Working on buttery smooth networked physics with integrating Jolt for our next release.
(Still ironing out some bugs like player sync)
#GodotEngine
#physics
#gamedev
Developers no longer need to sacrifice graphics when building on open source.
We’ve heavily optimized Godot under the hood when building in The Mirror, and we have many more things to come.
We've hit 1000 stars on GitHub less than 2 months after going open-source!!! 🥳 🙌🎉 Thank you everyone for the amazing support and especially to
@GameFromScratch
for covering our announcement early on.
#GodotEngine
#IndieGameDev
Our team constantly contributes back to Godot. Thank you for the shoutout to Gordon, Wojtek, and Aaron for the exciting Godot 4.2 release!
(Names are in order of appearance in the post)
I recently did some terrain shader experiments for
@themirrorspace
. I combined a few tricks I learned to compose these scenes quickly. It's real fun to work with
#GodotEngine
in a bigger team 📷
Fun stuff aside, these are some of the pains of server-authoritative networked physics. Our aim: The Mirror does the hard stuff so you don't have to.
#IndieGameDev
#GodotEngine
#Physics
Introducing the MIT Runtime Fee.
Effective immediately, we are introducing a new MIT Runtime Fee (MITRF) license that’s based on game installs. We will also add cloud-based asset storage, Mirror DevOps tools, and AI at runtime to Mirror subscription plans.
1. The legendary
@BrackeysTweet
is back! 2. Thank you tons for giving The Mirror an appearance in your first video after 3 years!
The future of game dev is open-source.
Announcing in-world GDScript and our newest release, Horizon.
GDScript has been our
#1
most-requested feature and the Mirror even allows you to run both GDScript and Visual Script side-by-side. Check out our Make Games in The Mirror tutorial
#2
!
#GodotEngine
#IndieGameDev
Here's a walkthrough video of how we created a Shooting Gallery in The Mirror.
More walkthroughs and tutorials are coming soon!
#Godot
#VFX
#IndieGameDev
GodotCon was amazing! Enjoy our full talk with exciting announcements from
@JaredDMcCluskey
and
@wojtekpil
. We owe a big thank you to
@emi_cpl
and the Godot team for the awesome conference.
(Real) Real-Time Game Development: New blog post
Picture this: You're working on the level design of a crucial section of your game and you've just spent hours perfecting the placement of every object and enemy. You git push your changes to GitHub, only to find out your next
4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
Godot 4.0 sets sail NOW! ⛵️
A complete overhaul. A solid foundation to build upon.
#GodotEngine
For
#screenshotsaturday
, we added Cinema Mode.
Everything in The Mirror is real-time, so we had fun with terrain modification with our whole team on the server.
#madewithgodot
We're excited to begin releasing a new tutorial series, Make Games in The Mirror!
In our first video, we cover the basics of Build Mode, assets, visual scripting with a door, audio, and more.
Let us know what you think!
#GodotEngine
#roblox
#IndieGameDev
Thank you for the laughs from our April 1st announcement. The below was a parody based on the Unity runtime fee announcement.
We did receive some well-intentioned concern, so to clear any confusion, The Mirror remains free & open-source.
#godot
#roblox
#uefn
Check out our preview of this week's Devlog where we showcase 4k Heightmaps! 👀
As always, the full version can be found on our YouTube channel, linked in the tweet below.
We're excited to ship a new release, Infinity! Enjoy many GDScript additions, @ export with variables, improved tweening, stability upgrades, and more. Update the client on Itch (link below).
Game engines are the canvas by which 3D interactive worlds are constructed and rendered
They combine:
- 3D assets
- Animation
- Code
- Physics
- Sound effects
- Particle effects
- Narration/Speech
- Music
- etc
Below is a breakdown of the game engines used by 99% of games
Missed a ticket to GodotCon? Post a screenshot of what you've built in The Mirror and tag us! Best post gets a ticket.
See you in Munich!
#Godot
#IndieDev
#GodotEngine
Our first weekly planning meeting video is up! Join us at 8am PT on Thursdays on Discord to discuss features, bugs, pull requests, proposals, and more.
#opensource
#godot
#IndieGameDev
One of our latest feature updates that we've added to The Mirror Game Development Platform is In Game Tutorials!
Check it out in this video and let us know what you think in the comments below or over on Discord:
#TheMirror
#GameDev
@madewithgodot
@JuanManuelCos16
We’re open to it in the future! The optimizations could be too specific though, as I know
@reduzio
’s intent is to keep Godot as a general purpose engine.
@john_clayjohn
may have some thoughts too.
We’re excited to sponsor deep linking! A much-requested feature in Godot. One of our commitments at The Mirror is to continuously support the Godot engine and its amazing community that allows us to do what we do. Thanks for the hard work
@NodrogMrDev
#OpenSource
#Godot