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Mika Mobile
@MikaMobile
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Wishlist Zombieville USA 3D on Steam! https://t.co/OxP532pVYs Gamedev/3D artist, creator of Battleheart, Lost Frontier, and Zombieville USA.
Haggerdom
Joined June 2009
@JonathanClifend Yeah, the closest we have in 3D is the disruptor, which shoots through a line and shocks them similar to ZV1. It’s not quite the “apex weapon” but kinda a more “balanced” version of the old death ray
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@joevans0 Haha, the date is set in stone I’m afraid, it’s been the plan for a long time - release the demo, get a bunch of trial during Next fest, launch with as much hype as possible
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@StudioONE78852 Ha, you might even have seen that green hat wearing guy in minigore (I did a collab with those guys back in the day)
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@Keev_DW In the demo nothing is saved, but yes, in the full version perks, weapons and weapon upgrades can be permanently unlocked. You get a lot stronger over time.
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@NuckelsMax @SeanYoungSG I personally still prefer the feel of a gamepad overall, but mouse aiming is definitely more precise
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@GaijinGoombah I went ahead and enabled some basic wasd+mouse controls, with the caveat that backpedaling slows you down a bit. You can play it either way now (but still cover ground faster if you just turn and run)
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@SGHarlekin I went ahead and enabled some basic wasd+mouse controls, with the caveat that backpedaling slows you down a bit. You can play it either way now (but still cover ground faster if you just turn and run)
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@DXT47 They're pretty similar. The katana is definitely more damage, the knife is really fast, and the baseball bat/sledgehammer have more knockback, but the distinctions could be more pronounced
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@GaijinGoombah Yeah the full version should pop up that "The dev recommends this with a controller" message on first boot, since I did tick that box. Still, want to keep people happy so I'm considering some options
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@IVAbsorbVI Appreciate it! No concrete plans for DLC, but weapons/characters/modes are all possible. If its a hit, I'll do my best to support it. :D
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@SGHarlekin Gotcha, well I may just turn it into a setting you can flip if you want. I had it working this way in a previous build as a test, and didn't like it. It definitely removes some tension and makes the player look kinda silly, but it'd be harmless to let the player choose
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@SeanYoungSG cool, yeah it was kinda designed to feel good on a controller, and the KBM stuff is a more recent addition that's had less scrutiny.
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@GaijinGoombah Yeah no prob, this is why I put the demo out a month ahead of launch - get some wrinkles ironed out. :D As for the twin-stick request... I have some thoughts on that, and I've heard a few people ask for it. It's a very different game if you have too much mobility, but we'll see
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@SGHarlekin To clarify, you want to move and shoot in different directions, like a twin stick shooter?
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@SeanYoungSG Thanks! Out of curiosity, are you playing with a controller, or KBM? Been gathering some feedback and some folks feel some friction with the KBM stuff
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