I'm looking for possible funding/paid opportunities in the near future! don't be afraid to say 'Hi'
also heres a thread of recent prototypes/projects too that aren't behind an NDA
wish someone told me it was OK not to be a maths genius to consider a career in making games, instead of getting discouraged for years around programming.
still very resentful about it after all this time
A short thread on a few Celeste game-feel things :) I don't think we invented any of these.
1- Coyote time. You can still jump for a short time after leaving a ledge.
this was meant to be a one off prototype... but I can't stop playing again and again.
even my playtesters had a leaderboard going for the game... might have stumbled on to gold!
this is too fishy.
- not a game jam.
- There's no theme
- no requirement for the game to be made within a time limit.
- Rogue can hold a "Right of First Refusal" for $50K for the Potential/Audience categories, which basically means they can take your game for $50k
stay away...
We're teaming up with
@IGN
to launch the biggest, weirdest
#indiegame
jam ever!
#RogueJam2021
is awarding a grand prize of half a MILLION bucks, and a publishing deal, plus more. Are you an
#indiedev
working on something? Show us what you got.
✊:
-TAP TRICKS
a one button skateboard romp, where each level is your own personal skate park to mess around in
Design, Code & Levels :
@Salman_Shh
Character Art, SFX & Music :
@Britt_t_Brady
~5 to 10 minutes
- play in browser (Mouse/Touch)
#LD48
#LDJAM
📌📌Thread of my current Work-in Progress games.
gotten a major influx of new followers since I last did this.
you can support my work -
also HI 👋 welcome!
working on a bunch of character skins for Tap Tricks, open to any interesting suggestions!
nothing phallic please already get enough support emails 😭
#pixelart
#ドット絵
the fact that so many publishers keep doing this pisses me off especially when I know that the developers have other games.
from my quick scan of major publishers that seem to not be doing-
✅Devolver
✅TinyBuild
✅Armor Games Studios
❌ Raw Fury
❌ Annapurna
❌ Deck13
This has bothered me for YEARS at this point.
I want to bringing it to the attention of indie developers and to
@Steam
to hopefully make a change.
Developers deserve visibility, and shouldn't have to ask or fight for it. This is a call to ALL Publishers to include
#SteamDevLinks
seeing folks posting about their camera systems, thought I'd share mine.
been improving it and reusing it ever since I first made a slightly buggy version of it for Gungolf.
it primarily works off of 2 modes, Default and Director Mode. (1/2)
made a little FREE✨ Topdown Template project✨ in
#Construct3
for anyone that's interested in starting such a project.
Added a bunch of cool stuff that should get you rolling fast.
Any support via Patreon would be nice too 🥰😍
when I worked on Bubbun, playtesters said the game was hard, to make the game easier I made the bubble platforms not explode on walls or on each other.
people said it was easy after that and ended up enjoying the other elements of the game more while becoming 'fair-er' i guess?
in my game Fistful of Nothing, made every enemy only able to attack you with their weapons only if they're on screen just to take that element of frustration that comes from getting killed by an off-screen enemy
#LDJAM
Thread,
Idea : puzzle-stealth game, you need to leave a room of mercenaries, you only have a gun with 0 ammo, aim is to exit the room point your empty gun at enemies making them them think you are carrying a loaded gun
WIP AI & placeholder art, using
#construct3
1/x
/// -- Hands On Pete -- //
Physics based platformer where you control a ball named Pete with a hand.
#GMTK2020
#Construct3
Design/Art/Code :
@Salman_Shh
~5-15 minutes.
play now in your Browser (Gamepad / Keyboard & Mouse)
"FISTFUL OF NOTHING" is now live
- Bluff your way from elevator to elevator with nothing but an empty gun and your wits!
Code & Design by
@Salman_Shh
Development and Art help from
@drestuff
Music and SFX by
@Britt_t_Brady
~30 minutes
Play it here:
i want to make a game centred around boss fights. for this month's game release🕵️
trying to keep my streak of releasing a game every month this year. already done 6 🤩🥲
Only thing thing I've learnt from trying to think of ways to make my games feel great to play is...
Juice is just feedback. For every move a player does - reward them with a visual or audio cue.
Here is a list of some I like to do
Released the source code for my Fake 3D (using z-elevation) project with the help of my patrons support! check out all the features to it.
Any support is much appreciated <3
#gamedev
|
#construct3
|
#Patreon
the little project I'm working on during my free time got more character now. just 99% of the gameplay loop to do.
didn't expect the good reception on the previous post on the game! Thanks!
in an old grappling game prototype, I added an aim assist for grappling to different points if you were already holding. it was just checked if it was within angle range rather than collision
didn't want players fighting the controls
got complaints when it wasn't there!
few months ago I was trying to make an IO style game. you had to absorb bullets and slap bullets away from you. very risk and reward.
wasn't able to make it as good as I wanted BUT really liked how good all the controls types were supported
Since I've gotten a large number of new followers i thought it would be a good idea to make a thread of my Work-In-Progress games.
- heads up listing games I feel people would probably be interested in.