full advantage of amazon aws ecs.
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