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SEED

@seed

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5K
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303

Search for Extraordinary Experiences Division. @EA's Applied R&D Division. Artificial Intelligence, Computer Graphics, Future Experiences.

Joined April 2017
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@seed
SEED
23 days
RT @RippleEffect: Take care of yourselves and each other. Stay safe.
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@seed
SEED
2 months
Check out this new paper & video from SEED on an exciting new method for stabilizing facial motion in 3D head scans. Called "skull carving," it eliminates the involuntary tilt and rotation of the performer’s skull. Presented this week at @SIGGRAPHAsia.
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@seed
SEED
3 months
SEED is always reaching out to students fascinated by game technology. Last week, about 50 computer science students from @KTHuniversity visited the DICE offices for presentations that provided them concrete insights and examples into working life in the game industry.
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@seed
SEED
3 months
How will generative AI be used in gamedev? With new tools, in-game ML models, and sophisticated game testing. Check out this in-depth fireside chat with EA’s Jeff Skelton on generative AI in gaming from the @devcom_global conference in Colonge, Germany.
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@seed
SEED
5 months
If real-time rendering is your jam, then check out these lightning talks from SEED’s first-ever Gigi Jam. We brought together developers from all over @EA to show off their prowess using the Gigi rapid prototyping platform for real-time rendering!
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@seed
SEED
5 months
🚀 Exciting news! SEED @EA is expanding with a new endeavor. 🌟 We're pushing game mechanics, storytelling, and interactive wonders to new heights. Join us in roles like Game Design Director, Lead Software Engineer, and more. 🎮✨ Curious?
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@seed
SEED
5 months
How do you evaluate something as subjective and ephemeral as human body language for natural and lifelike qualities? Check out this interview with SEED’s Taras Kucherenko about surprising results in the field of gesture generation for game characters.
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@seed
SEED
5 months
Ever wonder how to control the complexity of game levels while ensuring they're always playable? Our latest research paper unveils a new method for generating match-3 levels with precision using a conditional variational autoencoder. Check out the paper.
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@seed
SEED
6 months
SEED’s Chris Lewin delivered this terrific presentation at SIGGRAPH 2024 a few weeks back. It’s about a novel formulation of MPM that is stable at any time step while remaining easy to implement. Check out the video and download the paper!
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@seed
SEED
6 months
SEED is delighted to announce that Gigi, an innovative tool for rapid prototyping of rendering techniques, is now open source and available to the public! Congrats to Alan Wolfe for spearheading this project! Learn more about Gigi and watch the tutorial:
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@seed
SEED
7 months
Global Illumination Based on Surfels (GIBS) is now powering games like @EASPORTS College Football 25! Learn how this real-time global illumination tech helped developers and artists realize their vision for the return of a beloved franchise. #CFB25
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@seed
SEED
7 months
A huge congrats goes out to the @EASPORTS team on the worldwide launch of College Football 25! We’re so thrilled to have partnered with them on #CFB25. 🏈
@EASPORTSCollege
EASPORTSCollege
7 months
Welcome to WORLDWIDE LAUNCH Where does your loyalty lie? #CFB25
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@seed
SEED
7 months
How do we train in-game AI agents to handle new situations that they haven’t been trained on? Generalization is essential and an unsolved challenge for game AI. This exciting paper proposes a solution. Check out the video presentation and paper.
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@seed
SEED
7 months
AI research is often hamstrung by the practical & legal challenges of acquiring high-quality data. Check out this article on the @siggraph blog from Konrad Tollmar (SEED ML research director) about how academia and industry are developing & sharing data.
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@seed
SEED
8 months
How do we give superpowers to game audio designers using AI? Take a peek inside how R&D works at SEED. Project ExFlowSions uses ML to perform style transfer on sound effects. And it showcases the lessons learned from turning research into a working tool.
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@seed
SEED
9 months
Our work got a mention from ESPN! Inside this profile piece on EA College Football is a great shoutout for GIBS, an awesome lighting tool spearheaded by SEED's own @staerlor used to light the stadiums! Congrats!
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@seed
SEED
9 months
Going beyond white noise for real-time rendering can produce better results with no increase in rendering time. Check out Alan Wolfe's full-length video workshop on using different types of noise for random number generation.
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@seed
SEED
10 months
Check out this awesome paper from SEED on how to tailor the frequencies of rendering noise to improve image denoising in real time rendering. The paper is being presented next week at @I3DCONF in Philadelphia
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@seed
SEED
10 months
The 2024 @I3DCONF is almost here! And @EA is proud to be a platinum sponsor of I3D, supporting communities that help make #gamedev thrive. See you there! 
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@seed
SEED
10 months
Check out this dynamite presentation by SEED’s own Hau Nghiep Phan on how how ML can improve facial animation. It was part of @Official_GDC 2024. Watch the full presentation at the GDC Vault:
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