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SEED
@seed
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Search for Extraordinary Experiences Division. @EA's Applied R&D Division. Artificial Intelligence, Computer Graphics, Future Experiences.
Joined April 2017
Check out this new paper & video from SEED on an exciting new method for stabilizing facial motion in 3D head scans. Called "skull carving," it eliminates the involuntary tilt and rotation of the performer’s skull. Presented this week at @SIGGRAPHAsia.
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SEED is always reaching out to students fascinated by game technology. Last week, about 50 computer science students from @KTHuniversity visited the DICE offices for presentations that provided them concrete insights and examples into working life in the game industry.
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How will generative AI be used in gamedev? With new tools, in-game ML models, and sophisticated game testing. Check out this in-depth fireside chat with EA’s Jeff Skelton on generative AI in gaming from the @devcom_global conference in Colonge, Germany.
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Check out this dynamite presentation by SEED’s own Hau Nghiep Phan on how how ML can improve facial animation. It was part of @Official_GDC 2024. Watch the full presentation at the GDC Vault:
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