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Alan Zucconi Profile
Alan Zucconi

@AlanZucconi

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Director of Studies @GoldsmithsUoL • Legacy Verified • Senior Lecturer • Machine Learning • Shader Master • GameDev • 30 U̶n̶d̶e̶r̶ Over 30 • @PikuNikuGame

London
Joined March 2012
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@AlanZucconi
Alan Zucconi
1 year
It's been EIGHT years since I started making educational content. 📚 📄 200+ articles 📹 50+ videos 🎮 50+ gigs 📢 10+ events If anything I've done helped you on your gamedev journey, PLEASE consider supporting it on Patreon before Twitter implodes! 👇
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@AlanZucconi
Alan Zucconi
4 years
You might have heard that Conway's Game of Life is Turing complete. But what most people who are familiar with the game don't know, is what that *truly* entails. That it is possible to create Life ...within Life itself. ⠠⠵
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@AlanZucconi
Alan Zucconi
10 months
Quaternions are hard.
@sexy_riker
Lukas
10 months
honestly in tears at this, this guy is having an awful time
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@AlanZucconi
Alan Zucconi
9 months
Quaternions are hard
@Culture_Crit
Culture Critic
9 months
Someone explain this.
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@AlanZucconi
Alan Zucconi
3 years
If you have a website, I would like to inform you that DOOM CAPTCHAs are now a thing. ✨
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@AlanZucconi
Alan Zucconi
2 years
This is INCREDIBLE!
@HarryAlisavakis
Harry 💬
2 years
Small peek at the unnecessarily complex and very bespoke soup shader I made for this
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@AlanZucconi
Alan Zucconi
2 years
This is a gentle reminder that is never too late to learn shaders. What you see here is all done in 120 lines of code by @stormoid with @shadertoy . What would you make, if you could?
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@AlanZucconi
Alan Zucconi
5 months
The cleverest gamedev trick you'll see today. 😌
@heinn_dev
heinn
5 months
if you can't handle me at my unhingiest you don't deserve me at my devvest
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@AlanZucconi
Alan Zucconi
3 months
The quickest way to implicitly train developers to write better code is to reduce the font size with each nesting. 🧑‍💻 You're welcome. ✨
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@AlanZucconi
Alan Zucconi
3 years
After using @unity3d for almost 10 years, I want to share the TEN small features that are really helping me develop games faster. Starting with my favourite... 😎 1⃣ Inspector Maths You can write ACTUAL mathematical expressions in the inspector! 🤯 Check the other ones! 🧵👇
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@AlanZucconi
Alan Zucconi
7 years
Even if you're not an #Arduino fan, I have no doubt this is the coolest thing you'll see today. 😍 Thank you @AndysTechGarage for making this! ✨
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@AlanZucconi
Alan Zucconi
5 years
It's hard to believe that this amazing video was generated in just about 120 lines of code. "Protean clouds" by @stormoid is a good example of what mastering shader coding can unlock. @Shadertoy #gamedev
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@AlanZucconi
Alan Zucconi
5 years
A gentle reminder that @JohnSelstad has compiled one of the best libraries of mathematical tools for @unity3d . Inverse kinematics, Bézier functions, Kalman filters, soft bodies, and much more. If you are a #gamedev , this is a game-changer. 👇
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@AlanZucconi
Alan Zucconi
3 years
If you are interested in learning about SHADER CODING—or just want to look at some super cool stuff—you should definitely check out some of these folks... 👇🧵👇
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@AlanZucconi
Alan Zucconi
4 years
Turns out 2020 was—for many of us—one of the worst years on record. If you are feeling stressed and need somewhere to escape for a little bit, this is a thread about some short, calming games that I hope will help you relax. Starting with... 👇👇👇 🧵
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@AlanZucconi
Alan Zucconi
5 years
Chris Wilkerson (Chrispresso on GitHub) has trained a neural network to play Snake. Spoiler alert: it's really good. 🐍🍎
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@AlanZucconi
Alan Zucconi
4 years
I strongly believe @cis_ash 's TEXTREME should be the only text editor allowed for #gamedev .
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@AlanZucconi
Alan Zucconi
1 year
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@nina_m_klos
Nina 🐠🪸
1 year
TECH ARTISTS! Show me your favourite shader you've made!
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@AlanZucconi
Alan Zucconi
7 years
It's hard not to be impressed by the amazing work of Viktor Chlumský. And yes, this is a shader that solves mazes.
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@AlanZucconi
Alan Zucconi
4 years
CANNOT UNSEE 👀
@Nitroneers
Nitroneers
4 years
Instead of bothering with advanced physics, wheel colliders, springs etc. we chose to make each car a giant rolling sphere! It allows for really great drifting and arcade-like controls. #gamedev #unitytips #madewithunity
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@AlanZucconi
Alan Zucconi
1 year
@jagarikin
じゃがりきん
2 years
スタートとゴールをつまんで引っ張ると迷路が解けるってやつをGIFにしました
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@AlanZucconi
Alan Zucconi
5 years
The incredibly talented @andrei_drexler has recreated the first room of the original @Quake in @Shadertoy . Let me repeat that. QUAKE. IN. A. SHADER. 🤯
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@AlanZucconi
Alan Zucconi
4 years
TL;DR: The further you are from (0,0,0) in a game, the messier stuff gets. 🤯 This @unity3d tutorial shows how to overcome floating-point limitations, and how to go beyond float, double and decimal precision in C#. ✨ #unitytips #madewithunity #gamedev
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@AlanZucconi
Alan Zucconi
7 years
If you're looking for a better #gamedev resolution for 2018, do yourself a favour: skip the gym and learn shaders instead. 🌈 These are some of the best content creators you should follow (and support!) if you want to learn more about shaders. ❤️
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@AlanZucconi
Alan Zucconi
2 years
From "RimWorld" to "Firewatch", there are countless games which feature maps. 🗺️ These are FIVE #gamedev resources to create them in your games... 🧵👇
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@AlanZucconi
Alan Zucconi
3 years
This is a list of TEN (plus one) games that are "accidentally" TURING COMPLETE. 🖥️ In a nutshell, when a game is Turing Complete you can use it to build a WORKING COMPUTER. 🤯 If you are a parent: please don't underestimate games as a creative medium. Let's start with... 🧵👇
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@AlanZucconi
Alan Zucconi
3 years
There are over 2 BILLION people in the world living with a disability. And a significant percentage of them are struggling to play games. 🚫🎮 As part of the Global Accessibility Awareness Day #GAAD , this is a list of #gamedev resources to design more accessible games. 👇🧵👇
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@AlanZucconi
Alan Zucconi
1 year
With so many photo editing tools powered by Generative AI, I think is worth remembering some of the most powerful techniques that do NOT rely on Deep Learning. 🧮 🧵 Let's see how SEAM CARVING works and how we can make it in @unity ! 👇
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@AlanZucconi
Alan Zucconi
4 years
As a #gamedev , you might be familiar with pathfinding algorithms such as A* or Dijkstra. But not many know how they actually work... Pathfinding algorithms might be complex, but they're not complicated. So let's find out how they actually work! 🧵
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@AlanZucconi
Alan Zucconi
5 years
If you're a #gamedev in need of softbodies that react and interact with the environment, here's how you can do it in @unity3d ! Add Rigidbody-s to a bunch of spheres, and use raymarching to create a very cool slime/metaball effect. 👇 All info here! 👇
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@AlanZucconi
Alan Zucconi
3 years
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@AlanZucconi
Alan Zucconi
3 years
relevant to the current gamedev discourse
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@AlanZucconi
Alan Zucconi
1 year
📢 BREAKING NEWS for all Conway's Game of Life enthusiasts out there! 📢 Earlier today the first oscillator with period-41 (208P41) has been found by Nico Brown! ⠠⠵ Conway's Game of Life has been finally proven to be ominperiodic! ✨
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@AlanZucconi
Alan Zucconi
5 years
To all the #gamedev -s out there who think PROCEDURAL ANIMATIONS are too complicated... ...this gecko is here to change your mind. 🦎
@Weaver_Dev
WeaverDev
5 years
Polishing up old gec stuff for a tutorial on the basics of procedural animation. This one's fully procedural with no keyframes at all! #madewithunity #gamedev #unity3d
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@AlanZucconi
Alan Zucconi
10 months
The amount of gaslighting Unity is doing is beyond words and, honestly, rather insulting. 🤡
@unity
Unity
10 months
@IndieGameDAV I totally hear your frustration!❤️ Just to echo what Marc said, we are so sorry for our earlier actions. Genuinely disappointed at how our removal of the ToS has been framed across the internet. We removed it way before the pricing change was announced because the views were so
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@AlanZucconi
Alan Zucconi
7 years
IT'S FINALLY HERE! The @unity3d tutorial on INVERSE KINEMATICS for TENTACLES 🦑 #gamedev #madewithunity #unitytips
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@AlanZucconi
Alan Zucconi
4 months
A Cruel Engine's Thesis
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@AlanZucconi
Alan Zucconi
4 years
If you are interested in learning AI and how it can be used in #gamedev , you should start with BEHAVIOUR TREES! 🌲🧠 As the cornerstone of game AI, BTs are used in: • Halo 2 🪖 • Bioshock 💉 • GTA V 🚗 • Façade 🍈 • Alien: Isolation 👽 Let's see how they work! 👇 🧵
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@AlanZucconi
Alan Zucconi
7 years
Right now, there's a game on Steam that is *entirely* made in a shader. 😮 You can read more about its development on Reddit: #gamedev #madewithunity
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@AlanZucconi
Alan Zucconi
5 years
If you are interested in learning more about Volumetric Rendering and Marching Cubes, there is a cool implementation in @unity3d available on GitHub. 👍
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@AlanZucconi
Alan Zucconi
6 years
Why do CD-ROMS have rainbow reflections? 💿🌈 If you're a #gamedev , this is the tutorial for you. It covers everything from THEORY to SHADER CODE so that you can have PBR CD-ROMS (and other holographic surfaces) in your @unity3d games! #madewitunity
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@AlanZucconi
Alan Zucconi
2 years
If you're interested in procedural generation, I would strongly recommend to follow the delightful work of @watawatabou . 🏙️
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@AlanZucconi
Alan Zucconi
3 years
This is a list of the FIVE (plus one!) measures of distance that every #gamedev should know! 🧵👇 Starting from the most well-known one... 1⃣ EUCLIDEAN DISTANCE 📏 Measures the distance between two points, using the Pythagorean theorem. In Unity: Vector3.Distance(A,B).
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@AlanZucconi
Alan Zucconi
3 years
Everyone is talking about the flickering lights code that Valve has been reusing for almost 25 years. 💡 Let's see how it works, and how you can re-use it for your own games! (yes, including Unity! 👀) 🧵👇
@80Level
80 LEVEL
3 years
1/2 A Reddit user found out Valve reused the code for flickering lights in Alyx 22 years after the release of the original Half-Life: #valve #halflife #HalfLifeAlyx #gamedev #gamedevelopment #lighting
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@AlanZucconi
Alan Zucconi
4 years
If you've been following me for a while, you know I am *obsessed* with volumetric rendering and SDFs. @andreintg has created a lovely @unity3d tool called @clayxels that makes all of my (3d modelling) dreams come true. It's name-your-price on @itchio ! 👇
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@AlanZucconi
Alan Zucconi
1 year
It kills me to see so many working machines being destroyed, when they could be repurposed for low-income students. 😡
@SwiftOnSecurity
SwiftOnSecurity
1 year
Tragic: A school shows some of the e-waste from Windows 11 not supporting older hardware. 😢
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@AlanZucconi
Alan Zucconi
3 years
Every now and then I see people talking about the difference between VISUAL SCRITPING and CODING. So let me break this down for you. Visual scripting 𝗜𝗦 coding! 👨‍⚖️ And this is why... 🧵👇
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@AlanZucconi
Alan Zucconi
9 months
This is an atomically precise NOR gate. 🗿 LET ME REPEAT: an atomically precise NOR gate!!!
@philipturnerar
Philip Turner
9 months
Atomically precise NOR gate, welcome to the world of computing. Any combinational logic circuit can be built with you. [1/n] #MNT #APM #nano
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@AlanZucconi
Alan Zucconi
5 years
No textures. No models. Just 130 lines of shader code are all it took @stormoid to create this beautiful aurora.
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@AlanZucconi
Alan Zucconi
7 years
You asked for SUBSURFACE SCATTERING in @unity3d . Your requests have been heard. #MadeWithUnity #gamedev #unitytips
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@AlanZucconi
Alan Zucconi
4 years
Let's be honest: we all love some good ol' Voronoi tessellation. 😌 Nick McDonald wrote a very good tutorial on how to create GPU-accelerated Voronoi textures and filters. If you're a #gamedev interested in shader coding, is a very good read!
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@AlanZucconi
Alan Zucconi
3 months
The best part? It's all done in 100 lines of code. 💪😌
@VingTroiSeize
2316 | VingTroiSeize | Only 𝑨𝑴𝑰𝑮𝑨𝑨𝑨𝑨𝑨 💎
3 months
Whoever did this, must be immediately hired him into a demomaker group! #pharmacie 🇫🇷 #drugstore #demoscene #Tube #coding #coder #demo
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@AlanZucconi
Alan Zucconi
1 year
In case you are wondering, an empty Unity 2022 URP project is 1.35Gb and counts 32.542 files. 💀
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@AlanZucconi
Alan Zucconi
6 months
This is a gentle reminder to all my fellow programmers out there that there is a monospaced version of Comic Sans. 👀 You're welcome. ✨
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@AlanZucconi
Alan Zucconi
4 years
A simple, yet effective @Shadertoy that explored the many layers of Physically-Based Rendering. ☀️
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@AlanZucconi
Alan Zucconi
2 years
Whatever you're doing, STOP. ✋ Please, take a moment to appreciate this procedurally animated baby bird being totally clumsy, yet incredibly adorable. 🐦 Ok, you can now resume your activity. ☺️
@klemen_lozar
Klemen
3 years
Teaching the birb how to walk. No keyframes, all animation is procedural done through rigid body forces and constraints #unity3d #gamedev
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@AlanZucconi
Alan Zucconi
6 years
If you want to learn about procedural animations in #gamedev , have a look at this series! It covers everything you need to know to create robotic arms in @unity3d , from geometry to Maths to code! 💪🤖 #madewithunity #unitytips
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@AlanZucconi
Alan Zucconi
3 years
I'm so grateful that we live in a time where teachers and educators have access to thousands of EXPLORABLE EXPLANATIONS! 🙏 This is a short thread with TEN of my favourite ones! 😊 👇🧵👇
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@AlanZucconi
Alan Zucconi
3 years
The sheer a u d a c i t y of this grape shader.
@HarryAlisavakis
Harry 💬
3 years
I've been out of the loop for a bit, I think people have been pondering some grape gem or something lately, idk #gamedev #unity3d
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@AlanZucconi
Alan Zucconi
5 years
This is just a gentle reminder that @JohnSelstad has compiled a series of super helpful Maths-related libraries that you can use in your @unity3d #gamedev projects. From SOFT BODIES to FISH EYE LENSES. From MESH DEFORMATION to INVERSE KINEMATICS.
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@AlanZucconi
Alan Zucconi
2 years
Blending blue and yellow in RGB space usually results in rather dull grey-ish. 🔵+🟡=⚪️ ❌ A valid solution is @scrtwpns ' #Mixbox , which simulates how colour pigments actually works. 🔵+🟡=🟢 ✔️ A Unity package is also available in case you want to try it! 🎨
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@AlanZucconi
Alan Zucconi
11 months
When you feel like an imposter at work, remember that John Riccitiello is the CEO of Unity.
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@AlanZucconi
Alan Zucconi
4 years
Now, let's imagine Google Maps. 🗺️ BUT IN ASCII ART. 🤩
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@AlanZucconi
Alan Zucconi
5 years
This. A million time this. 👇 Working with Unity is become increasingly messy! I think they are chasing the H Y P E, ignoring any long term plan to build something solid and coherent. Like Unreal is doing instead. As much as I love Unity, is on a path to become the new Flash.
@delaneykingrox
Delaney King
5 years
Unity3d seems to have jumped into a weird space where they have this whole the shader graph / scriptable render pipe / post process stack and nothing works together or feels production ready. Where is the midweight? What if you are doing Switch? Anyone else nervous?
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@AlanZucconi
Alan Zucconi
6 months
INTERIOR MAPPING is a shader technique that never gets old! 🌈 If you're interested in the topic, check @simonschreibt 's article! 🤩 (I also wrote an article about this! Link in the next tweet! 👇)
@simonschreibt
Simonschreibt ▶ Cozy Space Survivors - OUT NOW!
6 months
froyok made me aware of another cool advanced interior mapping. Added it as update 8 to my article! #gamedev #realtimevfx #unreal #UnrealEngine5
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@AlanZucconi
Alan Zucconi
5 years
Never have I ever failed to create believable caustics reflections! 🙄😩🍺🍺🍺 Fear not! ✨ This #gamedev @unity3d shader tutorial is here to change that! (A big thank you goes to @kolyaTQ , who suggested this technique!)
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@AlanZucconi
Alan Zucconi
5 years
I am so excited that @unity3d is FINALLY updating its UI! ✨
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@AlanZucconi
Alan Zucconi
4 years
Cruel Triangle's Thesis
@Brainmage
Professor Bison Sexhorn
4 years
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@AlanZucconi
Alan Zucconi
4 years
Have you played this game yet? THESE SHADERS 🤩 Oh. Wait... 😯 #gamedev (definitely not #madewithunity )
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@AlanZucconi
Alan Zucconi
2 years
Quaternions are hard 🥲
@HoeMaGurr
just a wee guy
2 years
That one dance move all the drag queens know
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@AlanZucconi
Alan Zucconi
6 years
If you haven't had time to catch up with #E32018 , these are some of the games you should be looking forward to: 🔹 @tunicgame by @dicey 🛡️🦊⚔️ 🔹 @seaofsolitude by @CorneliaGeppert 🌊🥺 🔹 @BadNorthGame by @OskSta 🚢🏝️⚔️ 🔹 Sable by @ShedworksGreg & @ShedworksDan 🏜️🚀
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@AlanZucconi
Alan Zucconi
2 years
Someone on Reddit made Unity's Shader Graph better (and worse) at the same time... 👀
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@AlanZucconi
Alan Zucconi
3 years
Let's talk about @unity3d , and the execution order of its event functions—such as 𝚂𝚝𝚊𝚛𝚝 and 𝚄𝚙𝚍𝚊𝚝𝚎. Trust me when I say that ...IT'S WAY MORE COMPLICATED THAN YOU THINK. 😬 #gamedev #unitytips #madewithunity 🧵👇
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@AlanZucconi
Alan Zucconi
3 years
Hello fellow #gamedev . I'm working on a lecture on how to make Unity games look good. ✨ Do you have any resource, advice or suggestion for my students? ☺️
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@AlanZucconi
Alan Zucconi
10 months
After having worked in the field of GAME AI for many years, I've decided to start an online course! 🤖 It will be about CLASSICAL GAME AI, so things like state machines, behaviour trees, pathfinding, utility theory, tree search, and so on. Is there anything you'd like to see?
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@AlanZucconi
Alan Zucconi
5 years
I've recently discovered that @TheAllenChou has worked on a series of very good Maths tutorials. If you want to get started with trigonometry for #gamedev (and trust me, YOU DO), then I would strongly advise visiting his blog!
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@AlanZucconi
Alan Zucconi
6 years
Yet another reason to study Machine Learning. 🧠 Generative Ramen. 🍜
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@AlanZucconi
Alan Zucconi
5 years
As a #gamedev , I find pathfinding not just interesting, but deeply entertaining to watch and study. This is why I highly recommend @factoriogame 's most recent blog post, which talks about the algorithms used in the game. WITH VIDEOS! 😍
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@AlanZucconi
Alan Zucconi
2 years
TEN fact you should know about @Minecraft and how it generates its worlds! 💎⛏️ 🧵👇
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@AlanZucconi
Alan Zucconi
4 years
For all the #gamedev interested in accessibility and alternative controllers, have a look at Dasher. 👇 It is an interesting tool used by many people who struggle with traditional keyboards. ⌨️♿️
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@AlanZucconi
Alan Zucconi
5 years
Since 2012 @thatgamecompany 's Journey has inspired thousands of #gamedev all over the world. I have long wanted to recreate its iconic aesthetic in @unity . If you had the same dream, join me on this journey into Journey’s Sand Shader. 🏜️ #madewithunity
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@AlanZucconi
Alan Zucconi
9 years
How to simulate colour blindness in @unity3d for accessibility testing #gamedev #unitytips
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@AlanZucconi
Alan Zucconi
6 years
So many #gamedev are praising #SpiderManPS4 . So I couldn't help but dedicate this week's #ShaderShowcaseSaturday to INTERIOR MAPPING. 🛋 Just watch this snipped from @digitalfoundry 's video and I am sure you'll want it in your game.
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@AlanZucconi
Alan Zucconi
4 years
HOW. MANY. LINES. OF. CODE. 🤯
@DennysKuhnert
Dennys Kuhnert
4 years
This is a #VR Door. 🙌🚪
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@AlanZucconi
Alan Zucconi
7 years
CD-ROM curtain anyone? Hello, PBR iridescent reflections in @unity3d . 💿📀💿📀💿📀💿📀 #gamedev #MadeWithUnity #unitytips
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@AlanZucconi
Alan Zucconi
7 years
The tutorial series on Rayleigh Scattering is finally complete! ✨ No more excuses for not having physically-based volumetric atmospheres in your sci-fi games! 🌎 (Source code and assets available) @unity3d #MadeWithUnity #GameDev
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@AlanZucconi
Alan Zucconi
4 years
A few months ago, @BruteForceGame published a tutorial on how to achieve this lovely watercolour look using shaders. 🎨 It's really well written, and you should definitely check out both their website and their upcoming game (Crumble)!
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@AlanZucconi
Alan Zucconi
4 years
One of the best ways to improve your creativity is—paradoxically—to design with constraints. Perhaps this is why the #pico8 community never failed to amaze me with their tiny creations. So, here's a list of PICO-8 DEMAKES, starting with possibly the best one ever made... /🧵👇
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@AlanZucconi
Alan Zucconi
1 year
VISUAL 👏 SCRIPTING 👏 IS 👏 CODING 👏
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@AlanZucconi
Alan Zucconi
6 years
Let's celebrate some of the best shader creators out there. #ShaderShowcaseSaturday #ScreenshotSaturday • 💎 Space-Time Crystals: @maxSigma_ • 🌉 World in a World: @SchaefferAustin • 🌌 Cubeeverse: @ciaccodavide • 🔮 Crystal Ball: @DeepSpaceBanana
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@AlanZucconi
Alan Zucconi
6 years
This online #gamedev tutorial teaches how to add SUBSURFACE SCATTERING to your materials in @unity3d . ✨ Perfect for: candles, statues, skin, clouds & milk. 🕯️🗿🧑☁️🥛 It covers everything, from geometry to shader code. And works on MOBILE too! 📱
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@AlanZucconi
Alan Zucconi
4 years
Despite all of its packages & assets, Unity has always lacked some good, solid support for drawing 2D shapes. In case you missed it, @FreyaHolmer has released a powerful & expressive library called Shapes that is finally filling this technical void. Get it & support her! 👇
@FreyaHolmer
Freya Holmér
4 years
Shapes is NOW AVAILABLE on Patreon!! 🎉 a real-time vector graphics library for Unity 💗 📜More info! ❱ 💖Get Shapes! ❱
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@AlanZucconi
Alan Zucconi
6 years
If you're a developer with a background in Software Engineering, please be aware that this is the correct way to write and share code with your #gamedev colleagues.
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@AlanZucconi
Alan Zucconi
3 years
Did I really installed *every* major version of @unity ? Yes, I did. 😌 Join me in this journey to celebrate how much Unity has changed since 2005...
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@AlanZucconi
Alan Zucconi
5 years
This DIY Ping Pong Ball LED Clock made by Thomas Jensma is the best thing you'll see today. ⏲️🏓 (Just in case you needed yet another good reason to get started with @arduino ... ) 👇
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@AlanZucconi
Alan Zucconi
4 years
Something that all of my #gamedev friends should see... 👀
@matthen2
Matt Henderson
4 years
we can model a lightning strike by finding the shortest path in a random maze, from a point at the top to the ground. To find the path, we send out a frontier through the maze, and trace it back once it reaches the ground
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@AlanZucconi
Alan Zucconi
3 years
🔟 Lerping between Materials In Unity, you can "blend" between two different materials using Material.Lerp. This will lerp all properties with the same name. Usage: renderer.material.Lerp(material1, material2, t); #unitytips
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@AlanZucconi
Alan Zucconi
5 years
From Slime Rancher to Astroneer, many games add glittery reflections when rendering sand. ✨ If you want to recreate such a cool effect in @unity3d , have a look at this #gamedev tutorial about Journey's sand shader! 🏜️ 👇👇👇 #madewithunity #unitytips
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@AlanZucconi
Alan Zucconi
3 years
I think I've finally realised what my problem is... My ideas grow O(n^2) My skills grow O(logn) My age grows O(n)
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