I am a character artist with expertise in creating game-ready, cute and stylized characters. I specialize in hand-drawn textures and take pride in my work.
For those who can't wait to get the model, and if you want to support me, you can buy Paid Early Access. You'll get access to an animation-ready model in a format for Maya 2018 and above, fbx, textures, and mel scripts to easily work with the model.
(Links in the post below)
I've been gone a long time. Rigging and work are taking up a lot of my time, but I'll be done soon. It's still a week or so before the model goes into early access.
Well. It was a long time. I’m not used to working in new software. Maya messed up the weight distribution several times and I had to start work all over again. But now everything is almost ready. All that remains is to configure the face control.
I've been quiet for a long time. But that's because I'm now fully immersed in the study of rigging. The dryad is almost done. I just need to learn how to adjust the face and completely finish the head.
#3d
#maya3d
#rigging
Dryad release on Gumroad.
I plan to further develop my rigging skills and strive to make models that animators will be comfortable working with. If you are a rigger or animator, I look forward to your feedback. What to improve, and what points do I need to pay more attention to.
And I fooled around with her some more.
It has a second version, so I'm wondering if I should make one control for two models or make each version its own?
Idle Animations. Yes, I originally planned to do more complex animations and even a reincarnation animation. But in my opinion, they turned out too bad....
Oh. There's still so much to learn...
The whole project is on Artstation:
#animation3d
#handpaint
#3d
A few days in a row, for some reason, apathy sets in. Every activity seems incredibly boring. From "nothing to do" I decided to just poke around in Zbrush for 1 hour and make the first thing that pops into my head.
#Kindred
#Halloween
pumpkin carving time 🎃🔪 this time some of my lesser known Amissio OCs, Paski Noz and Arto, I'll be telling more about them in the next comic chapters ♥
And so, the new model is just around the corner. The texture drawing phase has already begun. I really hope that this model will be many times better than my previous works. There is still a lot of work ahead.
Been in the hospital for a week, so all I could do was a little modeling on my laptop. Now the whole kit for Kindred is ready. And I can start creating the textures.
Made some minor changes to the design. The most dreary moments in the model are done, there is not much left. I think I will soon finish the high poly model, and there it’s not far from painting. It's a shame I can't make it to Halloween.
#3d
#zbrush
#originalcharacter
#sculpt
I want to make the controls as easy to create animations as possible. When I'm done, Maya users will be able to play with it, as I'm going to make the model accessible to the public.
In honor of the New Year's holidays and Christmas, lowered the prices on some of my products to 0!
Also some models are now available for download on sketchfab. Happy holidays to you!
The work on the high-poly model of the Dryad is finished. I'm still thinking about her name, it would be nice if someone could give me some ideas.
#zbrush
#3dmodeling
The project has been finalized. But it's not over yet. I am thinking of a new approach to creating original characters and uniting them in my bestiary.
I'm thinking of doing a ruined Ahri model in my spare time. It'll have more detail than Briar or any of my other models. And it's also freely available. But I haven't decided which version I want to work on yet. What do you think?
I'm slowly working on textures for
#Yelan
.
I'm going to add something new to work. I have never used this before on previous models.
#GenshinImpact
#3d