Welcome to C.H.A.S.E.R
For the past 6 months now, i've been developing a system with intention of improving the FiveM driving experience to a level never seen before.
Today, i'm happy to announce, that it is finally here.
Follow this thread to know more🧵
At last but not least! with
@nopixeltweets
going live in just a few hours, i'd like to show a bit of what driving in NP 4.0 will be like,
there's a lot of exciting new stuff, including never seen content before, so follow the thread! 🧵
The Flywheel simulation, is responsible for making your vehicle rev realistically, for the first time ever this feature is being brought to the game
fixing the erratic off throttle rpm behavior, and making your cars sound better than ever before. ⬇️
"This is real drifiting."
No, not a panda trueno, but the latest improvement in my new vehicle related scripting.
True drifiting, for the first time ever.
This is not a drift handling, but properly simulation of the effects of a differential, with real engine torque to
The new Gear Ratios simulation alongside the new manual and sequential gearboxes enhance the driving experience like never before.
No car accelerates the same. Be in control, know when to shift and be rewarded from it! ⬇️
This is nothing but a peek into what you'll be experiencing soon, so make sure to join us today at 11am PST!
Further content such as custom torque curves & adjustable gear ratios will come soon, stay tuned, as the driving experience in NoPixel will continue to evolve!
"IS THAT A SUPRA?!?"
Yes it is, and utilizing my newest turbo system.
I've spent some time refinining and improving it, and am very happy with the current result.
Turbos now have their own unique spooling curve, and react alongside other engine factors like rpm, to provide a
On top of that, we have completely created a new physics system for turbos, which now can be bought in multiple sizes, each one having a longer spool time
& power gain depending on size. ⬇️
All of these features combined, create unique cars with unique capabilities. Driving is not the same for every car, so be ready, not all cars
are going to be easy to drive as now real reactions like under-steer, oversteer and spinning out are possible! ⬇️
In
#NoPixel
4.0 driving has been completely restructured, and cars now have new scripts calculating and simulating real life vehicle parts.
Every car will feel unique, having its own gear ratios, flywheel and differential simulated for the first time ever in a fivem server! ⬇️
"Drive anywhere"
Another of the features that i have been revising, is the engine braking.
Now, if you pass the maximum speed from the specific gear you're in, the wheels will lock, and alongside that a new revised engine braking will kick in, faithfuly reducing and caping your
Burning tires!
With the torque implementation, i'm revisiting the drifiting and overall traction loss behaviour, results seem promising, excited to see where this all leads!
Launch Control & Torque Curve + Horspower Implementation!
These where the results of the latest systems i've been developing, realistic accelerations and speed gains, no longer instant and light reving.
Engine Power in HP & Toque in NM, alongside Real RPM data!
Excited to see
Definitely a long time without any posts about the RWD drifiting.
So, here's some footage, 200HP BRZ, Manual W/ Clutch, E-Brakes drifiting.
The mechanics have been polished, and i've also improved the revlimiter, which will vary it speed based of power and other factors.
Been a while without posting anything.
I've been calibrating and bug fixing currently, so not much new stuff to show, but, might be noticiable that the AWD powerslide feels way better now.
Also made that speedometer, it's 100% functional and the rpm shown is real.
Can you truly master drifting?
Today's progress was about awd drifiting.
Unlike RWD, here traction is way harder to break and requires a more powerful car (or with bad traction), and it is also harder to control, being mostly suited for sharp angle corners.
Do you think you
Calling all Drifters!
Attention! Working on a new C.H.A.S.E.R feature coming soon, improving further the simulation drift mode.
In this update, it's all about braking, thottle control and counter-steer, presenting a much more natural transition from traction to
Sort of repost, but kinda cool to watch!
This is a tech demo i've made for a active suspension / overall suspension/wheels script that i'm developing
This is a live suspension height changes, including colision, unlike the visual height which's used for most solutions.
It is
@neutreN_
Yep, you can still drive the car normally, and even tweak the differential lock %, the higher it is, the easier it will be to initiate the drift.
In the redline!
Hey everyone, it's been a while since i've shared some insights in what's to come into chaser.
This isn't asseto corsa, nor forza, nor even a background audio. This is the completely new revised rev limiter system, that brings much more realistic effects when
We're live in 5!
I'm excited to announce the latest C.H.A.S.E.R update, now featuring Revised Physics, Drifting score system, high/low range differential system, nitrous system, and much more!
Join us at:
@niccorazi
@nopixeltweets
I'm all ears, i'd love to hear from the racing community of NP, my dm's are always open, so if you or anyone reading this ever have a nice idea, i'll see what can be done!
(but please keep it car related :P)
Special Thanks
I Would like to thank everyone from
@nopixeltweets
for cooperating with the project, and believing in the idea, being the first server ever to implement it.
I’ve been modding for a bit over 3 years and this is my biggest release yet.
I Hope it may bring you and
Where can i read more about / Acquire C.H.A.S.E.R?
You can read with details about all C.H.A.S.E.R Enhancements, and get it for your server at
Or watch our reveal trailer for a short briefing at:
If anyone has ever been interested in the background of creating quality sound mods, my friend
@kkcmiro
made a video showing a bit of it, check it out!
Testing the New Sound Recording Equipment
What is C.H.A.S.E.R ?
C.H.A.S.E.R or Cool Handling And Speed EnhanceR is FiveM Script with the
intention of improving the vehicle physics for cars and motorcycles.
How C.H.A.S.E.R Improves the game?
The C.H.A.S.E.R Driving system improves the game by adding new live
calculation of physical elements, alongside considering interpreting
several real-life vehicle data accurately in game, such as:
* Power & Torque Curves
* Manual Transmission
Updates!
After months of work, i'm excited to show the first C.H.A.S.E.R free content update
In this update, we have introduced a entirely new dynamic vehicle chase camera, completely customizable, with many features.
Join us at:
Pushing limits
The new C.H.A.S.E.R camera update has been released, and can be downloaded for free, if you already have C.H.A.S.E.R
A side by side comparison with a AAA Racing game is available!
@niccorazi
@nopixeltweets
Absolutely! That has been one of the things i had in mind. And it will enchance further as new updates related to cars arrive, so stay tuned!
@heyimzed1
Default, currently, it auto-refill when you do drifts, gaining extra points for wall taps, chain drifts, etc, with results in extra boost, and by highspeed driving.
How ever, you can disable auto refill and using exports, you can program it to be your own desired way!
@nipeno
it is limited to 16km/h max speed like the real mode, and if you pass this speed it is disabled.
so since the speed is too low, essentially there's no changes outside the bouncy