In
#DeathRoadToCanada
, I don't think that anyone knows that you can barricade doors with furniture. If you push a chair, couch, dresser etc. up against a closed door, then it basically adds to the door's health bar vs smashy thumpy zombies.
Programming was easier in the 80's, and early 90's, because there were not 1000 different systems and options and targets and BULLSHIT to deal with. We are just constantly making more problems for ourselves, designing increasingly intricate doilies, when a napkin will work.
Sometimes I wonder if Death Road would be fun with an actual driving segment, like splatting zombies and stuff. There is no reason to bring this up at all for potential sequel purposes or anything
The title for “Death Road to Canada” comes from a prototype I made about driving a muscle car around a zombie infested city, which I called “Dead Road.” I think I have an old youtube video or two up for that.
So EGGNOGG Rumble has added grappling/throws, and still all works with one button. But I am wondering if I should map the grappling bits to its own button. And then maybe it could be used for other stuff too.
Anyway thinking I could TRYYYYY to get it on Steam EA this summer?
To reiterate… if you have
#deathroadtocanada
slowdown on the Nintendo Switch, power down completely and turn it back on. Some weird timer glitch. Patch to follow soon.
Oh man I had a dream last night that I was working at an actual job and some beardy nerdy glasses senior dev guy was doing a code review of Death Road... DDDDDD:
Was thinking of making a calculator that plays glitchy bytebeat soundz as you calculate. I mean this is the kind of calculator I have always wanted, I don't know about you tho
I think it'd be really cool to clean up my C codebase and put it on github. It's been pretty good-ish to make games with *(for my kind of brain) but it is a tad messy *(like my kind of brain). Just needs some luv