@TheGreatJug
thanks so much matt!! I think the t-pose view is more useful in that case. :) The anatomy isn't quite done, but I'll try to post an updated sculpt soon!
I paired it with some quick crappy animations to make it look more crafty! Global illumination and DoF would work really well here too. I hope to work on the combat soon! (4/4)
I plug another clay texture into World Position Offset for a subtle 'distortion' effect. Then using a texture mask I recolor the skin and gradients in a material instance. (3/4)
It was an awesome experience participating and getting 1st place in the
#3dbustchallenge
! Big thanks to
@ybourykina
for hosting the challenge and moondavy for encouraging me to…
Whoops my bad. I did texture it with Substance Painter. I made this in 2020 so forgive me 🐢
The rest (Low-poly, high-poly, lighting & renders) made in Blender!
@Sreliata
aw thanks Sreliata, I'm such a big sucker for TP Zelda too! 🫶👸🧻 I'm planning on fully sculpting her hair! I recently tweeted another project with sculpted hair where I take the same approach. (big chunk of hair as a base + broad hair strands on top + tiny stray hairs)
@Sketchfab
@CatKenobi
This theme was the perfect excuse to get back into hand-painting. I really enjoyed designing and painting this scene and feel flattered that it was received so well. 💚
Big congrats to everyone who pushed themselves to participate and again huge thanks to
@Sketchfab
!! :)
@UnrealEngine
🎵My amazing friend Vincent Steenstra Toussaint blessed the animation with his audio magic, check him out if you need music/sound design for your project!!
Thanks to Vincent Steenstra Toussaint for blessing my project with his incredible audio magic! 🎶
If you need music for your project, I recommend checking out:
@leslievdb
yea this is super annoying, I encounter it all the time. I'm pretty sure it happens when you subtly smooth RGB on any lower subdivision, then when it tries to project the smoothed polypaint onto the highest subdiv, it freaks out and adds artifacts
@rasplejax
thanks so much rasp 🫶 The leg anatomy was made for a neutral pose, so in this pose it might not be 100% accurate, but I'm very glad you like it :)