A Team Fortress 2 mod aiming to re-imagine the 2008-2009 era, building upon that foundation with new ideas. DMs open for questions. Developed by Eminoma.
Hi all. We've just pushed out a blog post that goes in-depth about what's happened in the past few months, and the effect it's had on us. With this, we've also re-opened our downloads to the public.
Please head over to our site for more information:
We've just posted day one of our long-awaited next major update, Fight or Flight! Plenty of content is still coming down the pipeline, watch this space. See the replies for a link to the Day 1 update page.
While we're still in the early phases of the next content update, we wanted to give you a look at... well, whatever the hell this thing is.
You people seem to have more brains than us, so we're sure you'll figure out what it is before we can get around to finally releasing it.
Hi all. As of this post, downloads for TF2Classic are temporarily disabled due to an arrangement with Valve. This includes direct downloads to the mod through our website, Discord, and launcher.
This is only temporary for now. We'll keep you posted for further information.
Hi again. We'd like to update everyone on the fact that we're still waiting on a response back from Valve. We don't know how much longer this will be, but we're still working on the mod internally while we wait.
Please continue to be patient with us, and we'll keep you posted.
Day 2 is here! Now it's time for the guns. Four new made-in-house weapons are just itching to get into your hands, and some new maps are dreading the cleanup costs arising from what you do with those weapons. See the replies for today's link.
TF2 Classic's visuals are evolving in our upcoming patch, as we restore TF2's beta model shading as our new default look. This means sharper and more dramatic lighting, and closely representing TF2's original artstyle. Read our new blogpost in the replies for more details!
The final day! Day 4 of The Death & Taxes Update, the official release of Team Fortress 2 Classic, is now live!
Get reading, and most importantly, get downloading:
We'd like to let everyone know that the status of our mods hasn't changed. We, with Open Fortress, are the only official sources on this subject.
We'd also like to remind you all that TF2Classic and Open Fortress are free Source mods, and are unaffected by license fee changes.
A closer look at a weapon we teased previously! You can find a spray version of this, along with an accompanying writeup, on our new blogpost (linked in the replies).
Shut off your parasympathetic nervous systems and check out Fight or Flight! The final day of our latest major update, and the update itself, are out now. See the replies for the link.
It's the Civilian's birthday today! We wrote about it on the blog. A hearty hello to everyone coming in recently for "Knockout Custom Weapons", as well! We hope you enjoy playing TF2 Classic!
Happy New Year! We're still knee-deep in development, and looking forward to an eventful 2024. Meanwhile, we hope you enjoy this clip we received just in time.
We've released a special holiday patch for TF2 Classic with CTF Penguin Peak, beta-style player shading, weapon reworks and adjustments, map revisions, additions for mappers, and many other additions and fixes. See the replies for a link to our blog with the patch notes.
The 2.0.4 Patch for TF2 Classic has been shipped!
This patch includes major security and stability improvements, bug fixes, and even a brand new CTF map!
All this and more on the blog (link below!)
Happy Anniversary, Team Fortress 2 Classic! To celebrate the Birthday of TF2Classic's release, we've updated Badwater to be night themed once more!
There are also some sneak peeks, and more information, on our blog... So head on over to to check them out!
We're sad to hear of the passing of Rick May, the Voice Actor of the Soldier. His voice role as the Soldier will always be remembered.
Thank you Rick, for the work you've done for our favorite game. Our love and support goes out to Rick's family and friends.
We're sad to announce we're planning to delay for a few additional days due to time constraints.
We're working hard on prepping servers, polishing off our new website and a special update page.
Please, bare with us as we prepare the best update we've ever made.
- Eminoma.
The 2.0.1 Patch of TF2Classic has just been released!
This patch includes weapon balancing, map changes, and bug fixes.
To see what's been changed, and how to install the new patch, please head over to our website to learn more:
We have a new blogpost from our Art Lead regarding some of the updated map visuals in our recent patch, showing some comparison shots and talking how the developers approach iteration and refinement of iconic places in TF2. Check it out!
The 2.0.2 Patch of TF2Classic has just been released!
This patch includes weapon balancing, major map changes, and major bug fixes.
To see what's been changed, and how to install the new patch, please head over to our website to learn more:
Within the next few days, we'll be releasing a minor patch with accumulated bugfixes. This may require server-side changes, but it will reduce download sizes for community content. If you're a host, please read our latest blogpost for more information:
We're putting out another call for team applicants. Our highest priority right now is texture artists, particularly for texturing weapon models. If you have any relevant experience, we'd love it if you applied! Link to the application form is in the replies.
We've gone ahead and released one last blog post for the year to reflect on some of our work and touch on the future of TF2 Classic. Happy holidays, and here's to 2024!
Hello all, from the Eminoma team.
While we weren't able to make the 2019 deadline, we're happy to announce that we'll be forcing our focus to getting the update out in January.
Let this be a good start to the decade, and we hope to see you in 2020!
In our latest blog post we're spotlighting some major Community Discord servers: TF2C Competitive and TF2C Mapping Community!
Mappers are always eager for more playtesters, and some extra meat in the weekly PUGs is exactly what the comp community needs. More information below!🧵
We've released 2.1.1 as our first patch for Fight or Flight. This includes some balance changes, new sounds for the AA Cannon and Chekhov's Punch, and more. We've also resolved some issues with the updater, if you had troubles with it before. Hope you enjoy!
We've just pushed out a new Official Standard Server, set within the EU!
We apologize for the delay on setting up an Official EU Server, but hopefully within the near future, we can have enough to match up with our US Servers.
For those who've been curious of what we've been doing, we've been in the middle of migrating our internal code-base to make our workload a lot easier. Once we're back on track, we will be releasing the 2.0.2 patch, which contains a lot of bug fixes and gameplay adjustments.
Hi all, we just put out the first of a series of blog posts going in depth on some of the existing (and upcoming) bug fixes and changes coming to the Flamethrower, courtesy of Nitoandthefunkybunch!
Hello again. We've recently replaced our Exclusive Maps server with a Weekly Community Maps server that should add a little variety to playing TF2Classic for the time being, with such maps as Dom_Cliffhanger, CTF_Haarp, and PL_Boundary.
Tomorrow, we'll be appearing on the
@tf2maps
72hr Jam livestream, benefiting the Gamers Outreach charity. We'll answer questions while showing off some gameplay from our closed beta, with a selection of upcoming features and weapons. We hope you join us!
If you haven't seen our latest update yet, a couple of our developers have made a video that provides an overview of some of the changes, plus a sneak preview of what we're working on for the next major update. Check it out!:
For the upcoming TF2Classic 2.0.2 Patch, we are releasing an updated version of our Launcher early. This version of the Launcher will be included with 2.0.2.
Please be sure to replace the old launcher in your TF2Classic Folder with this new version.
Quick update, our EU Custom Maps server is currently down, due to a major fire in the data center where the server is hosted. Please bear with us until everything's back in working order.
Non, les données contenues dans les serveurs de SBG2 ne seront vraisemblablement pas récupérables.
Mais si vous utilisez le Backup FTP
#OVH
, vos sauvegardes sont dans un autre datacenter. (Les photos sont des pompiers)
We've just closed our Feedback Survey, and will be looking into what we can improve upon for our mod.
We thank those who were able to answer to our survey seriously, and hope to see your thoughts in the future.
Our friends over at VaultF4 have taken the time to upgrade our official EU servers to ensure they're on-par with our US servers. The changes should be live as of this tweet.
For more info, head over to this thread - from a few days ago - linked below:
Hi all! We've set up a survey to gather opinions on our weapons and maps, as it will help us improve anything you feel isn't fun, balanced, or otherwise. So head on over and give us your thoughts!
We'd appreciate to see the community's feedback!
We're doing another public appearance this Friday on the Swishcast podcast! Mark your calendars, we're very excited to answer your most burning questions, and talk more about the game's past, present, and future.
This week on Swishcast: They finally talk about something with class(ic)! Listen in on Friday to get some developer details about
@tf2classic
! (Link down below!)
We're sorry for the inconvenience, but if you happen to find that your version of vip_badwater hasn't been updated correctly, we'd like to let you know that we've updated our direct patches and Updater to have the correct version of the map.
Note that you do *not* have to reinstall your game for this update, follow the instructions at carefully.
We're still working on upgrading the official servers to 2.0.4, and they may not be immediately available, or may report they're on an older version.
@Whurr1
Expensive water has been regressed when the mat is using the original water shader. We addressed this on 2Fort and DOM Hydro but clearly this was missed. We'll update it in the next patch to use the same waterflow_hydro material we made for its 4-Team variant.
@hey_ducktor
In our upcoming release, you can look forward to a colorblind mode that applies unique patterns on top of playermodel team colors, making them easier to discern.
@M00nSh4rd
Worth keeping in mind that this will be toggleable in your video options, so it's easy to change if it's not your thing. We've also intentionally sought out screenshots that look the most drastically different, with bright unidirectional lighting. It's less noticeable typically.
@zxz41_Kristian
We've talked about LUX before, mainly in our TF2Maps interview. It's been in internal testing for a while as our eventual target once it stabilizes. Mapbase shaders were added as a temporary stopgap. The LUX VCSes were left in by accident since 2.1.3 was branched from our beta.
@Its_Cookie_Man
@MPikachu52
We will not be using Git or SVN. Currently, we're releasing with a direct download link, but we want to be able to have some alternatives in the future.
@SkepticalThat
This is likely a personal issue, it's been happening inconsistently to only some people. Works fine for most. Possibly firewall or anti-virus related. You can manually update from the instructions here:
@Paleodigger_17
As far as we're aware, we cannot support Steam Input as a sourcemod, we would need to be a Steamworks partner with our own dedicated app on Steam. That's reliant on Valve giving us the clear, since we're still in legal limbo.
@dawgalova
@DidTF2GetUpdate
Unfortunately, we rely on the proprietary engine binaries from Source SDK 2013, which Valve has effectively deprecated. We're still considering our options internally, but there's no clear way for us to take advantage of TF2's engine upgrades without Valve's assistance.